Ben Anderson
dee52f75b1
Fix combos (does ScoreKeeper5th need fixing too?)
2004-12-29 19:12:25 +00:00
Glenn Maynard
703b15b2ab
remove unused
2004-12-27 22:32:16 +00:00
Glenn Maynard
0d4f15c72f
const
2004-12-27 22:30:51 +00:00
Glenn Maynard
c6370d4fcd
add GameSoundManager::Flush
2004-12-27 22:19:22 +00:00
Chris Danford
8d6b3cba2c
fix const compile error
2004-12-27 10:28:41 +00:00
Chris Danford
96247fb192
play layer InitCommand in addition to BGA InitCommand
2004-12-27 10:26:32 +00:00
Chris Danford
a675190a55
Don't re-parse the ini file multiple times per BGALayer. Yuck.
2004-12-27 10:24:54 +00:00
Glenn Maynard
3ca2641398
virtual
2004-12-27 07:10:29 +00:00
Chris Danford
d544ea4972
scale pulse effect by EffectColors for added control
2004-12-27 03:25:09 +00:00
Chris Danford
81bc59321f
fix broken bone optimization if some verts in a mesh aren't associated with a bone
2004-12-27 03:12:14 +00:00
Glenn Maynard
bd3b4cbc9d
fix log
2004-12-27 02:06:38 +00:00
Glenn Maynard
6fa1bda0be
don't load initial static bg if other negative bgchanges are supplied; don't bother loading the bg itself if it's never used
2004-12-27 01:33:09 +00:00
Charles Lohr
b3c7939b84
Fix: Make VC6 project build work.
2004-12-26 21:25:09 +00:00
Glenn Maynard
e42236713d
remove unused Background::LoadFromAniDir
2004-12-26 20:16:46 +00:00
Chris Danford
4563395b4b
more efficient BGA loading: iterate keys in ini file to find layers
2004-12-25 08:44:12 +00:00
Chris Danford
e01f6ed77e
cleanup
2004-12-23 23:12:25 +00:00
Chris Danford
9032ee0163
fix skips in BGAnimation on first update
2004-12-23 09:48:16 +00:00
Chris Danford
9b457eb241
add aspect ratio pref
2004-12-23 06:50:19 +00:00
Chris Danford
0e2ceed54c
add experimental screen ScreenGameplayMultiplayer for up to 16 players playing using the same screen.
2004-12-22 12:58:41 +00:00
Chris Danford
798b55b41e
remove unused variables
2004-12-22 08:06:51 +00:00
Chris Danford
28e4249b34
increase NUM_JOYSTICKS
2004-12-22 08:01:21 +00:00
Chris Danford
a1340dd1c0
have gameplay objects access PlayerStageStats though a member pointer and not directly access g_CurStageStats.
2004-12-22 07:31:27 +00:00
Glenn Maynard
7d285a5731
add QuantizeUp
2004-12-22 04:07:42 +00:00
Glenn Maynard
95eb10b834
split out Profile::SaveStatsXmlCreateNode
2004-12-22 03:49:55 +00:00
Glenn Maynard
95c4741945
fix thread safety issue
2004-12-21 10:35:11 +00:00
Glenn Maynard
2f8deb615f
fix ScreenCaution not continuing when menu timer is disabled
2004-12-21 01:29:41 +00:00
Chris Danford
6213e4771f
split StageStats into player-specific and non-player-specific structs
2004-12-20 21:27:24 +00:00
Chris Danford
09d018444e
split StageStats into player-specific and non-player-specific structs
2004-12-20 10:47:41 +00:00
Chris Danford
f840c014a9
Move some player-specific data out of the bloated GameState class.
...
Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
2004-12-20 06:25:59 +00:00
Charles Lohr
52545966e6
Fix: Make BPM Display work.
2004-12-18 08:15:19 +00:00
Charles Lohr
c3b83e7639
Make exit warning go away.
2004-12-18 07:28:34 +00:00
Glenn Maynard
6cd9622e05
RageFileBasic
2004-12-18 05:37:53 +00:00
Glenn Maynard
b609af7cce
check whether __thread binaries actually run
2004-12-17 02:25:52 +00:00
Glenn Maynard
74886cc5e9
fix PREFSMAN->m_bDelayedScreenLoad
2004-12-15 00:23:50 +00:00
Glenn Maynard
c4087d1cf9
missed commit
2004-12-14 22:41:36 +00:00
Glenn Maynard
d97f579dba
fail gracefully if banner cache has an unexpected pitch
2004-12-14 08:14:44 +00:00
Glenn Maynard
f83391d953
checkpoints
2004-12-14 02:11:38 +00:00
Glenn Maynard
0300454337
fix warning
2004-12-14 01:50:40 +00:00
Steve Checkoway
c29b5a76cc
update
2004-12-13 05:17:01 +00:00
Glenn Maynard
444c9e0b49
gzip/gunzip support
2004-12-13 04:18:04 +00:00
Glenn Maynard
1fdbf55723
fix
2004-12-13 04:04:11 +00:00
Glenn Maynard
328ddf6b2e
minor fixes
2004-12-13 00:21:06 +00:00
Glenn Maynard
36990c4a4c
uint32_t crc32s; allow partial checksums
2004-12-13 00:19:15 +00:00
Steve Checkoway
73e5f1092f
Unused variable.
2004-12-12 09:58:14 +00:00
Glenn Maynard
b03207d6f5
automatic crc32 calc; a couple extra helpers
2004-12-12 04:38:17 +00:00
Glenn Maynard
ea79ec3e1b
add RageFileDriverSlice::DeleteFileWhenFinished
2004-12-12 04:07:22 +00:00
Glenn Maynard
fdf6ad8735
fix standard crc32
2004-12-12 01:39:30 +00:00
Glenn Maynard
4e1298d6a2
type cleanup
2004-12-12 00:54:44 +00:00
Ryan Dortmans
566e3aa22e
Updated file references
2004-12-12 00:25:13 +00:00
Ryan Dortmans
435d25ef6b
Removed new.h reference
2004-12-12 00:24:19 +00:00