Glenn Maynard
8b21f7924f
cleanup
2005-09-03 05:58:22 +00:00
Chris Danford
f93cb4e320
add BakeAllBackgroundChanges
2005-07-18 01:52:01 +00:00
Chris Danford
3b61a74477
reduce header file dependencies
2005-06-04 21:22:50 +00:00
Chris Danford
fa1bb13ccb
fill in random backgrounds only in layer 0
...
choose N random background up front, then load when used instead of choosing one at a time as they're needed
obey BGChange transition and effect in BGChanges to random
2005-06-02 04:37:33 +00:00
Chris Danford
dac72665e3
move background file enumerating into BackgroundUtil.*
...
fix editor background change functionality
2005-05-31 01:17:37 +00:00
Chris Danford
ac5a99b41f
specify effect and transition in each background change
2005-05-29 01:11:49 +00:00
Chris Danford
68a82faa6a
add multiple background layers
2005-05-26 09:35:57 +00:00
Chris Danford
1469f8ffd7
add ClampOutputPercent for displays that can't display the full range of brightness
2005-04-15 11:03:04 +00:00
Chris Danford
218be32879
separate fail types per player. Now FailType adjustments based on Difficulty only affect the relevant players.
2005-04-05 08:30:57 +00:00
Chris Danford
78d7035b02
prefer random backgrounds in /<GroupName>
2005-03-02 03:20:12 +00:00
Glenn Maynard
66d39dd65c
Add ActorFrame::DeleteChildrenWhenDone, to call DeleteAllChildren automatically.
...
Move movie GainFocus/LoseFocus handling to Sprite.
Visualizations are part of Background, not BGAnimation; move them there. Remove BGAnimation::LoadFromVisualization and BGAnimationLayer::LoadFromVisualization.
2005-01-15 20:32:35 +00:00
Glenn Maynard
3153c70ddb
Load Background's BGAs on first load, not in the ctor, so Jukebox and
...
Demonstration set up first; otherwise, BGAs with Lua expressions that
depend on them won't work.
2005-01-04 01:45:28 +00:00
Glenn Maynard
e42236713d
remove unused Background::LoadFromAniDir
2004-12-26 20:16:46 +00:00
Steve Checkoway
92b1b371c7
Header cleanup.
2004-10-05 11:03:43 +00:00
Glenn Maynard
30a9bf3292
license update
2004-06-08 00:08:04 +00:00
Glenn Maynard
c35aa5c853
cleanup BrightnessOverlay
...
fix unneeded brightness tween on gameplay start
2004-04-19 20:28:10 +00:00
Glenn Maynard
ebbdf05f9a
metric to specify what brightness to fade the background from
2004-04-08 00:18:13 +00:00
Glenn Maynard
f9e818794a
add disqualifying "cover" modifier: don't show the song background
2004-04-02 00:13:47 +00:00
Chris Danford
8ba5efc31b
fix BGChange crash
2004-01-24 19:05:54 +00:00
Glenn Maynard
2091a7065c
working on optionally showing (mostly) synced BGAs in the editor
2004-01-23 06:51:15 +00:00
Glenn Maynard
9f04fd7cd9
hide LoadFromAniDir
2004-01-23 05:48:52 +00:00
Glenn Maynard
d59595cd93
move Background::LoadFromRandom out
2004-01-23 03:53:23 +00:00
Glenn Maynard
745a27712f
simplify random bg loading
...
don't play the same random bg twice in a row
don't spend time loading random bgs if we're not going to use them
2004-01-23 02:23:11 +00:00
Chris Danford
ade8308aa1
add per-player danger and per-player dead animations
2003-12-07 20:29:42 +00:00
Andrew Livy
ad7c67b0ce
Added: 2D DancingCharacter System, Ability to Show (or not show) Evaluation Screen on Fail. Evaluation Screen Fail / Passed BGA Overlays.
2003-11-10 23:25:44 +00:00
Glenn Maynard
4ce1564d8a
Simplify.
...
Fix danger animation throwing off background sync.
2003-09-23 19:26:36 +00:00
Chris Danford
df728d987a
Add sorts by meter
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Choose a random dancing character on GameState::Reset()
2003-06-27 08:06:22 +00:00
Chris Danford
35dd3886dd
add dancing character support, option to enable
2003-05-05 04:43:11 +00:00
Chris Danford
cfe1f9ec67
Add parameters to BackgroundChange: fRate, bFadeLast, bRewindMovie, bLoop.
...
I don't like how this changes the syntax for the #BGCHANGES tag in an SM file. I will think more about this - it's important to finalize it quickly.
2003-04-14 04:10:01 +00:00
Chris Danford
7f40e36919
eliminate TransitionOniFade
2003-04-13 00:44:50 +00:00
Jared Roberts
7252a63b28
s/Song.h/song.h
2003-03-17 03:43:45 +00:00
Chris Danford
8b7894be76
Fix crash in Background if CreateRandomBG fails
2003-03-16 07:20:37 +00:00
Chris Danford
5382f1f3fa
fix MiniMenu crashes for rows with 0 choices
...
more complete BackgroundChange controls in editor
added "play current beat until end" in editor
cleaned up Background
2003-03-16 00:05:23 +00:00
Chris Danford
f5402584f9
make UseSongBG work for BGAnimations not inside of Background (e.g. on ScreenStage)
2003-03-10 02:46:01 +00:00
Glenn Maynard
0ff6f863ee
s/Song.h/song.h/
...
I'd prefer "Song.h", but it's not worth losing history for, and SF will
choke on that rename anyway.
2003-02-16 04:28:17 +00:00
Glenn Maynard
55e92e771d
s/CArray<x,y>/vector<x>/g
2003-01-03 05:56:28 +00:00
Glenn Maynard
24cc7a3c04
Get rid of all other #pragma once's, except the one in StdAfx.h.
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(three cheers for perl)
2002-11-16 08:07:38 +00:00
Glenn Maynard
d754ddc550
push bga searching into a function; fix
2002-10-30 19:55:19 +00:00
Chris Danford
5e9a6a4df6
Added fade between movies and touched up some graphics
2002-10-10 04:11:30 +00:00
Chris Danford
1e5d6a64d7
Removed #BackgroundMovie tag. Instead, TidyUpData will create a BackgroundChange for the movie if one is found in the song directory.
2002-10-06 20:17:38 +00:00
Chris Danford
ad6c239858
ugh. Cleanup of ez2's menubganimations.
2002-09-29 05:06:18 +00:00
Chris Danford
23df7ec564
Yet more theme cleanup. This should be the job of the artists!
2002-09-24 02:55:32 +00:00
Chris Danford
c998bb33ab
added support for danger animation through BGAnimations or Movie
2002-09-04 08:09:57 +00:00
Chris Danford
a0c7d5bd22
added BackgroundChange editing and DWI saving to editor
2002-08-23 20:18:29 +00:00
Chris Danford
822f8dd3a6
Moved more constants into theme metrics
2002-08-22 09:31:32 +00:00
Chris Danford
0447dc2aad
Bug fixes and deferred rendering architecture
2002-08-18 16:19:26 +00:00
Chris Danford
4f732aaa5b
Random background movie support
2002-07-31 22:37:58 +00:00
Chris Danford
82e52c1306
3.0 beta 4
2002-07-11 19:02:26 +00:00
Chris Danford
f8118fea49
no message
2002-06-30 23:19:33 +00:00
Chris Danford
07410e1c5a
no message
2002-06-24 22:20:51 +00:00