It barely takes into account -time-.
Pump How To Play BGA Screen now kinda complete, and uses the mechanism
(this is a for a demonstration on the kinds of things we need to support in
BGALayer to make truly unique animations, it shouldn't be carved in stone
and used as THE BGA Tweening system as it is.)
Changes to BGAnimations:
Metric Configurable Stuff:
1. you can rotate your BGA's
2. You can specify their X
3. You can specify their Y
4. You can make them appear (once) after a set time
5. You can make them hide (once) after a set time (useful if you want an item to show and appear just once)
6. You can set how ZOOMED in the element is.
This will only work for sprite 0 in the BGAnimation Layer,
I have currently done NO checking should there be more than one sprite in the layer (I suspect only sprite 0 will change and the rest will be unaffected)
But again fairly untested. Check out the Pump How To Play screen to see it running.
In the works:
Tweening With BGAnimations.
Haven't quite figured this one yet.
background.
The background isn't (usually) the screen size anymore, so SCREEN_*
doesn't seem to make much sense here. Actually, I'm not sure it ever
really did, since unless the screen is 640x480, the image will get resized
anyway ... we should probably have a way of specifying the tile dimensions.