Commit Graph
14 Commits
Author SHA1 Message Date
Steve Checkoway 23c5b96074 Add PlayerNumber.h header. 2007-06-09 07:49:40 +00:00
Chris Danford 77d3971fd4 virtual on overridden virtuals for clarity 2006-12-10 08:18:46 +00:00
Glenn Maynard a5f5fa0b78 HandleMessage( Message ) 2006-11-13 23:11:25 +00:00
Glenn Maynard cd3f228338 covariant Copy() 2006-10-20 00:17:51 +00:00
Glenn Maynard e11914d4bb LoadFromNode(sDir, pNode) -> LoadFromNode(pNode) 2006-10-09 08:24:10 +00:00
Glenn Maynard ffe9ca65e6 somewhat more complete xml binding 2006-07-11 17:19:21 +00:00
Chris Danford 21efde7a06 add Lua/Xml bindings 2006-04-21 00:07:27 +00:00
Glenn Maynard c411e8a4ac fix name conflict between HoldJudgment::Reset and Actor::Reset
prefer AutoActor over Sprite
2005-10-05 22:26:02 +00:00
Glenn Maynard 2d27081573 do this with lua 2005-07-04 21:47:16 +00:00
Glenn Maynard 6c4276648a cleanup 2005-07-04 20:44:07 +00:00
Glenn Maynard 30a9bf3292 license update 2004-06-08 00:08:04 +00:00
Chris Danford 28598fa289 add odd and even commands to HoldJudgment 2004-03-23 19:44:32 +00:00
Chris Danford 31aa613295 Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Chris Danford 032bf447f3 per-player NoteSkin
NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00