Commit Graph

52 Commits

Author SHA1 Message Date
AJ Kelly 5469c498f4 194936e: more general: stretch 4:3, not just 640x480 [Glenn Maynard] 2010-07-14 14:48:07 -05:00
AJ Kelly a82ee268e0 add round() function from http://lua-users.org/wiki/FormattingNumbers 2010-07-11 00:28:39 -05:00
AJ Kelly 2949579644 fallback changes from midi 2010-07-06 17:09:40 -05:00
AJ Kelly 00b2c53057 theme changes from midi; fixes percent position in selmusic + new color setup (interesting to themers only, really) 2010-07-05 02:01:25 -05:00
AJ Kelly 0bb90cb380 remove unused 2010-07-03 21:59:49 -05:00
AJ Kelly d9aee67537 various theme changes from midi 2010-07-03 20:55:25 -05:00
AJ Kelly 476af100fb fix restricted modes always going into options 2010-06-27 15:13:53 -05:00
AJ Kelly 6789d0cb14 add restricted player options for Oni/Rave 2010-06-27 13:07:13 -05:00
AJ Kelly 5f9bbda7dd small comment fix 2010-06-26 11:50:35 -05:00
AJ Kelly 2512d5d8c3 lots of theme tweaks from midiman 2010-06-25 20:52:45 -05:00
AJ Kelly 8d160bdc56 expanding on Actor:Real() [shakesoda] 2010-06-24 01:37:34 -05:00
AJ Kelly 8168138b12 Add Actor:Real(), which makes graphics their true size at any resolution. [shakesoda] 2010-06-24 00:32:18 -05:00
AJ Kelly 2652371f26 tons of theme changes/additions from Midiman 2010-06-19 09:18:11 -05:00
AJ Kelly ee5997e999 Various theme changes from midiman 2010-06-18 18:42:27 -05:00
AJ Kelly 7b3f8b2090 Script cleanup, add aliases for SCREEN_* (_screen.w, etc, check alias.lua). [shakesoda] 2010-06-07 23:24:19 -05:00
AJ Kelly 30010dd916 fallback update, rollbodyincrementscombo false [Midiman] 2010-06-06 18:43:28 -05:00
AJ Kelly fef983c144 Make technomotion mode not crash, among others. (Still need to get some styles added for other gametypes though) 2010-06-05 17:42:13 -05:00
AJ Kelly 0046422506 Don't eat RAM if the themer accidentally uses LoadActor(""), display an error instead. 2010-06-03 00:15:03 -05:00
AJ Kelly 14b1cc63e7 more theme changes from midi 2010-06-01 18:52:17 -05:00
AJ Kelly 3e74426d47 some fallback theme changes from midi 2010-06-01 15:31:04 -05:00
AJ Kelly da32d79def change the names from Classic and Modern to more descriptive Normal and Lower (even though ITG's reverse is only one pixel different from 3.9/4.0's) 2010-05-29 15:26:53 -05:00
AJ Kelly 8110df71f4 fallback changes from Midi 2010-05-29 15:14:07 -05:00
AJ Kelly d463d4e4f5 script update; 2010-05-26 00:21:38 -05:00
AJ Kelly 100798b535 slight cleanup 2010-05-18 20:32:33 -05:00
AJ Kelly 4afca75666 add SetSize as an alias for setsize 2010-05-17 13:28:47 -05:00
AJ Kelly dd5fa35ff0 The beginning of arcade mode stuff. Mainly only deals with TitleJoin and Demonstration at the moment and pretty much assumes Event Mode is on. 2010-05-15 15:56:45 -05:00
AJ Kelly 1bce8e686c Update CustomSpeedMods documentation 2010-05-05 23:43:54 -05:00
AJ Kelly 105185d5b0 add missing SelectProfileKeys() (whoops!) 2010-05-02 11:59:57 -05:00
AJ Kelly 1eb3a1b02e This file was pretty bad (and also unnecessarily taken from moonlight)... 2010-04-28 09:57:06 -05:00
AJ Kelly 614cef0b87 Midi changed the player colors 2010-04-28 09:37:07 -05:00
AJ Kelly af5f17d79e various theme changes from Midiman 2010-04-26 12:47:27 -05:00
AJ Kelly 90a90f45ff fixup from midi 2010-04-25 18:49:56 -05:00
