Chris Danford
de817e62ac
fix newline typo
2006-09-11 06:32:31 +00:00
AJ Kelly
ddce316475
move P1 and P2 scores/frames, rework groove radar labels so they don't get in the way
2006-09-10 19:29:28 +00:00
Glenn Maynard
231171a7f8
cleanup
2006-09-10 08:37:10 +00:00
Glenn Maynard
1f471f511b
reset settings which are set every frame or every actor
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in SetDefaultRenderStates; fixes centering
2006-09-10 08:36:31 +00:00
Glenn Maynard
dda0e12deb
init centering matrix with identity by default; reinit other stacks, too, so
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we're consistent if DISPLAY is recreated
2006-09-10 08:34:50 +00:00
Glenn Maynard
c374b10233
fix strange init
2006-09-10 07:56:06 +00:00
Josh Allen
fed0fad69b
Fix image size warning
2006-09-09 04:31:45 +00:00
Glenn Maynard
c628676660
use g_ButtonStates instead of GetPressedButtons; GetPressedButtons returns the last reported input, not the immediate state
2006-09-08 19:02:11 +00:00
Glenn Maynard
897c1c9057
revert "simplify"; this removed an API call
2006-09-08 18:59:57 +00:00
Glenn Maynard
9e3f9f6fb3
const
2006-09-08 18:54:01 +00:00
Glenn Maynard
3fc0d75570
remove IET_LEVEL_CHANGED
2006-09-08 18:51:12 +00:00
Glenn Maynard
83e010a63e
remove IET_LEVEL_CHANGED. I didn't end up using it, and it's a clumsy way of handling analog inputs.
2006-09-08 18:49:14 +00:00
Steve Checkoway
f147eef491
Sort.
2006-09-08 06:26:43 +00:00
Steve Checkoway
2a0692f4ed
Cleanup.
2006-09-08 06:26:31 +00:00
Steve Checkoway
e9651a568f
Undef.
2006-09-08 05:40:39 +00:00
Steve Checkoway
c06c8470a3
Fix prototype.
2006-09-08 05:36:29 +00:00
Steve Checkoway
90336496bc
Cleanup.
2006-09-08 05:06:02 +00:00
Steve Checkoway
f89680bf06
Simplify.
2006-09-08 05:05:42 +00:00
Steve Checkoway
d9e7fc0ecd
No, I wanted to both reset and flush the queue.
2006-09-08 05:05:09 +00:00
Steve Checkoway
00be7b5462
Reset().
2006-09-08 04:49:48 +00:00
Steve Checkoway
eff97a098e
Revert. I should be calling Reset() instead.
2006-09-08 04:49:40 +00:00
Glenn Maynard
3deda620b9
const
...
simplify InputFilter::GetPressedButtons
2006-09-08 04:26:23 +00:00
Glenn Maynard
ed0746a166
typedef (this one is typedefed just because it's used a lot)
2006-09-08 04:20:47 +00:00
Glenn Maynard
6c24615123
fix "Right-Left" hold_and_press code triggering when left is pressed
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first
2006-09-08 04:19:42 +00:00
Glenn Maynard
4b26951f0a
split InputQueue::WasPressedRecently from AllWerePressedRecently.
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This simplifies AllWerePressedRecently, and makes the input state
at the time of the press available.
2006-09-08 04:18:01 +00:00
Glenn Maynard
a2923556c9
alt-enter, etc. check modifier state at the time of the press
2006-09-08 04:16:10 +00:00
Steve Checkoway
0506ca384b
Flush all input events after the dialog box closes. Without this, pressing return to close the dialog box sends an event (usually menu start or equivalent).
2006-09-08 04:12:22 +00:00
Steve Checkoway
8c3f4cebba
Allow flushing of queued input events.
2006-09-08 04:10:47 +00:00
Glenn Maynard
99f9d8d33c
add operator<, -, -=
2006-09-08 04:08:05 +00:00
Glenn Maynard
d93a57c841
add DeviceInputList *
2006-09-08 04:04:40 +00:00
Glenn Maynard
be6d3d4043
Include the complete input state with each input report.
...
This only deals with buttons being held, so won't cause
performance issues.
This deals with a general problem of the input layer:
you can query the current state of the inputs, but inputs
are received in a queue, causing inconsistencies.
This is why pressing enter during a load, then holding Alt
after pressing it, causes the game to switch fullscreen
after the load finishes; checking for "alt-enter" should
be checking if Alt was pressed when Enter was pressed,
not whether it's pressed right now.
Similarly, CodeDetector has difficulty handling a "Right-Left"
and a "Left-Right" code simultaneously. If both buttons
are pressed quickly, it needs to check whether Right was
pressed at the time Left was reported, not at the time
EnteredCode was called.
2006-09-08 04:03:14 +00:00
Glenn Maynard
6daf49eac6
fix excessive Ago() calls
2006-09-08 03:44:14 +00:00
Glenn Maynard
518ac3307b
unused headers
2006-09-08 03:17:24 +00:00
Glenn Maynard
4da8857f1d
Simplify InputQueue: use InputEventPlus. This has the
...
timestamp it needs, and we can match MenuI from it without
doing extra conversions.
2006-09-08 03:16:35 +00:00
Glenn Maynard
8ebab0dde7
cleanup
2006-09-08 02:59:53 +00:00
Glenn Maynard
16e6219b70
unused headers
2006-09-08 02:58:56 +00:00
Glenn Maynard
c4c73b5179
remove transition
2006-09-08 02:13:54 +00:00
Glenn Maynard
ec3b9382d2
InputMapper::IsButtonDown -> IsBeingPressed, to match InputFilter::IsBeingPressed
2006-09-08 02:12:30 +00:00
Steve Checkoway
18b047fd94
Accept input from P2 if it is expected.
2006-09-08 02:07:19 +00:00
Steve Checkoway
1636443da5
Don't overwrite LCTRL.
2006-09-08 01:50:59 +00:00
Glenn Maynard
29ba3d052b
use m_LastInputTime in GetSecsHeld
2006-09-08 01:41:06 +00:00
Glenn Maynard
618d0ced95
m_BeingHeldTime is the timestamp of the last input change,
...
not the time corresponding to the current input state. (If
debouncing delays reporting an input, m_BeingHeldTime
refers to the time of the delayed input.) Add m_LastInputTime,
which remembers the timestamp of the last reported input.
2006-09-08 01:39:32 +00:00
Glenn Maynard
90f15660b8
InputFilter::ReportButtonChange
2006-09-08 01:11:57 +00:00
Glenn Maynard
dc531b59e4
don't derive InputEvent from DeviceInput
2006-09-08 01:11:18 +00:00
Jason Felds
d397a60108
Add ScreenSelectLanguage.* for committing.
2006-09-08 00:30:11 +00:00
Glenn Maynard
2fa3dd658a
don't bother typedefing this
2006-09-07 23:58:46 +00:00
Glenn Maynard
fb99227ff1
don't bother typedefing this
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no static
2006-09-07 23:57:24 +00:00
Glenn Maynard
969efc7f0f
fix GetTotalSeconds
2006-09-07 22:11:54 +00:00
Josh Allen
f617ea34dc
Adjust location of actors on ScreenSelectMusic
2006-09-07 16:25:08 +00:00
Glenn Maynard
45e5f76af0
when there's a sensible error handling path, prefer to use it instead of asserting
2006-09-07 04:26:59 +00:00