Commit Graph

4011 Commits

Author SHA1 Message Date
zardoru e0a4fe9db5 Merge branch 'master' of https://github.com/stepmania/stepmania 2015-01-28 14:41:30 -03:00
Kyzentun 58d3fd2b6f Fixed pump noteskin to not set zero delay on receptor sprites. Changed error messages from Sprite to give 1-indexed state numbers. 2015-01-28 07:53:55 -07:00
Ben "root" Anderson 0778e7b35e Merge branch 'master' of github.com:stepmania/stepmania 2015-01-28 04:29:22 -06:00
Ben "root" Anderson 2dd245477f Automake needs a special fucking hint to notice generated source files 2015-01-28 04:27:56 -06:00
Kyzentun bd3671ed2e Fixed operator= for PlayerOptions. 2015-01-27 21:02:24 -07:00
Kyzentun 5d616b244b Merge branch 'master' of https://github.com/stepmania/stepmania 2015-01-27 21:01:42 -07:00
Ben "root" Anderson fb6e75d308 Automatically generate PRODUCT_VER_BARE based on the current git revision 2015-01-27 21:53:31 -06:00
Ben "root" Anderson 05e620a854 Really actually regenerate ver.cpp every build 2015-01-27 21:17:39 -06:00
Kyzentun 40b25e6220 Fixed conflicts to merge kickbox in. 2015-01-27 18:03:41 -07:00
Kyzentun cf66c5e78d Shuffle mod for kickbox. Noteskin from midiman. 2015-01-27 17:27:02 -07:00
Ben "root" Anderson 80a02b40bb Don't hardcode -lrt 2015-01-27 17:05:49 -06:00
Kyzentun c586db8f5d Added -lrt to AM_CXXFLAGS in src/Makefile.am. Why isn't autoconf detecting this dependency? Added Jarosław Pietras to list of translators. in credits. 2015-01-27 14:36:22 -07:00
Kyzentun c69cf1ef4e Special case kickbox autogen added. GameState now has a member for passing args from the theme to the autogen, only used by kickbox for kick recovery time. 2015-01-26 19:43:15 -07:00
Kyzentun 43255b2238 Force players to be on selectable choices on ScreenSelectMaster when updating which choices are selectable. 2015-01-26 07:49:12 -07:00
Kyzentun 47b00c0970 Fixed the rare bug where the life graph shows a gradual decline when it was actually full. 2015-01-26 00:46:47 -07:00
Kyzentun cd3dd03149 Changed RageBezier2D EvaluateYFromX to only loop 100 times instead of forever. 2015-01-23 10:41:39 -07:00
Kyzentun b6e9d188c3 Added special case to JoinPlayer's style changing logic, see comment in code. Fixed mistake in hold logic that made holds never drop. 2015-01-22 12:37:48 -07:00
Kyzentun 8ffebb9612 Syaoran creates a magical template for clamping the range of numbers. 2015-01-21 17:59:42 -07:00
Kyzentun fb0b48be52 Changed screen width calculations to subtract 1 if the result is odd. 2015-01-21 10:44:16 -07:00
Kyzentun d28c8a8ab1 #420 fixed by centering menu. #371 fixed by setting max height of text. #374 fixed by changing ItemsEndX 2015-01-21 10:13:56 -07:00
Kyzentun b09fc11210 Fixed routine notefield not being centered correctly. Hid couple-edit and threepanel styles because they don't seem intended to be playable. 2015-01-20 19:58:53 -07:00
Kyzentun aeaead95c9 Changed default ScreenSelecStyle to use functions for choice names and positions instead of metrics. _fallback SSS remains the same for compatibility. Fixed style stomping bug in SetCompatibleStylesForPlayers. 2015-01-20 18:40:59 -07:00
Kyzentun daba6f19bb Fixed t value calculation in AMV:SetVertsFromSplines. 2015-01-20 12:38:31 -07:00
Kyzentun f4a718a824 SetCompatibleStylesForPlayers and ForceSharedSidesMatch added to GameState for SSM to use to fix style mismatch problems.
StyleInputToGameInput changed to take a vector to return values in to handle multiple inputs mapped to a single column.  Associated adjustments to everything that uses it.
Player no longer drops holds in columns that have multiple inputs mapped to them if the wrong one is held.
Running out of stage tokens changed from assert to error.
