Kyzentun Keeslala
d2090081a1
Doing what I should have done a long time ago.
2015-07-09 13:18:51 -06:00
Kyzentun
9314555e6d
Added preference for showing multiple toasties in one song. Added IsWaiting to Transition.
2015-04-18 08:52:57 -06:00
Kyzentun
2b4cabfb57
Added keybinding for reloading songs on SSM, and lua function for doing it from lua. Added NeverCacheList preference for WIP groups that should never be cached. Rewrote TimingData::CopyRange in preparation for using it to copy/paste timing data from the selected area in edit mode.
2015-03-31 15:20:37 -06:00
Colin Wallace
473974e52f
Add ability to delete songs from disk at the song selection screen (Ctrl+Backspace)
2015-03-27 05:22:55 +00:00
Kyzentun
9353840583
Added HarshHotLifePenalty preference.
2015-03-08 23:44:18 -06:00
Kyzentun
d3367d6a16
Add prompt for clearing an area in Edit Mode. Updated changelog.
2015-03-08 00:56:29 -07:00
Kyzentun
b293a8c073
Added debug key for toggling action sounds off. Touches every place that RageSound::Play is called, hope I didn't miss one.
2015-02-28 06:25:02 -07:00
Kyzentun
c7ffbb3453
Lead in time before recording starts in edit mode is now a preference.
2015-01-31 14:03:30 -07:00
Kyzentun
040c0de509
Added MinTNSToHideNotes preference.
2014-11-19 15:59:21 -07:00
Kyzentun
9b847caa45
DefaultFailType preference removed because DefaultModifiers was overriding it. DefaultFailType ConfOptionRow now works by putting the fail type in DefaultModifiers.
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Fixed double InitCommand bug in Foreground.
Disabled odd dimension check for screen texture.
2014-11-15 17:18:42 -07:00
Colby Klein
3d126824e9
Merge pull request #316 from kyzentun/DefaultFailPref
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Reinstate DefaultFailType preference
2014-09-21 17:56:50 -07:00
Kyzentun
455431d8c3
Removed DefaultFail GamePref and reinstated DefaultFailType real preference. Should fix default fail related problems.
2014-09-15 00:04:41 -06:00
Dan Guzek
fd1de8b080
add distinct coin input debounce preference
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This commit adds a preference, DebounceCoinInputTime (defaults is 0), which allows coin input to be debounced via a float value separate from other input.
2014-09-11 16:02:45 -04:00
Kyzentun
71ed1df5e6
Added FastNoteRendering preference.
2014-08-31 17:17:48 -06:00
Kyzentun
9b2c59de46
Added BackgroundFitMode preference and setting screen for controlling how backgrounds are fitted to the screen.
2014-08-16 03:37:24 -06:00
Kyzentun
32e5d7e90c
Improved three-key support. Default theme should be completely usable with three-key cabinets if ThreeKeyNavigation pref is true. Added ThreeKeyNavigation pref. ScreenOptions:NavigationMode metric now uses that pref to decide between normal and toggle modes. Added GoToFirstOnStart to OptionRowHandlerLua so an option row can control that behavior. Rewrote input for default's ScreenSelectProfile to use an input callback to take advantage of menu button mapping. Fixed inconsistent indentation in ORHL documentation.
2014-07-25 14:33:15 -06:00
Kyzentun
421a9be57b
Ripped out existing PlayerOptions Lua interface and replaced it wholesale. Removed PrefsManager's DefaultFailType enum. Moved PlayerOptions::FailType enum to GameConstantsAndTypes and made it Lua accessible. Changed ModsLevel enum to include ModsLevel_Current to make accessing that ModsLevel easier to access. Rearranged ModsGroup appropriately. Added non-const Get functions to ModsGroup. Removed PlayerOptions.m_bSetTiltOrSkew because it had no reason to exist. Moved 200.0f to the const CMOD_DEFAULT because it was being used in more than one place.
