Commit Graph

38 Commits

Author SHA1 Message Date
Kyzentun Keeslala d2090081a1 Doing what I should have done a long time ago. 2015-07-09 13:18:51 -06:00
Kyzentun 9314555e6d Added preference for showing multiple toasties in one song. Added IsWaiting to Transition. 2015-04-18 08:52:57 -06:00
Kyzentun 2b4cabfb57 Added keybinding for reloading songs on SSM, and lua function for doing it from lua. Added NeverCacheList preference for WIP groups that should never be cached. Rewrote TimingData::CopyRange in preparation for using it to copy/paste timing data from the selected area in edit mode. 2015-03-31 15:20:37 -06:00
Colin Wallace 473974e52f Add ability to delete songs from disk at the song selection screen (Ctrl+Backspace) 2015-03-27 05:22:55 +00:00
Kyzentun 9353840583 Added HarshHotLifePenalty preference. 2015-03-08 23:44:18 -06:00
Kyzentun d3367d6a16 Add prompt for clearing an area in Edit Mode. Updated changelog. 2015-03-08 00:56:29 -07:00
Kyzentun b293a8c073 Added debug key for toggling action sounds off. Touches every place that RageSound::Play is called, hope I didn't miss one. 2015-02-28 06:25:02 -07:00
Kyzentun c7ffbb3453 Lead in time before recording starts in edit mode is now a preference. 2015-01-31 14:03:30 -07:00
Kyzentun 040c0de509 Added MinTNSToHideNotes preference. 2014-11-19 15:59:21 -07:00
Kyzentun 9b847caa45 DefaultFailType preference removed because DefaultModifiers was overriding it. DefaultFailType ConfOptionRow now works by putting the fail type in DefaultModifiers.
Fixed double InitCommand bug in Foreground.
Disabled odd dimension check for screen texture.
2014-11-15 17:18:42 -07:00
Colby Klein 3d126824e9 Merge pull request #316 from kyzentun/DefaultFailPref
Reinstate DefaultFailType preference
2014-09-21 17:56:50 -07:00
Kyzentun 455431d8c3 Removed DefaultFail GamePref and reinstated DefaultFailType real preference. Should fix default fail related problems. 2014-09-15 00:04:41 -06:00
Dan Guzek fd1de8b080 add distinct coin input debounce preference
This commit adds a preference, DebounceCoinInputTime (defaults is 0), which allows coin input to be debounced via a float value separate from other input.
2014-09-11 16:02:45 -04:00
Kyzentun 71ed1df5e6 Added FastNoteRendering preference. 2014-08-31 17:17:48 -06:00
Kyzentun 9b2c59de46 Added BackgroundFitMode preference and setting screen for controlling how backgrounds are fitted to the screen. 2014-08-16 03:37:24 -06:00
Kyzentun 32e5d7e90c Improved three-key support. Default theme should be completely usable with three-key cabinets if ThreeKeyNavigation pref is true. Added ThreeKeyNavigation pref. ScreenOptions:NavigationMode metric now uses that pref to decide between normal and toggle modes. Added GoToFirstOnStart to OptionRowHandlerLua so an option row can control that behavior. Rewrote input for default's ScreenSelectProfile to use an input callback to take advantage of menu button mapping. Fixed inconsistent indentation in ORHL documentation. 2014-07-25 14:33:15 -06:00
Kyzentun 421a9be57b Ripped out existing PlayerOptions Lua interface and replaced it wholesale. Removed PrefsManager's DefaultFailType enum. Moved PlayerOptions::FailType enum to GameConstantsAndTypes and made it Lua accessible. Changed ModsLevel enum to include ModsLevel_Current to make accessing that ModsLevel easier to access. Rearranged ModsGroup appropriately. Added non-const Get functions to ModsGroup. Removed PlayerOptions.m_bSetTiltOrSkew because it had no reason to exist. Moved 200.0f to the const CMOD_DEFAULT because it was being used in more than one place. 2014-05-01 23:23:20 -06:00
Kyzentun 3c7bb93bbc Added ComboContinuesBetweenSongs back in. And if that line in ResetStageStatistics is committed as FOREACH_HumanPlayer, I'm going to punch git. 2014-02-16 11:43:28 -07:00
Ben "root" Anderson a040c4a586 1) SOMEONE can't spell "accessible" 2) Global commenting consistency 3) persistance -> persistence 2013-11-30 09:50:54 -06:00
Devin J. Pohly 1220dbe085 Revert "Round 2-2 of this."
This reverts commit 0ae4183f7b.
2013-06-04 23:47:22 -04:00
Jason Felds 0ae4183f7b Round 2-2 of this. 2013-04-16 00:16:02 -04:00
AJ Kelly a564f0c696 [PrefsManager] Add StretchBackgrounds preference. 2012-06-02 23:03:47 -05:00
Aldo Fregoso 09f369cd33 Imported the check for updates code from StepMania AMX.
---
TODO: Move the code from NSMAN to a new class
TODO: HOOKS->GetURL for Linux
TODO: Do not run the check every time the game is launched, use:
PREFSMAN->m_iUpdateCheckIntervalSeconds - Seconds to wait before running the next check
PREFSMAN->m_iUpdateCheckLastCheckedSecond - Timestamp of the last check
2012-05-21 02:29:59 -05:00
AJ Kelly cdb2235b84 [PrefsManager, X11Helper] Added ShowMouseCursor preference. 2011-08-22 04:07:52 -05:00
Jason Felds 6f2fb1b673 Revert the wrong way to fix Fails. 2011-07-07 00:58:54 -04:00
Jason Felds a35aaeb75f Re-enable fail pref. Possibly unstable.
Extra eyes would be beneficial here.
2011-07-06 22:44:53 -04:00
Jason Felds 3d155c9970 NOW I start moving prototypes to headers?
I need to be more consistent...gah, hungry.
2011-06-12 19:35:24 -04:00
Jason Felds 7597c5d867 [sm130score] Remove the ScoringType pref. 2011-04-10 22:22:25 -04:00
Jason Felds a085d0d1da Line endings...be normalized! 2011-03-17 01:47:30 -04:00
Jason Felds 054ead23d6 Last batch of doxygen for a bit. 2011-02-25 12:33:43 -05:00
Jason Felds 8cc38194b2 Some more doxygen. 2011-02-18 21:47:52 -05:00
Jonathan Payne 087c239882 + Oldschool behavior for BPMSegment loading ( Just In Case )
+ WIP Preference for DefaultFailType
2011-02-13 11:38:30 -08:00
AJ Kelly d5197b63f1 we removed ScreenSelectGroup, let's remove the ShowSelectGroup preference that's just taking up space. 2010-05-22 19:11:19 -05:00
AJ Kelly 642f4b107c the various changes that I forgot to commit (cleanup and so forth) into hg,
culminating in syncing with sm-ssc v1.0 public beta 2
2010-03-31 17:37:09 -05:00
AJ Kelly a7b52df0fa cleanup and comment part unknown of a trillion 2010-03-09 12:21:56 -06:00
AJ Kelly c43635b6b3 efa81bc: don't filter NoteSkins at a PrefsManager/NoteSkinManager level. Leave the NoteSkin sorting and filtering up to the theme. [Chris Danford]
ScreenWithMenuElements.cpp - add Cancel command, so actors can react to Cancel.
GameState.cpp - cleanup
2010-02-19 16:05:50 -06:00
AJ Kelly 3e51544930 Initial commit. 2010-01-26 21:00:30 -06:00
Devin J. Pohly 80057f53cd smsvn -> ssc-hg glue: rearrange directory structure 2013-06-10 15:38:43 -04:00