2015-01-17 21:15:15 -07:00
Kyzentun 5e2dc76fc9 Fixed backwards cross product used when calculated hold part verts. 2015-01-16 17:37:57 -07:00
Kyzentun 2d26c8133a ScreenSelectMusic:HardCommentMeter metric added. 2015-01-16 10:23:26 -07:00
Kyzentun 6b41f568bf GraphDisplay now checks whether the stats it's passed from Lua are nil. 2015-01-15 17:25:16 -07:00
Kyzentun 259ef96493 Reset sprite state when setting new state properties. 2015-01-13 04:27:52 -07:00
Kyzentun b2ceb184fa Range check option row index from lua in ScreenOptions:GetOptionRow to fix seg fault. 2015-01-12 13:08:38 -07:00
freem ce085034f2 hacky workaround for visual studio thinking unsigned and size_t are the same thing; windows version compiles again 2015-01-10 23:29:32 -06:00
freem 3be83d589c add CubicSpline to visual studio projects
btw stepmania isn't building on visual studio again since it's bitching about the unsigned& and size_t& versions of CLAMP. no I don't know why.
2015-01-10 19:54:09 -06:00
Kyzentun 896dd7977e Maybe editing the changelog should only be done after merging a pull, to avoid conflicts. 2015-01-10 12:32:07 -07:00
Kyzentun 301d529b67 Negative state delays in a sprite cause an infinite loop. 2015-01-10 02:32:54 -07:00
Kyzentun 0a02dd2b7c Added SetStateProperties to Sprite. 2015-01-09 23:56:11 -07:00
Kyzentun 5f3d07807c Fixed vert index math in SetVertsFromSplinesInternal 2015-01-08 04:26:39 -07:00
Kyzentun 1ea48efb80 Changed tper to vector of float. 2015-01-06 22:00:06 -07:00
Kyzentun d3bbf9cbd3 Added SetVertsFromSplines to AMV. Moved const to the left side. Documentation for all new functions. 2015-01-06 20:14:59 -07:00
Kyzentun 703b423dd4 Moved note column splines into tween state. Renamed size/dimension spline lua functions to get/set convention. Added make_camel_aliases to 01 alias.lua to make the CamelCase aliases required by shakesoda for consistency. 2015-01-04 06:10:21 -07:00
Kyzentun 6c722df0c6 Made loop and polygonal private so that setting them would trip the dirty flag. 2015-01-03 05:56:52 -07:00
Kyzentun dd72b368ce Fixed spline solving to be mathematically correct after Matt told me column operations are not actually allowed. Attempts to measure performance returned garbage results, hopefully the caching mechanism makes it too fast to measure? 2015-01-03 05:26:29 -07:00
Kyzentun 6d9243335d Fixed bug in spline evaluate. Added create_spline and spline:destroy to allow creation of splines not owned by actors. Added polygonal mode to splines. 2015-01-02 12:08:53 -07:00
Kyzentun f9ba1cc415 Added spatial extent math to CubicSpline. 2015-01-01 16:09:36 -07:00
Kyzentun 84e758c6c7 Added rotation and zoom splines to note columns, with the help of a couple new classes. Reorganized args to NoteDisplay functions into helper structures. Made splines have 3 modes controlling their behavior. Hold twisting is now handled by an AA rotation and hold drawing in general is now more complex. 2015-01-01 04:36:20 -07:00
Kyzentun 0cb08dc8bd Added offset mode spline to NoteColumnRenderer. 2014-12-30 13:59:06 -07:00
Kyzentun 584f1c8813 Moved cubic spline implementation to its own source file. 2014-12-28 05:57:07 -07:00
Kyzentun 65187a55c6 CubicSpline class created. Temp spline rendering stuff in AMV. 2014-12-27 21:41:55 -07:00
Kyzentun 64d384410c Created NoteColumnRenderer to handle column rendering. Added m_FakeParent to Actor to solve part of the problem. 2014-12-26 01:54:34 -07:00
Kyzentun f632806f89 Reload Scripts when changing game types. 2014-12-25 18:37:51 -07:00
Kyzentun 07fb61a291 Moved tap and hold rendering logic out of NoteField and into NoteDisplay. 2014-12-25 05:02:28 -07:00
Kyzentun 4a4a28878c Fixed up EditMenu to not throw asserts and crash all over the place if there isn't something to put in a row. Still can't practice in doubles-only groups, but at least it doesn't crash. 2014-12-24 02:27:46 -07:00