- Even though these strings are in the context of the table, we still prefix them
with the enum name ("UnlockRequirement_ArcadePoints", not "ArcadePoints"). The typical
use is as a simple string (obj:Call("Type")), not as an index into the table, and
this makes the type clear and easy to search for in that case.
- no "NUM_UnlockRequirement"; use #UnlockRequirement.
- no UnlockRequirement_Invalid; use nil
- Enum<X>::Check always returns a valid X; no additional error checking is
needed and Lua code can no longer introduce invalid enum values into C
- This does not support enum types with holes; neither does FOREACH.
- This is typesafe. If you give "GAME_CONTROLLER_1" to a function expecting an
UnlockRequirement, we can detect the error and show a meaningful error message.
- Lua strings are always merged, and comparisons are as cheap as integers, so
this isn't slow (and may be faster).
- Can iterate: for i,j in ipairs(UnlockEntry) do func(j) end
(This is a bit clumsy; probably want a foreach() iterator that doesn't return i)
- ThemeMetric<UnlockRequirement> just works.