89 lines
1.9 KiB
C++
89 lines
1.9 KiB
C++
#pragma once
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/*
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-----------------------------------------------------------------------------
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Class: Background
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Desc: Background behind notes while playing.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Ben Nordstrom
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "Sprite.h"
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#include "Quad.h"
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#include "ActorFrame.h"
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#include "Song.h"
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#include "BackgroundAnimation.h"
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struct AnimSeg
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{
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AnimSeg() {};
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AnimSeg( float b, int i ) { m_fStartBeat = b; m_iAnimationIndex = i; };
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float m_fStartBeat;
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int m_iAnimationIndex;
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};
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class Background : public ActorFrame
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{
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public:
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Background();
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~Background();
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virtual bool LoadFromSong( Song *pSong, bool bDisableVisualizations = false );
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virtual void Update( float fDeltaTime );
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virtual void DrawPrimitives();
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void SetSongBeat( const float fSongBeat, const bool bFreeze, const float fMusicSeconds );
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void FadeIn();
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void FadeOut();
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virtual void TurnDangerOn() { m_bInDanger = true; };
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virtual void TurnDangerOff() { m_bInDanger = false; };
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virtual bool IsInDanger() { return m_bInDanger; };
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protected:
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bool DangerVisible();
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Song* m_pSong;
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enum BackgroundMode { MODE_STATIC_BG, MODE_MOVIE_BG, MODE_ANIMATIONS, MODE_MOVIE_VIS, MODE_RANDOMMOVIES };
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BackgroundMode m_BackgroundMode;
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Sprite m_sprSongBackground;
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Sprite m_sprDanger;
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Sprite m_sprDangerBackground;
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// for movie BG
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Sprite m_sprMovieBackground;
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// for animations
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CArray<BackgroundAnimation*,BackgroundAnimation*> m_BackgroundAnimations;
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CArray<AnimSeg,AnimSeg&> m_aAnimSegs;
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BackgroundAnimation* m_pCurBGA;
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int m_iCurAnimSegment; // this increases as we move into new segments
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// for movie vis
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Sprite m_sprMovieVis;
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Quad m_quadBGBrightness;
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bool m_bInDanger;
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float m_fSongBeat;
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bool m_bFreeze;
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float m_fMusicSeconds;
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bool m_bStartedBGMovie;
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};
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