Ben "root" Anderson
0d394e269d
Declare version_* in only one place. Define them in ver.cpp (at least on autotools).
2015-01-28 16:45:19 -06:00
Kyzentun
4f95bf08ad
Function chaining for actors and singletons.
2014-12-01 22:31:30 -07:00
Kyzentun
040c0de509
Added MinTNSToHideNotes preference.
2014-11-19 15:59:21 -07:00
Colby Klein
54725b1356
Hide song options by default.
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It's still in the options menu, don't worry.
2014-11-17 14:05:03 -08:00
Kyzentun
9b847caa45
DefaultFailType preference removed because DefaultModifiers was overriding it. DefaultFailType ConfOptionRow now works by putting the fail type in DefaultModifiers.
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Fixed double InitCommand bug in Foreground.
Disabled odd dimension check for screen texture.
2014-11-15 17:18:42 -07:00
Colby Klein
3d126824e9
Merge pull request #316 from kyzentun/DefaultFailPref
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Reinstate DefaultFailType preference
2014-09-21 17:56:50 -07:00
Kyzentun
455431d8c3
Removed DefaultFail GamePref and reinstated DefaultFailType real preference. Should fix default fail related problems.
2014-09-15 00:04:41 -06:00
Dan Guzek
fd1de8b080
add distinct coin input debounce preference
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This commit adds a preference, DebounceCoinInputTime (defaults is 0), which allows coin input to be debounced via a float value separate from other input.
2014-09-11 16:02:45 -04:00
Colby Klein
d4c7e4e781
Merge pull request #285 from kyzentun/ClearZPref
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Added FastNoteRendering preference.
2014-08-31 18:15:25 -07:00
Kyzentun
71ed1df5e6
Added FastNoteRendering preference.
2014-08-31 17:17:48 -06:00
Kyzentun
9e8b8c3c09
Changed ColorDepth prefs defaults to 32-bit.
2014-08-31 04:32:12 -06:00
Kyzentun
9b2c59de46
Added BackgroundFitMode preference and setting screen for controlling how backgrounds are fitted to the screen.
2014-08-16 03:37:24 -06:00
Kyzentun
32e5d7e90c
Improved three-key support. Default theme should be completely usable with three-key cabinets if ThreeKeyNavigation pref is true. Added ThreeKeyNavigation pref. ScreenOptions:NavigationMode metric now uses that pref to decide between normal and toggle modes. Added GoToFirstOnStart to OptionRowHandlerLua so an option row can control that behavior. Rewrote input for default's ScreenSelectProfile to use an input callback to take advantage of menu button mapping. Fixed inconsistent indentation in ORHL documentation.
2014-07-25 14:33:15 -06:00
sigatrev
49c8846cc0
SavePreferences
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for custom option screens.
2014-07-22 16:52:42 -05:00
Kyzentun
026f968fa4
Changed many uses of Dialog::OK and LOG->Warn to use ReportScriptError.
2014-07-07 00:39:27 -06:00
Kyzentun
421a9be57b
Ripped out existing PlayerOptions Lua interface and replaced it wholesale. Removed PrefsManager's DefaultFailType enum. Moved PlayerOptions::FailType enum to GameConstantsAndTypes and made it Lua accessible. Changed ModsLevel enum to include ModsLevel_Current to make accessing that ModsLevel easier to access. Rearranged ModsGroup appropriately. Added non-const Get functions to ModsGroup. Removed PlayerOptions.m_bSetTiltOrSkew because it had no reason to exist. Moved 200.0f to the const CMOD_DEFAULT because it was being used in more than one place.
2014-05-01 23:23:20 -06:00
Kyzentun
3c7bb93bbc
Added ComboContinuesBetweenSongs back in. And if that line in ResetStageStatistics is committed as FOREACH_HumanPlayer, I'm going to punch git.
2014-02-16 11:43:28 -07:00
Ben "root" Anderson
a040c4a586
1) SOMEONE can't spell "accessible" 2) Global commenting consistency 3) persistance -> persistence
2013-11-30 09:50:54 -06:00
Ben "root" Anderson
3b9d8a9994
These should be on by default in debug
2013-10-27 15:40:41 -05:00
Devin J. Pohly
1220dbe085
Revert "Round 2-2 of this."
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This reverts commit 0ae4183f7b .
2013-06-04 23:47:22 -04:00
Jason Felds
0ae4183f7b
Round 2-2 of this.
2013-04-16 00:16:02 -04:00
AJ Kelly
a564f0c696
[PrefsManager] Add StretchBackgrounds preference.
2012-06-02 23:03:47 -05:00
Jason Felds
00f7991759
Temporarily disable the version checker properly.
