Glenn Maynard
a026a7d9f6
remove m_bUseBGIfNoBanner and m_BannerCacheType
2003-06-23 08:39:34 +00:00
Glenn Maynard
25df8f007b
enable banner caching by default
2003-06-12 01:35:09 +00:00
Glenn Maynard
7c47c03162
disable m_BannerCacheType for now
2003-06-11 03:26:41 +00:00
Glenn Maynard
5faa1d7c17
Don't preload low-quality banners on very low-memory systems.
2003-06-11 02:58:13 +00:00
Glenn Maynard
528fd9f355
Fix a bug resulting from not reading diffs carefully enough ...
2003-06-11 00:10:51 +00:00
Glenn Maynard
fa3dddad4f
On systems with less than 192 megs of memory, disable texture caching
...
by default.
2003-06-10 23:50:31 +00:00
Chris Danford
428d560a6b
Clean up resolution fallback logic
...
Add video settings for G400
Working on composited text
2003-06-05 19:29:27 +00:00
Chris Danford
f1cc708710
move "video driver database" to text file
2003-05-31 21:34:07 +00:00
Glenn Maynard
f43aabe61f
add preference for number of backgrounds to load
2003-05-28 04:33:55 +00:00
Chris Danford
4d182f85a4
add automatic mapping of joysticks
2003-05-28 02:35:05 +00:00
Glenn Maynard
35e8806642
Rename AllowSoftwareRenderer to AllowUnacceleratedRenderer; people
...
seem to think SM has an internal software renderer ...
Allow overriding the renderer; "Renderer=d3d".
2003-05-27 01:03:21 +00:00
Chris Danford
c54214c1d2
On first run, run a gameplay benchmark and adjusts graphic options automatically for 60 fps.
2003-05-26 09:18:44 +00:00
Glenn Maynard
9013581d09
disable m_bDelayedScreenLoad by default
2003-05-20 04:42:12 +00:00
Glenn Maynard
e4fb1f2440
rename m_bShowTranslations to m_bShowNative
2003-05-20 04:41:47 +00:00
Glenn Maynard
abc94255dc
s/Misc/Options/. The entire "Options" category is miscellaneous; there's
...
no use splitting them here.
2003-05-17 20:23:12 +00:00
Kevin Slaughter
fd02bce784
Added new unlock system, disabled by default
2003-05-09 05:56:05 +00:00
Chris Danford
35dd3886dd
add dancing character support, option to enable
2003-05-05 04:43:11 +00:00
Glenn Maynard
becca6997e
temporarily turn this on by default
2003-04-25 03:42:14 +00:00
Glenn Maynard
c382823488
Add an option to delay screen loads until after we've deleted the
...
old screen. This means that we may unload resources when we'll
need them immediately, but lowers the memory usage peak considerably
for very low-memory machines.
2003-04-25 03:41:38 +00:00
Aaron VonderHaar
f95a2e7736
data/ => Data/, case matters in linux
2003-04-22 12:16:06 +00:00
Glenn Maynard
5ad3b0b786
Readd optional song menu.
...
Three options:
yes, to go directly to it without asking. This is faster for people who use
the song options menu frequently
no, to skip it completely; probably useful for coin mode where the song
opts menu may be inappropriate
ask, to ask, for people (like me) who use that menu very infrequently
but still want it available
2003-04-21 22:36:45 +00:00
Glenn Maynard
8158742e0b
don't cache banners by default
2003-04-21 04:02:32 +00:00
Glenn Maynard
f7b856f3c2
Add an option to preload all banners. This adds to the screen load
...
time, but makes the actual screen much cleaner.
Add an option to disable banner preloading completely, to remove all
long waits completely. Don't ChangeBannersWhenFast if we're set
to this.
2003-04-20 00:53:15 +00:00
Chris Danford
9aa6a8ab89
revert event mode
2003-04-19 19:05:25 +00:00
Glenn Maynard
c939d40ae5
Move *.ini.
2003-04-19 17:59:26 +00:00
Chris Danford
74d7bcd2bf
Revamp texture caching system
2003-04-18 23:55:20 +00:00
Chris Danford
82199383a8
Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
...
Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
2003-04-13 04:50:08 +00:00
Chris Danford
fb27c29bee
add toggle for awarding item on combo break in battle
2003-04-11 01:49:57 +00:00
Chris Danford
40195e81c7
header2 -> Common title
...
Created new PlayerOption group: Perspective
Added pref: DefaultModifiers
Land -> Brake
2003-04-01 19:31:27 +00:00
Glenn Maynard
0ae6236f7c
Add an option to force preloading. This only preloads sounds
...
that are loaded in advance, which excludes sample music
and some announcers.
Disable "sound volume". That's not what that variable is for; setting
it to higher values will result in clipping on a lot of hardware, causing
people to report it as a "bug" (which it's not). Setting it to lower values
results in lower quality sound. To do this correctly, we'd need to add
an interface for accessing the real hardware mixer volume, which I
don't really want to do right now ...
2003-03-31 21:21:23 +00:00
Chris Danford
d20d0ebc29
Autogen group Nonstop courses in addition to group Endless courses
...
Add toggle for Autogen of missing NotesTypes
Add toggle for Autogen Nonstop and Endless courses
2003-03-27 01:56:21 +00:00
Chris Danford
86d8514e52
Increase default JudgeWindow a tiny bit
2003-03-26 23:55:10 +00:00
Kevin Slaughter
57d3d403a5
Added ability to show/hide lyrics in APPEARANCE OPTIONS menu
2003-03-20 10:59:09 +00:00
Glenn Maynard
a2a774a3c2
add m_bTimestamping
2003-03-07 04:47:04 +00:00
Chris Danford
0adf3d8590
cleanup of ScreenSelect
2003-03-03 10:03:02 +00:00
Chris Danford
7df3d08a88
"SoloSingle" OFF by default. Please be more careful with your changes Kevin.
2003-02-28 06:46:34 +00:00
Kevin Slaughter
4f55de1074
Enhanced ScreenSelectDifficultyEX for even more accuracy, and to include battle mode. Added `solo singles', to allow 4-panel solo mode like 4th mix.. Also made new piccies for Battle mode ^_^
2003-02-27 10:56:37 +00:00
Chris Danford
b517c55693
smpackage: fix courses and RandomMovies being added to zip file twice
2003-02-27 08:38:24 +00:00
Chris Gomez
9bea3951b6
Add option to view dance points instead of percentage score in oni courses.
...
Eval screen numbers are probably going to overflow off the left side until we get a new number skin.
Apparently arcade behavior is to *not* dim the extra digits for dance points, but I think this looks cleaner.
2003-02-25 11:20:45 +00:00
Chris Danford
887704d948
revamped SelectDifficulty screen. Metrics can now control the choices available
2003-02-23 23:29:22 +00:00
Glenn Maynard
c48ea65727
missing m_bDDRExtremeDifficultySelect initialization
...
(this should probably go away, but make it work for now)
2003-02-22 03:27:54 +00:00
Chris Danford
294144575c
speed up editor beat bar drawing (frame rate is not 3x as fast!)
...
fixed inaccurate 2k/xp video card detection
2003-02-22 00:22:27 +00:00
Glenn Maynard
56559fb29d
Add the note skin pref back in, to change the default skin persistently.
...
Disable the EX pref; wait to add this until the screen is ready (though it
might be better to just make it a metric).
2003-02-22 00:12:45 +00:00
Kevin Slaughter
69f51bd394
Checked in files for ScreenSelectDifficultyEX
2003-02-21 10:05:13 +00:00
Chris Danford
032bf447f3
per-player NoteSkin
...
NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00
Chris Danford
b67824e421
Moved HoldNote OK judge time to a pref. Lowered default value from 0.18s to 0.12s.
2003-02-17 05:33:57 +00:00
Glenn Maynard
5f47abd1f7
remove m_bUseAlternateText. (not really needed; just load the
...
song in the editor)
2003-02-17 01:06:03 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Glenn Maynard
6b8395335d
s/_DEBUG/DEBUG/
2003-02-15 05:15:24 +00:00
Chris Danford
707b4fe817
A persistent initial FailType now set in MachineOptions, but the temporary session FailType can be changed in SongOptions
2003-02-12 23:11:37 +00:00