zardoru
e0a4fe9db5
Merge branch 'master' of https://github.com/stepmania/stepmania
2015-01-28 14:41:30 -03:00
Kyzentun
58d3fd2b6f
Fixed pump noteskin to not set zero delay on receptor sprites. Changed error messages from Sprite to give 1-indexed state numbers.
2015-01-28 07:53:55 -07:00
Ben "root" Anderson
0778e7b35e
Merge branch 'master' of github.com:stepmania/stepmania
2015-01-28 04:29:22 -06:00
Ben "root" Anderson
2dd245477f
Automake needs a special fucking hint to notice generated source files
2015-01-28 04:27:56 -06:00
Kyzentun
bd3671ed2e
Fixed operator= for PlayerOptions.
2015-01-27 21:02:24 -07:00
Kyzentun
5d616b244b
Merge branch 'master' of https://github.com/stepmania/stepmania
2015-01-27 21:01:42 -07:00
Ben "root" Anderson
fb6e75d308
Automatically generate PRODUCT_VER_BARE based on the current git revision
2015-01-27 21:53:31 -06:00
Ben "root" Anderson
05e620a854
Really actually regenerate ver.cpp every build
2015-01-27 21:17:39 -06:00
Kyzentun
40b25e6220
Fixed conflicts to merge kickbox in.
2015-01-27 18:03:41 -07:00
Kyzentun
cf66c5e78d
Shuffle mod for kickbox. Noteskin from midiman.
2015-01-27 17:27:02 -07:00
Ben "root" Anderson
80a02b40bb
Don't hardcode -lrt
2015-01-27 17:05:49 -06:00
Kyzentun
c586db8f5d
Added -lrt to AM_CXXFLAGS in src/Makefile.am. Why isn't autoconf detecting this dependency? Added Jarosław Pietras to list of translators. in credits.
2015-01-27 14:36:22 -07:00
Kyzentun
c69cf1ef4e
Special case kickbox autogen added. GameState now has a member for passing args from the theme to the autogen, only used by kickbox for kick recovery time.
2015-01-26 19:43:15 -07:00
Kyzentun
43255b2238
Force players to be on selectable choices on ScreenSelectMaster when updating which choices are selectable.
2015-01-26 07:49:12 -07:00
Kyzentun
47b00c0970
Fixed the rare bug where the life graph shows a gradual decline when it was actually full.
2015-01-26 00:46:47 -07:00
Kyzentun
cd3dd03149
Changed RageBezier2D EvaluateYFromX to only loop 100 times instead of forever.
2015-01-23 10:41:39 -07:00
Kyzentun
b6e9d188c3
Added special case to JoinPlayer's style changing logic, see comment in code. Fixed mistake in hold logic that made holds never drop.
2015-01-22 12:37:48 -07:00
Kyzentun
8ffebb9612
Syaoran creates a magical template for clamping the range of numbers.
2015-01-21 17:59:42 -07:00
Kyzentun
fb0b48be52
Changed screen width calculations to subtract 1 if the result is odd.
2015-01-21 10:44:16 -07:00
Kyzentun
d28c8a8ab1
#420 fixed by centering menu. #371 fixed by setting max height of text. #374 fixed by changing ItemsEndX
2015-01-21 10:13:56 -07:00
Kyzentun
b09fc11210
Fixed routine notefield not being centered correctly. Hid couple-edit and threepanel styles because they don't seem intended to be playable.
2015-01-20 19:58:53 -07:00
Kyzentun
aeaead95c9
Changed default ScreenSelecStyle to use functions for choice names and positions instead of metrics. _fallback SSS remains the same for compatibility. Fixed style stomping bug in SetCompatibleStylesForPlayers.
2015-01-20 18:40:59 -07:00
Kyzentun
daba6f19bb
Fixed t value calculation in AMV:SetVertsFromSplines.
2015-01-20 12:38:31 -07:00
Kyzentun
f4a718a824
SetCompatibleStylesForPlayers and ForceSharedSidesMatch added to GameState for SSM to use to fix style mismatch problems.
...
StyleInputToGameInput changed to take a vector to return values in to handle multiple inputs mapped to a single column. Associated adjustments to everything that uses it.
Player no longer drops holds in columns that have multiple inputs mapped to them if the wrong one is held.
Running out of stage tokens changed from assert to error.
2015-01-17 21:15:15 -07:00
Kyzentun
5e2dc76fc9
Fixed backwards cross product used when calculated hold part verts.
