Kyzentun
421a9be57b
Ripped out existing PlayerOptions Lua interface and replaced it wholesale. Removed PrefsManager's DefaultFailType enum. Moved PlayerOptions::FailType enum to GameConstantsAndTypes and made it Lua accessible. Changed ModsLevel enum to include ModsLevel_Current to make accessing that ModsLevel easier to access. Rearranged ModsGroup appropriately. Added non-const Get functions to ModsGroup. Removed PlayerOptions.m_bSetTiltOrSkew because it had no reason to exist. Moved 200.0f to the const CMOD_DEFAULT because it was being used in more than one place.
2014-05-01 23:23:20 -06:00
Kyzentun
3c7bb93bbc
Added ComboContinuesBetweenSongs back in. And if that line in ResetStageStatistics is committed as FOREACH_HumanPlayer, I'm going to punch git.
2014-02-16 11:43:28 -07:00
Ben "root" Anderson
a040c4a586
1) SOMEONE can't spell "accessible" 2) Global commenting consistency 3) persistance -> persistence
2013-11-30 09:50:54 -06:00
Devin J. Pohly
1220dbe085
Revert "Round 2-2 of this."
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This reverts commit 0ae4183f7b .
2013-06-04 23:47:22 -04:00
Jason Felds
0ae4183f7b
Round 2-2 of this.
2013-04-16 00:16:02 -04:00
AJ Kelly
a564f0c696
[PrefsManager] Add StretchBackgrounds preference.
2012-06-02 23:03:47 -05:00
Aldo Fregoso
09f369cd33
Imported the check for updates code from StepMania AMX.
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TODO: Move the code from NSMAN to a new class
TODO: HOOKS->GetURL for Linux
TODO: Do not run the check every time the game is launched, use:
PREFSMAN->m_iUpdateCheckIntervalSeconds - Seconds to wait before running the next check
PREFSMAN->m_iUpdateCheckLastCheckedSecond - Timestamp of the last check
2012-05-21 02:29:59 -05:00
AJ Kelly
cdb2235b84
[PrefsManager, X11Helper] Added ShowMouseCursor preference.
2011-08-22 04:07:52 -05:00
Jason Felds
6f2fb1b673
Revert the wrong way to fix Fails.
2011-07-07 00:58:54 -04:00
Jason Felds
a35aaeb75f
Re-enable fail pref. Possibly unstable.
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Extra eyes would be beneficial here.
2011-07-06 22:44:53 -04:00
Jason Felds
3d155c9970
NOW I start moving prototypes to headers?
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I need to be more consistent...gah, hungry.
2011-06-12 19:35:24 -04:00
Jason Felds
7597c5d867
[sm130score] Remove the ScoringType pref.
2011-04-10 22:22:25 -04:00
Jason Felds
a085d0d1da
Line endings...be normalized!
2011-03-17 01:47:30 -04:00
Jason Felds
054ead23d6
Last batch of doxygen for a bit.
2011-02-25 12:33:43 -05:00
Jason Felds
8cc38194b2
Some more doxygen.
2011-02-18 21:47:52 -05:00
Jonathan Payne
087c239882
+ Oldschool behavior for BPMSegment loading ( Just In Case )
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+ WIP Preference for DefaultFailType
2011-02-13 11:38:30 -08:00
AJ Kelly
d5197b63f1
we removed ScreenSelectGroup, let's remove the ShowSelectGroup preference that's just taking up space.
2010-05-22 19:11:19 -05:00
AJ Kelly
642f4b107c
the various changes that I forgot to commit (cleanup and so forth) into hg,
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culminating in syncing with sm-ssc v1.0 public beta 2
2010-03-31 17:37:09 -05:00
AJ Kelly
a7b52df0fa
cleanup and comment part unknown of a trillion
2010-03-09 12:21:56 -06:00
AJ Kelly
c43635b6b3
efa81bc: don't filter NoteSkins at a PrefsManager/NoteSkinManager level. Leave the NoteSkin sorting and filtering up to the theme. [Chris Danford]
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ScreenWithMenuElements.cpp - add Cancel command, so actors can react to Cancel.
GameState.cpp - cleanup
2010-02-19 16:05:50 -06:00
AJ Kelly
3e51544930
Initial commit.
2010-01-26 21:00:30 -06:00
Devin J. Pohly
80057f53cd
smsvn -> ssc-hg glue: rearrange directory structure
2013-06-10 15:38:43 -04:00