Commit Graph
30 Commits
Author SHA1 Message Date
Glenn Maynard 70d2d0dbc7 PlayerNumber is a simple, regular data structure, and is depended on
by lower level things (eg. InputMapper).  However, concepts like
"joined players" and "human players" is a high-level, GAMESTATE
concept, and engine stuff shouldn't depend on that.  Move the
GameState-depending stuff into GameState.  Move
IsAnyPlayerUsingMemoryCard as well (and rename to HumanPlayer),
to fix MemoryCardManager dep.
2006-11-21 01:32:05 +00:00
Glenn Maynard 617e8b5335 FOREACH_ENUM2 -> FOREACH_ENUM 2006-10-07 08:56:58 +00:00
Glenn Maynard de6ca466d2 more enum standardization 2006-10-07 04:39:48 +00:00
Glenn Maynard cb746be4c3 Invalid 2006-10-07 03:43:41 +00:00
Glenn Maynard c1194da0d0 bind MultiPlayer 2006-09-27 06:18:11 +00:00
Glenn Maynard 2eca7b670c use FOREACH_ENUM2 2006-09-27 05:18:47 +00:00
Glenn Maynard 333463ab45 PlayerNumber binding 2006-09-26 22:12:16 +00:00
Chris Danford 1189805ada 32 player messages 2006-04-21 00:34:36 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Chris Danford 44225ad379 XToThemedString -> XToLocalizedString 2006-01-07 04:11:29 +00:00
Chris Danford f99b179a5b themable player number 2005-12-27 17:16:02 +00:00
Steve Checkoway 5156e4cbf5 Cleanup. 2005-10-24 08:19:04 +00:00
Steve Checkoway 3f93a76b21 Header cleanup. 2005-10-24 07:37:38 +00:00
Chris Danford 0c57983d0e add PlayerStates for MultiPlayers 2005-08-23 21:07:07 +00:00
Chris Danford 9731e806b1 move MultiPlayer and MultiPlayer join info into GameState 2005-08-20 22:51:43 +00:00
Glenn Maynard 2412c73b22 comment, cleanup 2005-02-13 03:40:37 +00:00
Chris Danford 40c9e8fbe7 cache common metrics 2005-02-12 21:03:39 +00:00
Chris Danford a24bd3014c cleanup: "(PlayerNumber)" -> "" 2005-01-31 03:18:46 +00:00
Glenn Maynard 7dfd611587 license updates 2004-05-31 21:55:14 +00:00
Chris Danford e085694ee8 fix compile error 2004-05-16 23:15:17 +00:00
Chris Danford a20cc8b1f4 fix DefaultCpuModifiers not applied if you start in dance and switch to rave 2004-05-16 20:58:59 +00:00
Chris Danford c53b2100e8 fix cpu players not enumerated correctly 2004-05-16 03:01:41 +00:00
Chris Danford ee4427a54b clean up CPU player naming
add default CPU player modifiers
2004-05-16 02:51:55 +00:00
Chris Danford 936f2066e1 clean up ScreenTestLights 2004-03-29 09:44:00 +00:00
Chris Danford 0ca0f86d7e clean up lights 2004-03-23 06:11:10 +00:00
Glenn Maynard a635467db4 fix FOREACH_HumanPlayer, FOREACH_EnabledPlayer always
iterating over p1
2004-03-13 08:07:20 +00:00
Chris Danford 4fa5f867e1 add macros: FOREACH_HumanPlayer, FOREACH_EnabledPlayer 2004-03-11 06:46:52 +00:00
Chris Danford 4f439be739 split HighScore to separate file
move score data from ProfileManager to Profile
store score data in XML for easier forward/backward compatibility
2004-02-10 09:42:01 +00:00
Chris Danford e385a2c930 put attacks in effect when tap attack is stepped on 2003-11-17 07:14:41 +00:00
Chris Danford 22ef6c358b moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00