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Sorry Aldo, but I still want this to point
to the proper version of SM5. ;)
2012-05-21 21:47:19 -04:00
Jason Felds
c549fe26f0
Make it false for now.
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When the server points to check for SM5 properly
and not another build, then we can look into it.
2012-05-21 18:33:27 -04:00
Aldo Fregoso
09f369cd33
Imported the check for updates code from StepMania AMX.
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---
TODO: Move the code from NSMAN to a new class
TODO: HOOKS->GetURL for Linux
TODO: Do not run the check every time the game is launched, use:
PREFSMAN->m_iUpdateCheckIntervalSeconds - Seconds to wait before running the next check
PREFSMAN->m_iUpdateCheckLastCheckedSecond - Timestamp of the last check
2012-05-21 02:29:59 -05:00
Flameshadowxeroshin
28937e2e2c
we're going to assume MercifulDrain should be off by default, as people complain SM5's life is easier
2012-03-14 20:44:55 +00:00
AJ Kelly
d9ad74e3ab
dance points for oni = true by default now
2012-03-01 15:53:51 -06:00
AJ Kelly
cdb2235b84
[PrefsManager, X11Helper] Added ShowMouseCursor preference.
2011-08-22 04:07:52 -05:00
Colby Klein
ca08d49dad
Enable FastLoad and FastLoadAdditionalSongs by default - These help quite a bit for some.
2011-08-19 13:35:34 -07:00
Colby Klein
75c8b0949c
Disable automatic aspect ratio guessing, default to 854x480 (16:9 because most newer displays are wide).
2011-08-19 13:22:44 -07:00
Colby Klein
216ca11095
Disable autogen by default.
2011-08-19 13:00:05 -07:00
Jason Felds
6f2fb1b673
Revert the wrong way to fix Fails.
2011-07-07 00:58:54 -04:00
Jason Felds
a35aaeb75f
Re-enable fail pref. Possibly unstable.
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Extra eyes would be beneficial here.
2011-07-06 22:44:53 -04:00
AJ Kelly
2870d90dff
change default MusicWheelSwitchSpeed to 15 (was 10)
2011-06-04 15:15:45 -05:00
Jason Felds
7597c5d867
[sm130score] Remove the ScoringType pref.
2011-04-10 22:22:25 -04:00
Jason Felds
e13cceb830
[sm130score] Force custom scoring.
2011-04-10 03:31:46 -04:00
Jason Felds
a085d0d1da
Line endings...be normalized!
2011-03-17 01:47:30 -04:00
Jason Felds
9d13036e08
Add @briefs to the Luna classes.
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Yeah...there was a lot. */
2011-02-19 12:26:18 -05:00
AJ Kelly
ec70fbeecb
fix typo
2011-02-13 14:56:41 -06:00
Jonathan Payne
087c239882
+ Oldschool behavior for BPMSegment loading ( Just In Case )
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+ WIP Preference for DefaultFailType
2011-02-13 11:38:30 -08:00
Mark Cannon
2c9678ca65
fix PrefsManager init list not being in order, add hack to ThemeManager to make GetThemeName() work intuitively for Scripts dirs
2011-01-07 23:41:23 -05:00
Alberto Ramos
5bfd735aaa
life difficulty was zero
2010-12-25 21:40:06 -07:00
Flameshadowxeroshin
5c677bbc7a
fix Linux build; reset default life difficulty
2010-11-28 09:22:23 -06:00
AJ Kelly
38f996b59a
attempt to fix people's complaints about the life meter by making them fail on any missed step
2010-11-26 01:50:21 -06:00
AJ Kelly
d5197b63f1
we removed ScreenSelectGroup, let's remove the ShowSelectGroup preference that's just taking up space.
2010-05-22 19:11:19 -05:00
AJ Kelly
21d6ae9a11
add PREFSMAN:PreferenceExists() Lua binding
2010-05-22 10:24:41 -05:00
AJ Kelly
642f4b107c
the various changes that I forgot to commit (cleanup and so forth) into hg,
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culminating in syncing with sm-ssc v1.0 public beta 2
2010-03-31 17:37:09 -05:00
AJ Kelly
c43635b6b3
efa81bc: don't filter NoteSkins at a PrefsManager/NoteSkinManager level. Leave the NoteSkin sorting and filtering up to the theme. [Chris Danford]
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ScreenWithMenuElements.cpp - add Cancel command, so actors can react to Cancel.
GameState.cpp - cleanup
2010-02-19 16:05:50 -06:00
AJ Kelly
bd55ae3806
small cleanup
2010-01-30 01:44:10 -06:00
AJ Kelly
3e51544930
Initial commit.
2010-01-26 21:00:30 -06:00