Commit Graph

167 Commits

Author SHA1 Message Date
Chris Danford e83bbc40da fix ActorFrame ZTest propogation 2004-05-15 18:35:03 +00:00
Glenn Maynard 33a04b79de beginning GPL->X11 license transition
The conventions I'm using are to put the entire copyright notice at the bottom
of each file, and to put the summary of the source file's use at the top of the
header.

Putting the license text in each file avoids confusion, and is normal practice
for many projects.  Putting it at the bottom gets it out of the way; it's a
ton of clutter to put at the top.

The description is in the header.  People who don't know what a class is for,
or how to use it, are probably looking at the header to see the interface,
not the implementation, so let's put the description in there.  Keep it brief
(one line); any substantial implementation notes should go in the source file.
2004-05-06 00:42:06 +00:00
Glenn Maynard 82595ecfe1 fix minor memleaks: a few bytes per screenshot, and a harmless "leak"
if IMG_LoadTyped_RW fails
2004-05-02 02:15:01 +00:00
Chris Danford 7de8269a67 pack all geometry for a Model into one set of vertex buffers 2004-04-16 05:09:02 +00:00
Chris Danford 3dc41e5d94 move rendundant renderer code to be shared by all 2004-04-15 05:24:28 +00:00
Glenn Maynard d9f0e5819b save lower quality jpeg to memcards 2004-03-23 22:35:30 +00:00
Glenn Maynard 4bbb6ae411 remove extra header 2004-02-13 20:17:59 +00:00
Chris Danford 646f67a3d2 allow save screenshot on eval screen with MenuLeft-MenuRight-Start 2004-02-12 09:44:16 +00:00
Matt Denham de0007b66c fix failure to compile (c'mon guys, remember your #includes :-) 2004-02-12 07:22:18 +00:00
Chris Danford 871a1a9c63 add JPEG screenshots 2004-02-12 06:49:13 +00:00
Chris Danford 3ca8601390 add front face culling 2004-02-04 11:05:33 +00:00
Chris Danford 4ca799bc96 rename "AntiAliasing" to "SmoothLines" 2003-12-20 21:29:55 +00:00
Glenn Maynard cac44ec303 don't use GL_UNSIGNED_SHORT_1_5_5_5_REV for movie textures
if it'll require an additional conversion
2003-11-29 17:56:09 +00:00
Glenn Maynard 2a33a95233 disable resolution forcing 2003-11-16 05:36:11 +00:00
Glenn Maynard b6296f0dbe fix warnings 2003-10-14 21:38:48 +00:00
Chris Danford c76e819d1d finish image centering code
add input test screen
2003-10-11 07:47:34 +00:00
Chris Danford 70446551a9 add half-finished screen centering code (necessary for arcade and Xbox) 2003-10-11 01:51:36 +00:00
Glenn Maynard f611e2461e namespace cleanup 2003-10-03 21:38:38 +00:00
Chris Danford eebb417840 clean up perspective
fix mini
fix frustum matrix in D3D
2003-09-21 18:07:29 +00:00
Chris Danford c8f7c02036 Split ModelView matrix stack into View and World stacks.
Add "hallway" and "distant" mods.
2003-09-21 02:36:28 +00:00
Glenn Maynard 6c2b2291d4 simplify 2003-09-03 03:55:58 +00:00
Glenn Maynard 3728708145 Improve error messages when OpenGL video init fails 2003-08-28 00:08:01 +00:00
Glenn Maynard 98c7c09cc7 Work on improving error messages when video init fails 2003-08-27 23:36:09 +00:00
Steve Checkoway 3d888aebb6 This has been bothering me for a long time now. Comment out unused variable. Is anything ever going to be done here? 2003-07-28 09:50:57 +00:00
Chris Danford 332c2b318c break battle into two PlayModes: CPU_BATTLE, HUMAN_BATTLE 2003-07-08 19:56:56 +00:00
Chris Danford c67d78d948 let Actor subclasses have first crack at parsing commands
allow Models and BitmapTexts in BGAnimationLayer (detected through file extension)
add RageModelVertex, which doesn't have a color property
add "stretch" file name hint for textures
2003-07-07 01:29:18 +00:00
Glenn Maynard 7951b5f3e7 Add helpers: RageDisplay::CreateSurfaceFromPixfmt, RageDisplay::FindPixelFormat.
UpdateTexture can now take any image format; it doesn't have to match the
original format, or even be a standard pixel format.  This is because we
can often do the conversion much more efficiently within UpdateTexture
than we can in the caller.  With D3D, we can convert any source format
as we copy, preventing an extra blit. OpenGL can do it on the fly if
it happens to be a known texture format.

