Steve Checkoway
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23c5b96074
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Add PlayerNumber.h header.
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2007-06-09 07:49:40 +00:00 |
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Chris Danford
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77d3971fd4
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virtual on overridden virtuals for clarity
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2006-12-10 08:18:46 +00:00 |
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Glenn Maynard
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a5f5fa0b78
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HandleMessage( Message )
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2006-11-13 23:11:25 +00:00 |
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Glenn Maynard
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cd3f228338
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covariant Copy()
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2006-10-20 00:17:51 +00:00 |
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Glenn Maynard
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e11914d4bb
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LoadFromNode(sDir, pNode) -> LoadFromNode(pNode)
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2006-10-09 08:24:10 +00:00 |
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Glenn Maynard
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ffe9ca65e6
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somewhat more complete xml binding
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2006-07-11 17:19:21 +00:00 |
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Chris Danford
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21efde7a06
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add Lua/Xml bindings
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2006-04-21 00:07:27 +00:00 |
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Glenn Maynard
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c411e8a4ac
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fix name conflict between HoldJudgment::Reset and Actor::Reset
prefer AutoActor over Sprite
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2005-10-05 22:26:02 +00:00 |
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Glenn Maynard
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2d27081573
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do this with lua
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2005-07-04 21:47:16 +00:00 |
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Glenn Maynard
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6c4276648a
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cleanup
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2005-07-04 20:44:07 +00:00 |
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Glenn Maynard
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30a9bf3292
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license update
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2004-06-08 00:08:04 +00:00 |
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Chris Danford
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28598fa289
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add odd and even commands to HoldJudgment
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2004-03-23 19:44:32 +00:00 |
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Chris Danford
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31aa613295
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Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
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2003-03-09 00:55:49 +00:00 |
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Chris Danford
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032bf447f3
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per-player NoteSkin
NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
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2003-02-17 12:19:42 +00:00 |
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