2015-01-16 17:37:57 -07:00
Kyzentun
2d26c8133a
ScreenSelectMusic:HardCommentMeter metric added.
2015-01-16 10:23:26 -07:00
Kyzentun
6b41f568bf
GraphDisplay now checks whether the stats it's passed from Lua are nil.
2015-01-15 17:25:16 -07:00
Kyzentun
259ef96493
Reset sprite state when setting new state properties.
2015-01-13 04:27:52 -07:00
Kyzentun
b2ceb184fa
Range check option row index from lua in ScreenOptions:GetOptionRow to fix seg fault.
2015-01-12 13:08:38 -07:00
freem
ce085034f2
hacky workaround for visual studio thinking unsigned and size_t are the same thing; windows version compiles again
2015-01-10 23:29:32 -06:00
freem
3be83d589c
add CubicSpline to visual studio projects
...
btw stepmania isn't building on visual studio again since it's bitching about the unsigned& and size_t& versions of CLAMP. no I don't know why.
2015-01-10 19:54:09 -06:00
Kyzentun
896dd7977e
Maybe editing the changelog should only be done after merging a pull, to avoid conflicts.
2015-01-10 12:32:07 -07:00
Kyzentun
301d529b67
Negative state delays in a sprite cause an infinite loop.
2015-01-10 02:32:54 -07:00
Kyzentun
0a02dd2b7c
Added SetStateProperties to Sprite.
2015-01-09 23:56:11 -07:00
Kyzentun
5f3d07807c
Fixed vert index math in SetVertsFromSplinesInternal
2015-01-08 04:26:39 -07:00
Kyzentun
1ea48efb80
Changed tper to vector of float.
2015-01-06 22:00:06 -07:00
Kyzentun
d3bbf9cbd3
Added SetVertsFromSplines to AMV. Moved const to the left side. Documentation for all new functions.
2015-01-06 20:14:59 -07:00
Kyzentun
703b423dd4
Moved note column splines into tween state. Renamed size/dimension spline lua functions to get/set convention. Added make_camel_aliases to 01 alias.lua to make the CamelCase aliases required by shakesoda for consistency.
2015-01-04 06:10:21 -07:00
Kyzentun
6c722df0c6
Made loop and polygonal private so that setting them would trip the dirty flag.
2015-01-03 05:56:52 -07:00
Kyzentun
dd72b368ce
Fixed spline solving to be mathematically correct after Matt told me column operations are not actually allowed. Attempts to measure performance returned garbage results, hopefully the caching mechanism makes it too fast to measure?
2015-01-03 05:26:29 -07:00
Kyzentun
6d9243335d
Fixed bug in spline evaluate. Added create_spline and spline:destroy to allow creation of splines not owned by actors. Added polygonal mode to splines.
2015-01-02 12:08:53 -07:00
Kyzentun
f9ba1cc415
Added spatial extent math to CubicSpline.
2015-01-01 16:09:36 -07:00
Kyzentun
84e758c6c7
Added rotation and zoom splines to note columns, with the help of a couple new classes. Reorganized args to NoteDisplay functions into helper structures. Made splines have 3 modes controlling their behavior. Hold twisting is now handled by an AA rotation and hold drawing in general is now more complex.
2015-01-01 04:36:20 -07:00
Kyzentun
0cb08dc8bd
Added offset mode spline to NoteColumnRenderer.
2014-12-30 13:59:06 -07:00
Kyzentun
584f1c8813
Moved cubic spline implementation to its own source file.
2014-12-28 05:57:07 -07:00
Kyzentun
65187a55c6
CubicSpline class created. Temp spline rendering stuff in AMV.
2014-12-27 21:41:55 -07:00
Kyzentun
64d384410c
Created NoteColumnRenderer to handle column rendering. Added m_FakeParent to Actor to solve part of the problem.
2014-12-26 01:54:34 -07:00
Kyzentun
f632806f89
Reload Scripts when changing game types.
2014-12-25 18:37:51 -07:00
Kyzentun
07fb61a291
Moved tap and hold rendering logic out of NoteField and into NoteDisplay.
2014-12-25 05:02:28 -07:00
Kyzentun
4a4a28878c
Fixed up EditMenu to not throw asserts and crash all over the place if there isn't something to put in a row. Still can't practice in doubles-only groups, but at least it doesn't crash.
2014-12-24 02:27:46 -07:00