Glenn Maynard
a12b841a4f
cleanup
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add GetUndisplayedBeats
2003-09-23 23:56:15 +00:00
Glenn Maynard
b0adf33f18
(Overly large commit; these ended up being very interdependent.)
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Move beat searching in NoteField into FindFirstDisplayedBeat and FindLastDisplayedBeat.
Handle seamless note skin changing during Rave mode.
NoteDisplay loads a given note skin, ignoring GAMESTATE.
2003-09-12 06:23:51 +00:00
Glenn Maynard
c7358e2cf9
s/m_vPassedStageStats/m_vPlayedStageStats/g
2003-09-06 01:37:30 +00:00
Thad Ward
cf23c9c14c
Move all random character selection to a separate function and make everything call that.
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Make BeginnerHelper attempt to randomly select a character if one isn't selected.
2003-08-25 00:45:12 +00:00
Chris Danford
b4befeb3df
support Transforms as attacks
2003-08-18 02:37:43 +00:00
Glenn Maynard
85423c86dc
Hide m_fOldOffset in ScreenGameplay.
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Show the original and changed offsets.
Fix crash in course modes.
2003-08-12 00:05:01 +00:00
Andrew Wong
b3d8ee0b44
show offset change when a song's bpm or offset changes (useful for obtaining global gap)
2003-08-10 13:34:55 +00:00
Chris Danford
f5cd95b4f9
NotesType => StepsType
2003-08-07 06:16:17 +00:00
Chris Danford
bf02bfddf4
rename Notes to Steps
2003-08-03 00:13:55 +00:00
Glenn Maynard
83bb528668
Add game and round seeds, meant for use with RandomGen.
2003-07-30 20:34:16 +00:00
Chris Danford
05a6e8957d
only allow one attack at a time in Rave
2003-07-28 07:56:25 +00:00
Andrew Wong
0ce2147bc2
added "courses only" option for marvelous judgement
2003-07-25 08:05:29 +00:00
Glenn Maynard
3967e4ca80
Adjust fail mode after player options, not before.
2003-07-24 03:54:34 +00:00
Glenn Maynard
d0b5cbdfbb
remove GameState::ApplyModeChoice
2003-07-20 06:11:54 +00:00
Chris Danford
f0a69fb1fc
support changing announcer in ModeChoice
2003-07-10 03:36:41 +00:00
Glenn Maynard
7a7d81d446
Add GameState::IsBattleMode
2003-07-09 20:23:44 +00:00
Glenn Maynard
03b4a7b6f3
Re-adding these; they were (incorrectly) added as binary files for some
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reason.
Fix include case, reduce dependencies on UnlockSystem.h, cleanup.
2003-07-07 22:21:31 +00:00
Chris Danford
9c9aef37c7
fold CroppedSprite functionality into Sprite
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more work on Rave
2003-07-03 06:38:57 +00:00
Chris Danford
fa91f2e636
working on Rave
2003-06-30 18:08:27 +00:00
Glenn Maynard
77dd9b9080
Fix overriding fail mode.
2003-06-23 07:27:51 +00:00
Chris Danford
b2f5393026
finalize dancing character directory structure
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better camera movements
animated face textures
2003-06-09 19:22:04 +00:00
Chris Danford
a5f09f296c
new battle layout
2003-05-13 13:35:32 +00:00
Kevin Slaughter
fd02bce784
Added new unlock system, disabled by default
2003-05-09 05:56:05 +00:00
Chris Danford
4b7d640324
support noteskin-changing attacks
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cache trick icons
change AI probability format
2003-04-22 04:54:04 +00:00
Chris Danford
15a54aee79
options cleanup
2003-04-21 23:43:51 +00:00
Chris Danford
e15dcc2ab5
Load AI difficulty data at runtime from AI.ini
2003-04-21 02:41:10 +00:00
Chris Danford
43d99724f9
Win and Lose messages in ScreenGameplay and ScreenEvaluation
2003-04-15 02:47:24 +00:00
Chris Danford
44598724ce
Add win/lose BGAnimations
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Clean up Attack data structures
2003-04-14 22:12:54 +00:00
Glenn Maynard
abc65f828f
modifer modes update
2003-04-10 08:49:25 +00:00
Chris Danford
14cbdd2ce7
working on player AI
2003-04-07 22:07:44 +00:00
Chris Danford
0d9880c6a9
working on Player AI
2003-04-07 21:24:14 +00:00
Chris Danford
149d213ae9
make Rave a separate PlayMode
2003-04-07 05:14:27 +00:00
Chris Danford
9eac2856a0
working on Disney Rave "Magic Dance" battle mode
2003-04-07 03:25:44 +00:00
Glenn Maynard
58c80f3177
Add NoteFieldPositioning to GameState.
2003-04-02 21:57:05 +00:00
Chris Danford
189b37b517
Change Nonstop scoring to the DDREX way
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Clean up ScreenGameplay by having a Song and Notes Queue (rather than different logic based on the PlayMode)
2003-03-26 23:08:05 +00:00
Chris Danford
080a92450c
SelectGroup animations converted to commands
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ScreenStage animations converted to TransitionBGAnimations
Changed all Stage BitmapTexts to Sprites
2003-03-10 00:16:49 +00:00
Chris Danford
31aa613295
Cleanup of theme element names
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Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Chris Gomez
7d5216e9b7
Add 'difficult' for nonstop courses.
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This feels hackish; feel free to make it more general
2003-03-07 05:24:52 +00:00
Chris Danford
0adf3d8590
cleanup of ScreenSelect
2003-03-03 10:03:02 +00:00
Chris Danford
a696414cac
Actor tween cleanup
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Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
2003-03-02 01:43:33 +00:00
Glenn Maynard
181b906137
add GameState::CourseMode
2003-02-28 07:26:43 +00:00
Chris Danford
66a6f0017f
Most PlayerOptions now represented by floats
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Appearance PlayerOptions are now not mutually exclusive
Accel PlayerOptions are now not mutually exclusive
Most PlayerOptions linearly interpolate if changed during song
2003-02-26 23:26:57 +00:00
Chris Danford
1fca3d67c5
more work on Battle
2003-02-25 02:51:04 +00:00
Chris Danford
5f15c92404
working on Battle
2003-02-25 00:33:42 +00:00
Glenn Maynard
8e21ba6f8a
add StoreSelectedOptions and RestoreSelectedOptions
2003-02-24 03:26:00 +00:00
Chris Danford
e19fa17d9b
support for full CRS specification and PlayerBest/Worst
2003-02-16 10:12:03 +00:00
Chris Danford
e05738f7f7
working on course ranking scores and mem card saving
2003-02-14 21:42:44 +00:00
Kevin Slaughter
c8745d1b47
Updates, new joint premium advertisin implemented.. also global operator key, and global credit key.. see my TODO file. I have talked with chris, the global credit key will soon be able to be changed in the map inputs.. the one in there now has no bearing on the gloal key.
2003-02-12 06:25:51 +00:00
Chris Danford
7b644e834a
Added ScreenJukeboxMenu, and UI cleanup.
2003-02-11 02:20:38 +00:00
Chris Danford
7a810c1378
Long Marathon and Marathon Ver logic and graphics (floating bubble still to come)
2003-02-10 05:30:12 +00:00