Commit Graph

63 Commits

Author SHA1 Message Date
Glenn Maynard 77e647d7a0 move image creation into a function 2002-12-30 04:03:49 +00:00
Glenn Maynard b97d3f8513 fix up bit depth stuff 2002-12-30 03:35:58 +00:00
Glenn Maynard e0b472f33e Textures are now fully ID'd by a single struct. 2002-12-30 02:43:52 +00:00
Glenn Maynard 49f05c9ab8 s/throw RageException/RageException::Throw/ 2002-12-21 19:34:02 +00:00
Glenn Maynard b3508e02cf move power_of_two
unset pixelstore settings when we're done
2002-12-20 06:28:22 +00:00
Glenn Maynard 628b0a36a0 fix stretch 2002-11-21 22:34:37 +00:00
Glenn Maynard 0812be2332 for now, throw on failed image load 2002-11-21 00:54:28 +00:00
Glenn Maynard 48eee90ab2 Reenable and move iterative filtering into the zoom proper. 2002-11-21 00:48:15 +00:00
Glenn Maynard dbb6f0416c fix not dithering in 32bpp 2002-11-20 01:25:40 +00:00
Glenn Maynard 197addc73f use texture prefs for bit depth directly 2002-11-15 23:45:48 +00:00
Chris Danford 487b4e9527 Readded texture stretch, texture dither, and 16 bit textures. 2002-11-14 01:26:19 +00:00
Glenn Maynard 892fcb47dc impement Invalidate() 2002-11-12 09:23:15 +00:00
Chris Danford 628dea9da7 OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken. 2002-11-11 04:53:31 +00:00
Glenn Maynard af8b074f16 cleanup 2002-10-30 23:43:35 +00:00
Glenn Maynard f2856485aa Arg. This is ugly and slow, but at least it's a real linear filter.
Handle extreme resizing iteratively, which gives us something like
a triangle filter--slower and probably not quite as good, but much
better than it was.
2002-10-30 23:36:16 +00:00
Chris Danford ec202633e9 Added .GetString() to all CStrings passed in vargs 2002-10-29 07:58:44 +00:00
Glenn Maynard 98470966a8 Remove comment. It's out-of-date and probably misleading to anyone
reading it.  Easier to keep inline comments updated than a large prefixed
description.
2002-10-28 09:38:06 +00:00
Glenn Maynard 5c2dbf9426 remove boring timings 2002-10-28 09:35:03 +00:00
Glenn Maynard 3d0379f5a9 Figure out the texture format by starting at the input alpha depth and
and pruning it down, instead of starting at the hint.
2002-10-28 09:33:13 +00:00
Glenn Maynard cc68e1d3a9 convert to RGBA for resizing (worry about making it work on other
formats after it's correct for this)
2002-10-28 09:02:53 +00:00
Glenn Maynard 195772c720 Fix VC7 project. Make rotozoom C++, updated, junk removed, single
zoom function, remove hack that causes image misalignment.
2002-10-28 06:19:23 +00:00
Glenn Maynard 66392109c7 remove timing cruft 2002-10-24 06:35:10 +00:00
Glenn Maynard 4c50a27275 New texture loader. 2002-10-24 04:16:15 +00:00
Chris Danford d0412d9a03 Changed toggle resolution from 400 to 320 because 320 looks better. 2002-10-20 18:03:11 +00:00
Chris Danford 1c75f1b095 More efficient texture memory usage. Fixes hickups on BGAnimation change. 2002-10-20 17:18:05 +00:00
Glenn Maynard f15a46f431 Don't set RageTexture::m_TextureFormat. (Nothing ever reads it beyond
texture creation, so it can be removed.)
2002-10-20 05:13:34 +00:00
Glenn Maynard 22b95f922f Change DWORD to int in *Texture*. (Maybe it should be unsigned, but
we don't use unsigned much anyway.)
2002-10-19 19:30:34 +00:00
Chris Danford 1a2cc7dfdf Switched texture stretch filter to linear instead of triangle for faster loading (I can't see the difference) 2002-10-18 19:10:37 +00:00
Chris Danford 05cb828e81 Yet more theme cleanup. This should be the job of the artists! 2002-09-24 03:12:04 +00:00
Glenn Maynard e3c59f9b0a put in a value for assert 2002-09-13 18:32:39 +00:00
Chris Danford 144a7339f2 re-enabled alpha override and dithering for song BGs 2002-09-11 06:49:30 +00:00
Glenn Maynard c005d5f6aa i fear commitment
(mumble)
2002-09-09 23:15:44 +00:00
Glenn Maynard 7a459c7e50 pump couples; fix style counts
(fallback not used yet)
2002-09-09 23:15:43 +00:00
Chris Danford 142002091a Added ScreenHowToPlay, removed texture hints, and cleaned up ThemeMetric stuff 2002-08-27 03:59:22 +00:00
Chris Danford 7c1bfb3a0d big checkin - new noteskin format and XY positioning. I probably broke a lot of things. 2002-08-13 23:26:46 +00:00
Chris Danford 4ec08edf2d Mini-rewrite of input mapping, theme support, and added KSF reader. 2002-07-31 19:40:40 +00:00
Chris Danford 936fabbe85 more fixes to Oni and courses 2002-07-27 19:29:51 +00:00
Chris Danford 82e52c1306 3.0 beta 4 2002-07-11 19:02:26 +00:00
Chris Danford 0bc6e1ec7e weekend checkin 2002-06-14 22:25:22 +00:00
Chris Danford b723efdaba no message 2002-05-27 08:23:27 +00:00
Chris Danford 2f80235590 no message 2002-05-19 01:59:48 +00:00
Chris Danford 6f1c1e4619 no message 2002-05-01 19:14:55 +00:00
Chris Danford dad622f11c no message 2002-04-28 20:42:32 +00:00
Chris Danford 78f3e80118 2.50 checkin 2002-04-16 17:31:00 +00:00
Chris Danford d2eeed810c in the middle of working on 1.70. Now compiles in Visual Studio.net 2002-03-30 20:00:13 +00:00
Chris Danford 57ed77bf1a no message 2002-03-06 09:25:57 +00:00
Chris Danford b0794fbd78 no message 2002-03-06 09:14:52 +00:00
Chris Danford a6b3663a3c bug fixes 2002-02-28 19:40:40 +00:00
Chris Danford 49f4997d47 OPTIMIZATION: Major optimization of BitmapText. Now about 2x faster.
NEW FEATURE: F4-F8: Toggle Fullscreen, Change Resolution, Change Display Color, Change
Texture Color, Toggle Statistics
NEW FEATURE: Remebers last selected Steps
NEW FEATURE: Stage number saved to .ini file.
BUG FIX: Default key buttons don't work if .ini file not present on startup
CHANGE: Hold Arrows are now drawn last to first, like in DDR MAX.
NEW FEATURE: Hold Arrows allow you to not hold the button for a second without NG'ing
them.
CHANGE: Regular Arrows on the same line as a Hold Arrow now appear green.
NEW FEATURE: Hold Arrows now turn gray player doesn't hold the button.
NEW FEATURE: More texture loading hints (DITHER, NO_MIP_MAPS) for increased quality and faster loading time.
2002-02-03 20:45:08 +00:00
Chris Danford 2713332a43 no message 2002-01-29 21:56:14 +00:00