Glenn Maynard
70d2d0dbc7
PlayerNumber is a simple, regular data structure, and is depended on
...
by lower level things (eg. InputMapper). However, concepts like
"joined players" and "human players" is a high-level, GAMESTATE
concept, and engine stuff shouldn't depend on that. Move the
GameState-depending stuff into GameState. Move
IsAnyPlayerUsingMemoryCard as well (and rename to HumanPlayer),
to fix MemoryCardManager dep.
2006-11-21 01:32:05 +00:00
Glenn Maynard
617e8b5335
FOREACH_ENUM2 -> FOREACH_ENUM
2006-10-07 08:56:58 +00:00
Glenn Maynard
de6ca466d2
more enum standardization
2006-10-07 04:39:48 +00:00
Glenn Maynard
cb746be4c3
Invalid
2006-10-07 03:43:41 +00:00
Glenn Maynard
c1194da0d0
bind MultiPlayer
2006-09-27 06:18:11 +00:00
Glenn Maynard
2eca7b670c
use FOREACH_ENUM2
2006-09-27 05:18:47 +00:00
Glenn Maynard
333463ab45
PlayerNumber binding
2006-09-26 22:12:16 +00:00
Chris Danford
1189805ada
32 player messages
2006-04-21 00:34:36 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Chris Danford
44225ad379
XToThemedString -> XToLocalizedString
2006-01-07 04:11:29 +00:00
Chris Danford
f99b179a5b
themable player number
2005-12-27 17:16:02 +00:00
Steve Checkoway
5156e4cbf5
Cleanup.
2005-10-24 08:19:04 +00:00
Steve Checkoway
3f93a76b21
Header cleanup.
2005-10-24 07:37:38 +00:00
Chris Danford
0c57983d0e
add PlayerStates for MultiPlayers
2005-08-23 21:07:07 +00:00
Chris Danford
9731e806b1
move MultiPlayer and MultiPlayer join info into GameState
2005-08-20 22:51:43 +00:00
Glenn Maynard
2412c73b22
comment, cleanup
2005-02-13 03:40:37 +00:00
Chris Danford
40c9e8fbe7
cache common metrics
2005-02-12 21:03:39 +00:00
Chris Danford
a24bd3014c
cleanup: "(PlayerNumber)" -> ""
2005-01-31 03:18:46 +00:00
Glenn Maynard
7dfd611587
license updates
2004-05-31 21:55:14 +00:00
Chris Danford
e085694ee8
fix compile error
2004-05-16 23:15:17 +00:00
Chris Danford
a20cc8b1f4
fix DefaultCpuModifiers not applied if you start in dance and switch to rave
2004-05-16 20:58:59 +00:00
Chris Danford
c53b2100e8
fix cpu players not enumerated correctly
2004-05-16 03:01:41 +00:00
Chris Danford
ee4427a54b
clean up CPU player naming
...
add default CPU player modifiers
2004-05-16 02:51:55 +00:00
Chris Danford
936f2066e1
clean up ScreenTestLights
2004-03-29 09:44:00 +00:00
Chris Danford
0ca0f86d7e
clean up lights
2004-03-23 06:11:10 +00:00
Glenn Maynard
a635467db4
fix FOREACH_HumanPlayer, FOREACH_EnabledPlayer always
...
iterating over p1
2004-03-13 08:07:20 +00:00
Chris Danford
4fa5f867e1
add macros: FOREACH_HumanPlayer, FOREACH_EnabledPlayer
2004-03-11 06:46:52 +00:00
Chris Danford
4f439be739
split HighScore to separate file
...
move score data from ProfileManager to Profile
store score data in XML for easier forward/backward compatibility
2004-02-10 09:42:01 +00:00
Chris Danford
e385a2c930
put attacks in effect when tap attack is stepped on
2003-11-17 07:14:41 +00:00
Chris Danford
22ef6c358b
moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
...
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00