Commit Graph
83 Commits
Author SHA1 Message Date
Glenn Maynard a12b841a4f cleanup
add GetUndisplayedBeats
2003-09-23 23:56:15 +00:00
Glenn Maynard b0adf33f18 (Overly large commit; these ended up being very interdependent.)
Move beat searching in NoteField into FindFirstDisplayedBeat and FindLastDisplayedBeat.
Handle seamless note skin changing during Rave mode.
NoteDisplay loads a given note skin, ignoring GAMESTATE.
2003-09-12 06:23:51 +00:00
Glenn Maynard c7358e2cf9 s/m_vPassedStageStats/m_vPlayedStageStats/g 2003-09-06 01:37:30 +00:00
Thad Ward cf23c9c14c Move all random character selection to a separate function and make everything call that.
Make BeginnerHelper attempt to randomly select a character if one isn't selected.
2003-08-25 00:45:12 +00:00
Chris Danford b4befeb3df support Transforms as attacks 2003-08-18 02:37:43 +00:00
Glenn Maynard 85423c86dc Hide m_fOldOffset in ScreenGameplay.
Show the original and changed offsets.

Fix crash in course modes.
2003-08-12 00:05:01 +00:00
Andrew Wong b3d8ee0b44 show offset change when a song's bpm or offset changes (useful for obtaining global gap) 2003-08-10 13:34:55 +00:00
Chris Danford f5cd95b4f9 NotesType => StepsType 2003-08-07 06:16:17 +00:00
Chris Danford bf02bfddf4 rename Notes to Steps 2003-08-03 00:13:55 +00:00
Glenn Maynard 83bb528668 Add game and round seeds, meant for use with RandomGen. 2003-07-30 20:34:16 +00:00
Chris Danford 05a6e8957d only allow one attack at a time in Rave 2003-07-28 07:56:25 +00:00
Andrew Wong 0ce2147bc2 added "courses only" option for marvelous judgement 2003-07-25 08:05:29 +00:00
Glenn Maynard 3967e4ca80 Adjust fail mode after player options, not before. 2003-07-24 03:54:34 +00:00
Glenn Maynard d0b5cbdfbb remove GameState::ApplyModeChoice 2003-07-20 06:11:54 +00:00
Chris Danford f0a69fb1fc support changing announcer in ModeChoice 2003-07-10 03:36:41 +00:00
Glenn Maynard 7a7d81d446 Add GameState::IsBattleMode 2003-07-09 20:23:44 +00:00
Glenn Maynard 03b4a7b6f3 Re-adding these; they were (incorrectly) added as binary files for some
reason.

Fix include case, reduce dependencies on UnlockSystem.h, cleanup.
2003-07-07 22:21:31 +00:00
Chris Danford 9c9aef37c7 fold CroppedSprite functionality into Sprite
more work on Rave
2003-07-03 06:38:57 +00:00
Chris Danford fa91f2e636 working on Rave 2003-06-30 18:08:27 +00:00
Glenn Maynard 77dd9b9080 Fix overriding fail mode. 2003-06-23 07:27:51 +00:00
Chris Danford b2f5393026 finalize dancing character directory structure
better camera movements
animated face textures
2003-06-09 19:22:04 +00:00
Chris Danford a5f09f296c new battle layout 2003-05-13 13:35:32 +00:00
Kevin Slaughter fd02bce784 Added new unlock system, disabled by default 2003-05-09 05:56:05 +00:00
Chris Danford 4b7d640324 support noteskin-changing attacks
cache trick icons
change AI probability format
2003-04-22 04:54:04 +00:00
Chris Danford 15a54aee79 options cleanup 2003-04-21 23:43:51 +00:00
Chris Danford e15dcc2ab5 Load AI difficulty data at runtime from AI.ini 2003-04-21 02:41:10 +00:00
Chris Danford 43d99724f9 Win and Lose messages in ScreenGameplay and ScreenEvaluation 2003-04-15 02:47:24 +00:00
Chris Danford 44598724ce Add win/lose BGAnimations
Clean up Attack data structures
2003-04-14 22:12:54 +00:00
Glenn Maynard abc65f828f modifer modes update 2003-04-10 08:49:25 +00:00
Chris Danford 14cbdd2ce7 working on player AI 2003-04-07 22:07:44 +00:00
Chris Danford 0d9880c6a9 working on Player AI 2003-04-07 21:24:14 +00:00
Chris Danford 149d213ae9 make Rave a separate PlayMode 2003-04-07 05:14:27 +00:00
Chris Danford 9eac2856a0 working on Disney Rave "Magic Dance" battle mode 2003-04-07 03:25:44 +00:00
Glenn Maynard 58c80f3177 Add NoteFieldPositioning to GameState. 2003-04-02 21:57:05 +00:00
Chris Danford 189b37b517 Change Nonstop scoring to the DDREX way
Clean up ScreenGameplay by having a Song and Notes Queue (rather than different logic based on the PlayMode)
2003-03-26 23:08:05 +00:00
Chris Danford 080a92450c SelectGroup animations converted to commands
ScreenStage animations converted to TransitionBGAnimations
Changed all Stage BitmapTexts to Sprites
2003-03-10 00:16:49 +00:00
Chris Danford 31aa613295 Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Chris Gomez 7d5216e9b7 Add 'difficult' for nonstop courses.
This feels hackish; feel free to make it more general
2003-03-07 05:24:52 +00:00
Chris Danford 0adf3d8590 cleanup of ScreenSelect 2003-03-03 10:03:02 +00:00
Chris Danford a696414cac Actor tween cleanup
Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
2003-03-02 01:43:33 +00:00
Glenn Maynard 181b906137 add GameState::CourseMode 2003-02-28 07:26:43 +00:00
Chris Danford 66a6f0017f Most PlayerOptions now represented by floats
Appearance PlayerOptions are now not mutually exclusive
Accel PlayerOptions are now not mutually exclusive
Most PlayerOptions linearly interpolate if changed during song
2003-02-26 23:26:57 +00:00
Chris Danford 1fca3d67c5 more work on Battle 2003-02-25 02:51:04 +00:00
Chris Danford 5f15c92404 working on Battle 2003-02-25 00:33:42 +00:00
Glenn Maynard 8e21ba6f8a add StoreSelectedOptions and RestoreSelectedOptions 2003-02-24 03:26:00 +00:00
Chris Danford e19fa17d9b support for full CRS specification and PlayerBest/Worst 2003-02-16 10:12:03 +00:00
Chris Danford e05738f7f7 working on course ranking scores and mem card saving 2003-02-14 21:42:44 +00:00
Kevin Slaughter c8745d1b47 Updates, new joint premium advertisin implemented.. also global operator key, and global credit key.. see my TODO file. I have talked with chris, the global credit key will soon be able to be changed in the map inputs.. the one in there now has no bearing on the gloal key. 2003-02-12 06:25:51 +00:00
Chris Danford 7b644e834a Added ScreenJukeboxMenu, and UI cleanup. 2003-02-11 02:20:38 +00:00
Chris Danford 7a810c1378 Long Marathon and Marathon Ver logic and graphics (floating bubble still to come) 2003-02-10 05:30:12 +00:00