Commit Graph

15 Commits

Author SHA1 Message Date
Chris Danford f0a69fb1fc support changing announcer in ModeChoice 2003-07-10 03:36:41 +00:00
Chris Danford 332c2b318c break battle into two PlayModes: CPU_BATTLE, HUMAN_BATTLE 2003-07-08 19:56:56 +00:00
Andrew Livy c8b3b8cf72 More Korean Fonts, (still more to come), Ez2 UK Move theme updates, started working on mode-specific BGAnim support 2003-05-20 14:48:38 +00:00
Glenn Maynard b114bc6965 fix select screen announcer playing too early 2003-05-17 20:45:45 +00:00
Andrew Livy c71d8f8c9c Total Re-write of ScreenSelectMode, now working under the ScreenSelect class, but still a lot of work to do. 2003-05-01 23:40:12 +00:00
Glenn Maynard 09967df461 Rest of s/GetString/c_str/.
(watch out for PlayerOptions::GetString and SongOptions::GetString)
2003-04-25 00:27:30 +00:00
Chris Danford 82199383a8 Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
2003-04-13 04:50:08 +00:00
Chris Danford 448bdc7b6e make calls to THEME->GetPathTo() more concise 2003-04-12 17:39:27 +00:00
Chris Danford e148806d1b add name to Actor 2003-04-12 06:16:12 +00:00
Chris Danford fb27c29bee add toggle for awarding item on combo break in battle 2003-04-11 01:49:57 +00:00
Chris Danford 04145caf72 fix subtle bugs that caused inaccurate judgment totals with AI player 2003-04-10 05:46:31 +00:00
Chris Danford 9eac2856a0 working on Disney Rave "Magic Dance" battle mode 2003-04-07 03:25:44 +00:00
Chris Danford a6232f80c9 tweak SMMAX2 animations 2003-03-30 21:02:15 +00:00
Chris Danford 31aa613295 Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Chris Danford 0adf3d8590 cleanup of ScreenSelect 2003-03-03 10:03:02 +00:00