Commit Graph

188 Commits

Author SHA1 Message Date
Glenn Maynard d5857acb3a A problem with removing StyleI.player: an obscure difference
between StyleI.player and MenuI.player is that StyleI is set even
if there's no attached MenuButton, and MenuI.player is set even
if there's no attached column.  That's an odd distinction, anyway.

Move input.MenuI.player to input.pn.  This also puts it in the
same place as input.mp.
2006-09-13 09:57:07 +00:00
Glenn Maynard 8277bdf5dd typo 2006-09-13 03:20:59 +00:00
Glenn Maynard e206261b80 ARRAYSIZE -> ARRAYLEN 2006-09-13 03:11:38 +00:00
Glenn Maynard 86857bd6e5 remove unused InputMapper::IsMapped(GameInput) 2006-09-13 02:27:36 +00:00
Glenn Maynard b53c99f406 remove InputMapper::StyleToGame(StyleI). InputMapper no longer knows about StyleInputs, putting them at the level of abstraction they belong: above the game-neutral support classes like InputMapper. 2006-09-13 01:55:39 +00:00
Glenn Maynard d6ad18f73e remove InputMapper::IsBeingPressed(StyleI) 2006-09-13 01:45:10 +00:00
Glenn Maynard 9f54f1b248 remove InputMapper::GetSecsHeld(StyleI) 2006-09-13 01:38:10 +00:00
Glenn Maynard 7da7f3af18 remove unused 2006-09-13 01:33:04 +00:00
Glenn Maynard 6aec914bfc simplify 2006-09-13 01:18:10 +00:00
Glenn Maynard 5be4331e71 phase out StyleI.player 2006-09-13 00:09:00 +00:00
Glenn Maynard 6e40d3e5ef oops, fix 2006-09-13 00:05:43 +00:00
Glenn Maynard 10c6320d18 getting rid of StyleI.player 2006-09-13 00:05:01 +00:00
Glenn Maynard 87bb92451b StyleI.player duplicates MenuI.player when the style is set. It's
essentially being used as a hack to see if the style is set, and
as a shortcut for converting from StyleInput back to GameInput,
complicating InputEventPlus in the process.  Remove it, and just
pass along the PlayerNumber when it's actually needed.

