Commit Graph
63 Commits
Author SHA1 Message Date
Glenn Maynard 8b21f7924f cleanup 2005-09-03 05:58:22 +00:00
Chris Danford f93cb4e320 add BakeAllBackgroundChanges 2005-07-18 01:52:01 +00:00
Chris Danford 3b61a74477 reduce header file dependencies 2005-06-04 21:22:50 +00:00
Chris Danford fa1bb13ccb fill in random backgrounds only in layer 0
choose N random background up front, then load when used instead of choosing one at a time as they're needed
obey BGChange transition and effect in BGChanges to random
2005-06-02 04:37:33 +00:00
Chris Danford dac72665e3 move background file enumerating into BackgroundUtil.*
fix editor background change functionality
2005-05-31 01:17:37 +00:00
Chris Danford ac5a99b41f specify effect and transition in each background change 2005-05-29 01:11:49 +00:00
Chris Danford 68a82faa6a add multiple background layers 2005-05-26 09:35:57 +00:00
Chris Danford 1469f8ffd7 add ClampOutputPercent for displays that can't display the full range of brightness 2005-04-15 11:03:04 +00:00
Chris Danford 218be32879 separate fail types per player. Now FailType adjustments based on Difficulty only affect the relevant players. 2005-04-05 08:30:57 +00:00
Chris Danford 78d7035b02 prefer random backgrounds in /<GroupName> 2005-03-02 03:20:12 +00:00
Glenn Maynard 66d39dd65c Add ActorFrame::DeleteChildrenWhenDone, to call DeleteAllChildren automatically.
Move movie GainFocus/LoseFocus handling to Sprite.
Visualizations are part of Background, not BGAnimation; move them there.  Remove BGAnimation::LoadFromVisualization and BGAnimationLayer::LoadFromVisualization.
2005-01-15 20:32:35 +00:00
Glenn Maynard 3153c70ddb Load Background's BGAs on first load, not in the ctor, so Jukebox and
Demonstration set up first; otherwise, BGAs with Lua expressions that
depend on them won't work.
2005-01-04 01:45:28 +00:00
Glenn Maynard e42236713d remove unused Background::LoadFromAniDir 2004-12-26 20:16:46 +00:00
Steve Checkoway 92b1b371c7 Header cleanup. 2004-10-05 11:03:43 +00:00
Glenn Maynard 30a9bf3292 license update 2004-06-08 00:08:04 +00:00
Glenn Maynard c35aa5c853 cleanup BrightnessOverlay
fix unneeded brightness tween on gameplay start
2004-04-19 20:28:10 +00:00
Glenn Maynard ebbdf05f9a metric to specify what brightness to fade the background from 2004-04-08 00:18:13 +00:00
Glenn Maynard f9e818794a add disqualifying "cover" modifier: don't show the song background 2004-04-02 00:13:47 +00:00
Chris Danford 8ba5efc31b fix BGChange crash 2004-01-24 19:05:54 +00:00
Glenn Maynard 2091a7065c working on optionally showing (mostly) synced BGAs in the editor 2004-01-23 06:51:15 +00:00
Glenn Maynard 9f04fd7cd9 hide LoadFromAniDir 2004-01-23 05:48:52 +00:00
Glenn Maynard d59595cd93 move Background::LoadFromRandom out 2004-01-23 03:53:23 +00:00
Glenn Maynard 745a27712f simplify random bg loading
don't play the same random bg twice in a row
don't spend time loading random bgs if we're not going to use them
2004-01-23 02:23:11 +00:00
Chris Danford ade8308aa1 add per-player danger and per-player dead animations 2003-12-07 20:29:42 +00:00
Andrew Livy ad7c67b0ce Added: 2D DancingCharacter System, Ability to Show (or not show) Evaluation Screen on Fail. Evaluation Screen Fail / Passed BGA Overlays. 2003-11-10 23:25:44 +00:00
Glenn Maynard 4ce1564d8a Simplify.
Fix danger animation throwing off background sync.
2003-09-23 19:26:36 +00:00
Chris Danford df728d987a Add sorts by meter
Choose a random dancing character on GameState::Reset()
2003-06-27 08:06:22 +00:00
Chris Danford 35dd3886dd add dancing character support, option to enable 2003-05-05 04:43:11 +00:00
Chris Danford cfe1f9ec67 Add parameters to BackgroundChange: fRate, bFadeLast, bRewindMovie, bLoop.
I don't like how this changes the syntax for the #BGCHANGES tag in an SM file.  I will think more about this - it's important to finalize it quickly.
2003-04-14 04:10:01 +00:00
Chris Danford 7f40e36919 eliminate TransitionOniFade 2003-04-13 00:44:50 +00:00
Jared Roberts 7252a63b28 s/Song.h/song.h 2003-03-17 03:43:45 +00:00
Chris Danford 8b7894be76 Fix crash in Background if CreateRandomBG fails 2003-03-16 07:20:37 +00:00
Chris Danford 5382f1f3fa fix MiniMenu crashes for rows with 0 choices
more complete BackgroundChange controls in editor
added "play current beat until end" in editor
cleaned up Background
2003-03-16 00:05:23 +00:00
Chris Danford f5402584f9 make UseSongBG work for BGAnimations not inside of Background (e.g. on ScreenStage) 2003-03-10 02:46:01 +00:00
Glenn Maynard 0ff6f863ee s/Song.h/song.h/
I'd prefer "Song.h", but it's not worth losing history for, and SF will
choke on that rename anyway.
2003-02-16 04:28:17 +00:00
Glenn Maynard 55e92e771d s/CArray<x,y>/vector<x>/g 2003-01-03 05:56:28 +00:00
Glenn Maynard 24cc7a3c04 Get rid of all other #pragma once's, except the one in StdAfx.h.
(three cheers for perl)
2002-11-16 08:07:38 +00:00
Glenn Maynard d754ddc550 push bga searching into a function; fix 2002-10-30 19:55:19 +00:00
Chris Danford 5e9a6a4df6 Added fade between movies and touched up some graphics 2002-10-10 04:11:30 +00:00
Chris Danford 1e5d6a64d7 Removed #BackgroundMovie tag. Instead, TidyUpData will create a BackgroundChange for the movie if one is found in the song directory. 2002-10-06 20:17:38 +00:00
Chris Danford ad6c239858 ugh. Cleanup of ez2's menubganimations. 2002-09-29 05:06:18 +00:00
Chris Danford 23df7ec564 Yet more theme cleanup. This should be the job of the artists! 2002-09-24 02:55:32 +00:00
Chris Danford c998bb33ab added support for danger animation through BGAnimations or Movie 2002-09-04 08:09:57 +00:00
Chris Danford a0c7d5bd22 added BackgroundChange editing and DWI saving to editor 2002-08-23 20:18:29 +00:00
Chris Danford 822f8dd3a6 Moved more constants into theme metrics 2002-08-22 09:31:32 +00:00
Chris Danford 0447dc2aad Bug fixes and deferred rendering architecture 2002-08-18 16:19:26 +00:00
Chris Danford 4f732aaa5b Random background movie support 2002-07-31 22:37:58 +00:00
Chris Danford 82e52c1306 3.0 beta 4 2002-07-11 19:02:26 +00:00
Chris Danford f8118fea49 no message 2002-06-30 23:19:33 +00:00
Chris Danford 07410e1c5a no message 2002-06-24 22:20:51 +00:00