Commit Graph
34064 Commits
Author SHA1 Message Date
Jonathan Payne ef5a650b76 merge 84a8d3a 2014-08-05 15:43:57 -07:00
freem 84a8d3adfb replace psychopathic mapconv.exe with one compiled by "g++ (rev5, Built by MinGW-W64 project) 4.8.1"
This is probably the part where someone says "why do we have the compiled binaries in the source tree anyways if they're just going to cause problems like this?"
2014-08-05 13:52:10 -05:00
freem 38aa07ce38 Kyzentun: it's not your fault that our mapconv.exe is psychopathic 2014-08-05 13:49:05 -05:00
Kyzentun 75a1defea0 ifdef'ed out AddATIToList and RemoveATIFromList on WIN32 because they cause mapconv to crash. 2014-08-05 11:52:31 -06:00
freem 6a39fb5ded Changelog_SSCformat.txt said we were on v0.82, but Song.h said we were on v0.81... fix that.
also update FILE_CACHE_VERSION to regenerate cache for #PREVIEWVID tag (if it isn't already)
2014-08-05 10:45:15 -05:00
Kyzentun ef955bc4d4 A couple actor docs. 2014-08-04 20:27:49 -06:00
Kyzentun d1a84f979d Changed GradeDisplay::SetGrade to print errors instead of segfaulting on unloaded actors. 2014-08-04 20:08:56 -06:00
freem f311902765 fix REALLY BAD TYPO in GradeDisplay:SetGrade Lua function.
this is dumb and I'm too lazy to find out who's REALLY to blame so I want to assume it's my fault, probably. If anyone wants to bother clearing my name, check the stepmania SVN history. I don't care enough :v
2014-08-04 18:46:29 -05:00
Kyzentun 9244b0f1d8 Updated actordef.txt. 2014-08-04 10:59:38 -06:00
Kyzentun f3f7af7045 Changed RollingNumbers to not set NAN velocity. 2014-08-03 22:38:01 -06:00
Kyzentun bffeda6dc0 Pretend I didn't forget the +1. 2014-08-02 19:44:25 -06:00
Kyzentun f58f111cfd Changed GetStylesForGame to not traverse the list of styles twice. 2014-08-02 19:34:39 -06:00
Kyzentun e907454943 Merge branch 'GetStylesForGame' of https://github.com/sigatrev/stepmania 2014-08-02 17:17:17 -06:00
sigatrev 3478bc7650 added GetStylesForGame method 2014-08-02 18:09:52 -05:00
AJ Kelly df5765c48a Merge pull request #251 from sigatrev/MusicSpeed
maintain music rate speed adjust after music has finished
2014-08-02 14:01:07 -05:00
KyzentunandJonathan Payne dd82ec734d Disabled AddATIToList on Windows because it makes mapconv crash. 2014-08-02 00:39:00 -07:00
freemandJonathan Payne 753158ceb1 we don't have a "make test", so travis reports the build as "failed"
(also throw in an IRC notification)
2014-08-02 00:39:00 -07:00
freemandJonathan Payne abbbb3c43d add compile status from travis-ci; thanks @shakesoda 2014-08-02 00:38:59 -07:00
freemandJonathan Payne 15ddaa02b6 add libglew-dev to list of packages to get
will hopefully shut up "configure: error: "No usable version of GLEW found."" msg
2014-08-02 00:38:59 -07:00
KyzentunandJonathan Payne 6b346e8e0b Added MusicWheel:GetSelectedSection. 2014-08-02 00:38:58 -07:00
KyzentunandJonathan Payne 2020c9b3bf Fixed invalid note type trace to use correct escape sequence. 2014-08-02 00:38:57 -07:00
freemandJonathan Payne 2910fca47b <Mad_Matt> hahaha. apparently I accidentally included my libtomcrypt and libtommath in my TapNote enum pull request
<Mad_Matt> someone should probably remove those
2014-08-02 00:38:57 -07:00
freemandJonathan Payne 62fb76404d add libtommath and libtomcrypt to ignore list 2014-08-02 00:38:56 -07:00
freemandJonathan Payne 8777e77bfc updating luadocs 2014-08-02 00:38:55 -07:00
KyzentunandJonathan Payne 95be537d2c Reverted BitmapText::LoadFromNode back to previous logic.
BitmapText now looks up font names in Fonts/ if the path doesn't resolve, so LoadFont is obsolete.
Added optional arg to ActorUtil::ResolvePath and GetAttrPath to make them not report an error when something is optional.
2014-08-02 00:38:55 -07:00
freemandJonathan Payne 87b7aa36a3 Make default value for NumBackgrounds preference 10.
(The previous value, 8, was unable to be selected in the menu, so it was always getting changed. Thanks to Mad Matt for pointing this out)
2014-08-02 00:38:54 -07:00
Andrew UdvareandJonathan Payne 0389f55109 Add option --with-ffmpeg-rpath to specify a hard-coded but safe RPATH as an alternative to the non-secure relative defaults 2014-08-02 00:38:53 -07:00
KyzentunandJonathan Payne b882f3506a Adjusted text scaling that convert_text_to_indented_lines uses to make it adjust for resolution differences better. 2014-08-02 00:38:53 -07:00
KyzentunandJonathan Payne 9339f5dfb8 Changed GameCommand screen validation to allow OptionsList to work again. 2014-08-02 00:38:52 -07:00
freemandJonathan Payne 0b3e03fee5 telling Visual Studio to shut up about more warnings wrt/double and float 2014-08-02 00:38:52 -07:00
freemandJonathan Payne ee3efaf36b we dropped Visual C++ 6 support a long time ago, so remove most of the boolean operator hacks.
However, the == one is still required (at least on Visual Studio 2008, not sure about others).
Feel free to revert this if it's causing problems elsewhere.
2014-08-02 00:38:51 -07:00
sigatrevandJonathan Payne 9e0a42680a fix ActorScroller wrapping
looping actor scrollers would never reach destination items with number
higher than the number of items.
2014-08-02 00:38:50 -07:00
freemandJonathan Payne ab4cceff31 explicit float postfix added to some numbers in order to get visual studio to shut up 2014-08-02 00:38:50 -07:00
freemandJonathan Payne 7f305664fa update ScreenGameOver with a fancier "game over" graphic and bigger text 2014-08-02 00:38:49 -07:00
sigatrevandJonathan Payne 82cb4a198d Enums for TapNoteType, TapNoteSubType, and TapNoteSource
I intend to make additional useful information available on judgments,
such as TapNoteType and TapNoteSubType( for hold judgments ).