AJ Kelly bf25127a2d scripts update + hierarchy.txt fleshed out some more 2010-04-25 18:49:32 -05:00
AJ Kelly 5ae0c493d2 NumWheelItems upped to 13, "trying to get the color table correct... this can be tricky" [Midiman] 2010-04-23 12:05:06 -05:00
AJ Kelly 05cdd2ab95 Fix a screen naming issue that's been bugging the main sm-ssc devs...
ScreenSelectPlayMode (formerly select style) has been renamed to ScreenSelectStyle.
ScreenSelectPlayStyle (formerly select play mode) has been renamed to ScreenSelectPlayMode.
2010-04-18 18:12:04 -05:00
AJ Kelly 7d55600b78 fix function to use 16:9 instead of 16:10 as max, plus undo bogus value... yeah. :s 2010-04-09 23:38:05 -05:00
AJ Kelly bdeb114a09 [Player combo] Diffuse to White instead of player color. P1's color is Red, conflicting with misses (which are also Red).
[03 Gameplay] Renamed HoldJudgment commands to match the metrics names. Turned off fail combo in dance mode.
[metrics] re-hooked up HoldJudgment commands in Lua
2010-03-28 13:07:33 -05:00
AJ Kelly 31c69f1d9c okay I'm not done with the commits yet but mercurial is not making it easy for me
to commit just a subsection of files so I have to dump everything in here. :|
2010-03-09 03:36:44 -06:00
AJ Kelly 60b86919ba [Player] CheckpointsFlashOnHold metric added (bool). also cleanup/comment/etc. 2010-02-24 02:40:36 -06:00
AJ Kelly 051f224ff1 various theme things 2010-02-20 16:44:59 -06:00
AJ Kelly f9bfc80fa9 restore some stuff I had nuked; whoops. sorry wolfman. 2010-02-17 20:48:30 -06:00
AJ Kelly 435ca51b43 make StepsOrTrailToColor actually return something instead of doing nothing 2010-02-17 20:31:40 -06:00
AJ Kelly dfc5f53134 various theme changes by Midiman and myself. 2010-02-17 19:47:36 -06:00
AJ Kelly 484820424b CourseType is optional for GetCustomDifficulty().
Sync up Midi's theme changes.
2010-02-11 23:27:17 -06:00
AJ Kelly d80641ecf1 fix byte order mark issue in customspeedmods 2010-02-06 21:33:52 -06:00
Jason Felds f9b01e9c93 Intended fix: fix copyright symbol.
I was having it viewed as ? originally.
We need a better way to ensure UTF-8 is used
throughout our files.
2010-02-04 21:05:24 -05:00
AJ Kelly ca8f660c4f syncing changes from ssc svn, mostly.
[Course.cpp] HasTimedMods() now actually checks for timed mods (technically non-global) instead of being a clone of HasMods()
[Player.cpp] add MAX_HOLD_LIFE/[Player] MaxHoldLife metric
[ScreenGameplay] looking into places to put loading of replay data, perhaps?
[elsewhere] lots of cleanup, and I'm sure there's lots more to be done.
add a todo to ProductivityHelpers.
2010-02-02 16:00:10 -06:00
Jason Felds 19a0444747 Fix encoding issue. 2010-01-31 21:06:02 -05:00
Jason Felds 81b4011423 View the list:
* Added new metric to cap the max life of a hold. No sanity checking yet: need a way to keep <= 1.
* Added more Pump specific behavior to lua.
* Fixed combo and hold judgment graphics due to it being defined twice.

Minor cleanup of the ProductivityHelpers is going to have to happen later on.
2010-01-31 00:27:42 -05:00
Jason Felds d56cb505d0 More pump specific items.
Note: not all of them seem to be working.
Rolls in particular will always cause an NG right now.
Assistance will be required.
Dance mode should be unaffected.
2010-01-30 15:22:28 -05:00