2014-05-01 23:23:20 -06:00
Kyzentun
3c7bb93bbc
Added ComboContinuesBetweenSongs back in. And if that line in ResetStageStatistics is committed as FOREACH_HumanPlayer, I'm going to punch git.
2014-02-16 11:43:28 -07:00
Ben "root" Anderson
a040c4a586
1) SOMEONE can't spell "accessible" 2) Global commenting consistency 3) persistance -> persistence
2013-11-30 09:50:54 -06:00
Devin J. Pohly
1220dbe085
Revert "Round 2-2 of this."
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This reverts commit 0ae4183f7b .
2013-06-04 23:47:22 -04:00
Jason Felds
0ae4183f7b
Round 2-2 of this.
2013-04-16 00:16:02 -04:00
AJ Kelly
a564f0c696
[PrefsManager] Add StretchBackgrounds preference.
2012-06-02 23:03:47 -05:00
Aldo Fregoso
09f369cd33
Imported the check for updates code from StepMania AMX.
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---
TODO: Move the code from NSMAN to a new class
TODO: HOOKS->GetURL for Linux
TODO: Do not run the check every time the game is launched, use:
PREFSMAN->m_iUpdateCheckIntervalSeconds - Seconds to wait before running the next check
PREFSMAN->m_iUpdateCheckLastCheckedSecond - Timestamp of the last check
2012-05-21 02:29:59 -05:00
AJ Kelly
cdb2235b84
[PrefsManager, X11Helper] Added ShowMouseCursor preference.
2011-08-22 04:07:52 -05:00
Jason Felds
6f2fb1b673
Revert the wrong way to fix Fails.
2011-07-07 00:58:54 -04:00
Jason Felds
a35aaeb75f
Re-enable fail pref. Possibly unstable.
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Extra eyes would be beneficial here.
2011-07-06 22:44:53 -04:00
Jason Felds
3d155c9970
NOW I start moving prototypes to headers?
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I need to be more consistent...gah, hungry.
2011-06-12 19:35:24 -04:00
Jason Felds
7597c5d867
[sm130score] Remove the ScoringType pref.
2011-04-10 22:22:25 -04:00
Jason Felds
a085d0d1da
Line endings...be normalized!
2011-03-17 01:47:30 -04:00
Jason Felds
054ead23d6
Last batch of doxygen for a bit.
2011-02-25 12:33:43 -05:00
Jason Felds
8cc38194b2
Some more doxygen.
2011-02-18 21:47:52 -05:00
Jonathan Payne
087c239882
+ Oldschool behavior for BPMSegment loading ( Just In Case )
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+ WIP Preference for DefaultFailType
2011-02-13 11:38:30 -08:00
AJ Kelly
d5197b63f1
we removed ScreenSelectGroup, let's remove the ShowSelectGroup preference that's just taking up space.
2010-05-22 19:11:19 -05:00
AJ Kelly
642f4b107c
the various changes that I forgot to commit (cleanup and so forth) into hg,
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culminating in syncing with sm-ssc v1.0 public beta 2
2010-03-31 17:37:09 -05:00
AJ Kelly
a7b52df0fa
cleanup and comment part unknown of a trillion
2010-03-09 12:21:56 -06:00
AJ Kelly
c43635b6b3
efa81bc: don't filter NoteSkins at a PrefsManager/NoteSkinManager level. Leave the NoteSkin sorting and filtering up to the theme. [Chris Danford]
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ScreenWithMenuElements.cpp - add Cancel command, so actors can react to Cancel.
GameState.cpp - cleanup
2010-02-19 16:05:50 -06:00
AJ Kelly
3e51544930
Initial commit.
2010-01-26 21:00:30 -06:00
Devin J. Pohly
80057f53cd
smsvn -> ssc-hg glue: rearrange directory structure
2013-06-10 15:38:43 -04:00