Commit Graph

22 Commits

Author SHA1 Message Date
Glenn Maynard 52ca34fb86 don't lowercase filenames before loading 2003-02-14 22:46:45 +00:00
Glenn Maynard ff38961907 use slashes as a directory separator instead of backslashes 2003-02-14 08:15:15 +00:00
Glenn Maynard ad097ca997 use SDL_Delay to sleep 2003-02-14 06:49:01 +00:00
Glenn Maynard d74a75b439 We already have a tweening mechanism; use it ... 2003-01-16 23:40:42 +00:00
Chris Danford 1258b0c22f Fixed "floating background". Fixed interaction between COLOR_NOTE, and APPEARANCE_* 2003-01-14 05:56:18 +00:00
Chris Danford fa75b5200b fixed generous Toasty
CHANGE:  Simplified NoteSkin format.  Old NoteSkins will need to be updated.
fixed BGAnimationLayer effect_bounce objects getting stuck
2003-01-13 08:31:34 +00:00
Andrew Livy 78d66da3d3 BGAnimation Layer now has a -really poor- tweening mechanism.
It barely takes into account -time-.

Pump How To Play BGA Screen now kinda complete, and uses the mechanism
(this is a for a demonstration on the kinds of things we need to support in
BGALayer to make truly unique animations, it shouldn't be carved in stone
and used as THE BGA Tweening system as it is.)
2003-01-12 18:41:24 +00:00
Andrew Livy 0f7b5c2a6b Started on Pump How To Play screen.
Changes to BGAnimations:
Metric Configurable Stuff:
1. you can rotate your BGA's
2. You can specify their X
3. You can specify their Y
4. You can make them appear (once) after a set time
5. You can make them hide (once) after a set time (useful if you want an item to show and appear just once)
6. You can set how ZOOMED in the element is.

This will only work for sprite 0 in the BGAnimation Layer,
I have currently done NO checking should there be more than one sprite in the layer (I suspect only sprite 0 will change and the rest will be unaffected)
But again fairly untested. Check out the Pump How To Play screen to see it running.

In the works:
Tweening With BGAnimations.
Haven't quite figured this one yet.
2003-01-12 00:57:53 +00:00
Glenn Maynard d53e4337e0 no alpha for static backgrounds 2003-01-09 04:47:23 +00:00
Glenn Maynard e0b472f33e Textures are now fully ID'd by a single struct. 2002-12-30 02:43:52 +00:00
Glenn Maynard 8807351f72 fix warning 2002-12-27 23:12:51 +00:00
Andrew Livy 73e02a6d1a Para Theme Changes, Style Select Now Looks Cool :) Also added a Horizontal Scrolling Element for BGA's that will stretch the width but not the height of the graphic, and will allow the user to set it's Y postion in a metric. 2002-12-21 20:33:10 +00:00
Andrew Livy ceb2fc0c25 Started work on the Banner Scrolling List style Music Select (as used by pump/ez2/para/3ddx/bm/3rd mix and older). It's far from finished, but is a start, also updated some para graphics. This compiles in VC6. the Project will compile it all, as for any other makefiles kicking around (like unix makefiles) I dont know whats what so these have not been updated. Thanks. 2002-12-05 03:49:46 +00:00
Chris Danford 487b4e9527 Readded texture stretch, texture dither, and 16 bit textures. 2002-11-14 01:26:19 +00:00
Chris Danford 628dea9da7 OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken. 2002-11-11 04:53:31 +00:00
Glenn Maynard 677e6b0a2e s/FRECT/RectF/ 2002-10-31 06:00:30 +00:00
Glenn Maynard c20d5b67dc s/CRECT/RectI/ 2002-10-31 05:52:12 +00:00
Chris Danford 73f7db6b15 Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code. 2002-10-28 05:30:45 +00:00
Glenn Maynard 0df7451fd4 fixup 2002-10-16 03:55:12 +00:00
Glenn Maynard 7b8526af26 Reduce extra sprites in tiled images. Mild speedup to the danger
background.

The background isn't (usually) the screen size anymore, so SCREEN_*
doesn't seem to make much sense here.  Actually, I'm not sure it ever
really did, since unless the screen is 640x480, the image will get resized
anyway ... we should probably have a way of specifying the tile dimensions.
2002-10-16 03:32:18 +00:00
Chris Danford 5e9a6a4df6 Added fade between movies and touched up some graphics 2002-10-10 04:11:30 +00:00
Chris Danford ad6c239858 ugh. Cleanup of ez2's menubganimations. 2002-09-29 05:06:18 +00:00