(incremental commit)
2006-09-13 00:02:23 +00:00
Glenn Maynard 2fa74742c0 remove unused 2006-09-12 23:47:55 +00:00
Glenn Maynard d93a57c841 add DeviceInputList * 2006-09-08 04:04:40 +00:00
Glenn Maynard ec3b9382d2 InputMapper::IsButtonDown -> IsBeingPressed, to match InputFilter::IsBeingPressed 2006-09-08 02:12:30 +00:00
Steve Checkoway 74ad63769f fromString -> FromString
toString -> ToString const
2006-09-02 20:24:39 +00:00
Steve Checkoway a07e194cf1 Revert. Fixes Linux build. 2006-07-18 05:51:37 +00:00
Jason Felds 366c3440d4 Fix VC8 macro redef warning. (more to come) 2006-07-18 03:56:37 +00:00
Steve Checkoway f66cb8c03c Simplify. Vectors are a type of EqualityComparable.
http://www.sgi.com/tech/stl/EqualityComparable.html
2006-07-08 07:07:37 +00:00
Chris Danford 4adbb6e70b add PG Impact USB pad 2006-07-06 01:10:49 +00:00
Glenn Maynard 94780b3fad support MultiPlayer inputs 2006-07-01 02:16:38 +00:00
Chris Danford 140f589224 mappings for Trio Linker 2006-05-17 17:41:00 +00:00
Chris Danford a1270f74c7 add mappings for older Afterburners 2006-03-29 17:58:35 +00:00
Chris Danford 691a0daae5 add description for Ignition/Afterburner 2006-03-28 22:32:54 +00:00
Chris Danford bf0cc13a47 Change GetDevicesAndDescriptions to fill in one vector instead of 2
Ignore changes in non-joystick devices when automapping
2006-02-27 17:51:27 +00:00
Glenn Maynard 1514f2f5d4 remove old checkpoints 2006-02-25 06:07:40 +00:00
Chris Danford 08759a1f67 map ignition Back to Back, not Tri to Back 2006-02-09 01:24:20 +00:00
Chris Danford ecce21a0b4 automapping cleanup 2006-02-09 00:50:00 +00:00
Chris Danford ce0d196ad9 fix EMS USB2 mapping 2006-02-09 00:10:39 +00:00
Chris Danford c1848ab4a5 unmap joystick before applying its automappings 2006-02-09 00:04:01 +00:00
Chris Danford ecd578c21c 2nd start mapping back to slot index 1 2006-02-07 09:08:44 +00:00
Chris Danford 2e156ab4cb fix bad button comment 2006-02-07 09:07:18 +00:00
Steve Checkoway a8043ac3d8 Don't map more than MAX_GAME_CONTROLLERS. 2006-01-27 10:20:10 +00:00
Steve Checkoway 9120254fdc Fix crash when using EMS USB2. 2006-01-27 10:11:50 +00:00
Steve Checkoway e5bbe7f1e9 Spacing cleanup. 2006-01-27 09:51:51 +00:00
Chris Danford e507e4ab9e only save mappings for user-changable mapping slots (less cluttered keymaps.ini) 2006-01-26 06:05:35 +00:00
Chris Danford 6fdfc482de automapping for Ignition 2006-01-26 05:50:43 +00:00
Chris Danford 6a1ef9d858 refresh mapping screen text when automapping is applied because of a joystick plug/unplug 2006-01-26 04:51:07 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Glenn Maynard c48acf2b16 use enum_add2 2005-12-28 21:05:43 +00:00
Glenn Maynard 70d67b6e5e fix slightly excessive memory usage 2005-12-28 20:50:12 +00:00
Glenn Maynard 841bbf4c1f remove GetNumDeviceButtons 2005-12-28 09:48:32 +00:00
Glenn Maynard 7039cafa9a Merge input symbols: any device can have any input key.
- This reduces the number of types associated with input; adding a
   distinct input type doesn't introduce a whole new enumerated type
   and related functions.
 - Special handling for different devices is needed less often.  If you
   want to respond to an F1 press, simply check for KEY_F1; the device
   type doesn't really matter (though it'll usually be a keyboard).
 - This allows cleaner support for generalized USB devices.  While they're
   usually of the traditional classes (keyboard, joystick) with associated
   inputs, they don't have to be.
 - Forced casts between parallel types can be removed, and weakly-specified
   variables (ints instead of the enum type) can be fixed.

Some things that might have been merged havn't; for example, arrow keys
on a keyboard (KEY_UP) are still distinct from axes on a joystick (JOY_UP).
These may or may not be merged in the future.

Some were: removed PUMP_ symbols.  Treat them as generic buttons, and just
give them names with GetDeviceSpecificInputString.  It's not worth
introducing more special names for something only used in one place.
2005-12-28 08:52:20 +00:00
Chris Danford 74749a19bb move localized string to separate file 2005-12-22 03:10:04 +00:00
Chris Danford d698a5f1ec CString -> RString in RageUtil
ThemeMetric<CString> -> LocalizedString to eliminate dependencies
2005-12-20 08:35:47 +00:00
Chris Danford f1af56a261 fix mappings screwed up after mapping comma key and restarting
fix VC6 compile
2005-12-19 12:52:59 +00:00
Glenn Maynard c4c66841ec move some prefs out of PrefsMan 2005-12-19 00:18:33 +00:00
Glenn Maynard 3fbde68e4a better encapsulation, reduce GameLoop.cpp depending on StepMania.cpp: move
CheckForChangedInputDevicesAndRemap into InputMapper
2005-12-18 23:45:46 +00:00
Steve Checkoway d62b517636 Use SpecialFiles. 2005-12-12 09:59:37 +00:00