I am submitting this part as a separate pull request because it is more
generally applicable to anything TapNote related.
2014-08-02 00:38:48 -07:00
KyzentunandJonathan Payne 3945a4a34b Improved three-key support. Default theme should be completely usable with three-key cabinets if ThreeKeyNavigation pref is true. Added ThreeKeyNavigation pref. ScreenOptions:NavigationMode metric now uses that pref to decide between normal and toggle modes. Added GoToFirstOnStart to OptionRowHandlerLua so an option row can control that behavior. Rewrote input for default's ScreenSelectProfile to use an input callback to take advantage of menu button mapping. Fixed inconsistent indentation in ORHL documentation. 2014-08-02 00:38:46 -07:00
freemandJonathan Payne ea74aa74bc [Themes/default] hack for SWME StageDisplay to show correct stage on Normal Mode Evaluation 2014-08-02 00:38:45 -07:00
freemandJonathan Payne 6af6f98a05 make [ScreenHowToPlay] CharacterName metric work again 2014-08-02 00:38:45 -07:00
KyzentunandJonathan Payne 82c07d04b3 Fixed UpdateHasteRate and PlayerInfo:GetLifeMeter to check whether the life meter is null before using it. 2014-08-02 00:38:44 -07:00
sigatrevandJonathan Payne 52c2801503 UpdateSongPositions
It is useful to have Player SongPositions update off of ScreenGameplay
for use with things like ArrowEffects.

ScreenGameplay, ScreenHowToPlay, and ScreenEdit stop GameSoundManager
from running GameState:UpdateSongPosition and do it themselves, so this
has no impact on the screen classes that cared about, and thus updated,
player SongPositions.
2014-08-02 00:38:43 -07:00
Thai PangsakulyanontandJonathan Payne aadf01ef98 add note 2014-08-02 00:38:43 -07:00
freemandJonathan Payne 46e7ff7ead fix really awkward positioning of this line (was using spaces instead of tabs) 2014-08-02 00:38:42 -07:00
freemandJonathan Payne 88c412f792 DX8->DX9 in the rarely updated Manual 2014-08-02 00:38:41 -07:00
freemandJonathan Payne ddcf60943e make a note about DirectX 9 in the NSIS installer script
(I'm not sure how to fix it just yet)
2014-08-02 00:38:41 -07:00
freemandJonathan Payne f3ffa60bf7 add missing nextrow character for options rows 2014-08-02 00:38:40 -07:00
KyzentunandJonathan Payne 2134151b90 Added Sprite::NewBlankSprite for use by NoteSkinManager. Removed default texture loading from Sprite::Sprite. Should fix problems with white banners and garbage on videos. 2014-08-02 00:38:40 -07:00
KyzentunandJonathan Payne 2e43a70752 Fixed Course::GetTotalSeconds to work on courses that don't have a medium difficulty. A course with only double charts was probably the one that made the crash manifest. 2014-08-02 00:38:39 -07:00
KyzentunandJonathan Payne 1a18d64f09 Added revalidation scheme to NoteData's all_tracks_iterator so that it can be made valid again after the NoteData is transformed by something adding or removing steps. This fixes the crash on courses that use transform mods on the second song. ITG2's Getting Started is an example. 2014-08-02 00:38:38 -07:00
KyzentunandJonathan Payne 8ef6be9a94 Changed LogDisplay to use the full message for IgnoreIdentical. 2014-08-02 00:38:38 -07:00
Thai PangsakulyanontandJonathan Payne 1c8436ec91 Make StepMania compile in Xcode 5.1.1
project:

- Mac OS X 10.6 SDK is used.
- Architecture has been set to 32-bit. Otherwise, `MemoryCardDriverThreaded_MacOSX` and `HIDDevice` will not compile.
- Replaced the outdated `README` file with a new `README.md`.

libmad:

- Use FPM_64BIT instead of FPM_INTEL. Otherwise, it will not compile. Also, latest Xcode seems not to support `$(...)` expansion in defining macros. Instead, they are hardcoded in the build settings.

stepmania:

- Removed compiler flags `-finline-limit` and `-falign-loops=16`
2014-08-02 00:38:37 -07:00