We can figure out the pixel format from the image itself, so there's
no need to pass pixfmt to UpdateTexture.

Add BGR8, for movies with OpenGL.
2003-06-29 08:13:18 +00:00
Glenn Maynard 2206e32cef Simplify exception handling. Improve fallback if we can't set up an
OpenGL window.
2003-06-25 20:44:49 +00:00
Chris Danford 428d560a6b Clean up resolution fallback logic
Add video settings for G400
Working on composited text
2003-06-05 19:29:27 +00:00
Glenn Maynard 3e1707e641 Consolidate poly line code, so it can be used with both renderers. Use it
with D3D instead of hardware lines.
2003-05-27 00:20:54 +00:00
Glenn Maynard 2ddc78909a Combine binaries, so we can choose the renderer. No actual selection
yet; change CreateDisplay if you want to do that for the next few hours.
2003-05-26 19:42:04 +00:00
Glenn Maynard 56b79a197d Make pixel format querying a member (massaging for merge).
Remove a function from the header.
2003-05-26 03:12:12 +00:00
Chris Danford a75cd6e7b1 Fix D3D z-buffer problem by having separate GetOrthoMatrix functions for OGL and D3D.
I don't understand why the two APIs create an ortho matrix so differently, but I'm tried of messing with it for now.
2003-05-25 00:43:44 +00:00
Chris Danford 02016ae442 Reorganize RageDisplay
Add Direct3D renderer (separate project configuration)
Add Xbox project config (doesn't yet compile)
2003-05-22 05:28:37 +00:00
Chris Danford 54bedc3eba clean up RageDisplay methods, add ability to mask song banner
The masking uses the Z-buffer under the assumption that some cards don't have a stencil.  Should we be using the stencil instead?  It doesn't really matter because we never need both the Z buffer and stencil buffer simultaneously.
2003-05-15 06:09:19 +00:00
Glenn Maynard df0a74e1b5 add glow modes 2003-05-04 22:35:42 +00:00
Chris Danford 4cbdfbf128 optimizing Model drawing 2003-05-04 07:22:20 +00:00
Chris Danford 8e96af518a working on model lighthing/texture mapping 2003-04-27 05:14:27 +00:00
Chris Danford b72804294a working on Mesh support
- loads only Milkshape ASCII
- doesn't yet load textures or render with materials
2003-04-25 21:05:40 +00:00
Glenn Maynard 83d7453553 remove another GLU call 2003-04-25 08:17:27 +00:00
Glenn Maynard 7f8a351966 remove a GLU call 2003-04-25 06:58:19 +00:00
Glenn Maynard fe33dec385 Partial s/GetString/c_str/.
(watch out for PlayerOptions::GetString and SongOptions::GetString)
2003-04-25 00:01:35 +00:00
Chris Danford 1be7055f59 working on perspective stuff for tilted menu items 2003-04-23 02:23:51 +00:00
Glenn Maynard 84cb834f26 cleanup 2003-04-22 05:22:05 +00:00
Glenn Maynard 124fe039fd typo 2003-04-19 09:46:22 +00:00
Glenn Maynard a29d19903d Add a workaround for the current nVidia driver problems. 2003-04-18 09:13:29 +00:00
Glenn Maynard 07c0cdd64e add near/far clip plane control to EnterPerspective 2003-04-16 18:57:20 +00:00
Glenn Maynard 60dc76cff8 Add RageDisplay::Update().
ResolutionChanged() is now called by the LowLevelWindow when
the res changes, instead of the other way around.
2003-04-12 02:28:26 +00:00
Glenn Maynard 6e6c60858a consolidate Enable/DisableTextureWrapping 2003-04-10 18:25:17 +00:00
Glenn Maynard 753507fce8 Oops. smPostMultMatrixf was a pre-multiply.
Rename smPostMultMatrixf to PostMultMatrix; add PreMultMatrix
and alias it to MultMatrix.
2003-04-10 17:58:27 +00:00