TTY input doesn't seem very useful and the code is broken (requires SDL,
which is not picked up by cmake). The option was disabled by default
too. I doubt anyone is using this.
CMake object modules have the advantage of allowing to set additional
compile flags for the involved files, but it's linked into the main
binary with the rest of the object files.
This removes GtkModule.so and the dynamic loading code that goes with
it.
Game runs pretty close to fine, needed to use system libpng and haven't
attempted to use ffmpeg, however.
I'm seeing in the 50fps range in gameplay with no performance tweaks
but having set -mtune=cortex-a72. There's a lot of perf opportunities,
so consistent 60 is certainly within reason without too much pain.
The biggest obstacle right now deals with FFMPEG. I insist on being able to utilize the git clone/submodule (5_1_0) section. I'm just struggling with the commands.
As part of this commit, some linux files are restored in the compilation chain. This is for consistency with the old Makefile approach.
Assistance will be needed at this point to complete MinGW support.
It is necessary to clear existing cmake cache and generate a new Xcode
project, following wolfman2000's instructions in ./Build/README.md
Witht that done, you can use the StepMania.xcodeproj generated by cmake
to successfully build a fresh StepMania.app and it properly logs the OS
X version.
tl-dr: view the Build directory to see.
This is intended to replace the project files that we presently maintain
so that only a single set is needed instead of multiples.
The following setups were used for testing:
* Windows 8 and Visual Studio 2013 Desktop Express
* Windows 7 and Visual Studio 2012
* Mac OS X Mavericks and Xcode
* Ubuntu and makefiles
* Fedora 21 and makefiles
All three operating systems can generate projects, compile, link, and
run. Windows and Mac OS X users will find their compiled binary in the
same location as before, but Linux users will be surprised: it goes
straight into the root directory, along with a symlinked GtkModules.so
as appropriate. There is no more need for a manual symlinking step.
Known issues:
* At this time, MinGW likely does not work. Extra time will be needed.
* The WITH_JPEG option may go away, and we'll just always require it.
* Some linux libraries can use the system equivalents, but that is not up yet.
For more information, check out the Build directory.