Commit Graph
122 Commits
Author SHA1 Message Date
Glenn Maynard 6f46898f69 make SetVideoMode not throw 2004-11-30 20:01:07 +00:00
Glenn Maynard 3d084e2a2c move stats formatting to RageDisplay, so renderers can add custom stats 2004-11-05 04:15:06 +00:00
Chris Danford 0a6acd94ae fix centering matrix + perspective projections 2004-10-24 22:59:10 +00:00
Glenn Maynard e483125b9f Make RageDisplay_OGL::GetOrthoMatrix the default implementation. 2004-10-23 17:42:00 +00:00
Glenn Maynard cb1f53d6b5 unprotect CreateScreenshot 2004-10-16 20:34:21 +00:00
Glenn Maynard f056fedae2 fix crashes when fullscreen d3d window loses focus 2004-09-19 01:38:12 +00:00
Glenn Maynard b5a10593e3 update comment 2004-09-06 04:17:03 +00:00
Chris Danford 1d376f5795 add support for texture coordinate animation in AnimatedTexture 2004-08-09 00:46:42 +00:00
Glenn Maynard 0d0494a580 line width is a float in OpenGL for line AA 2004-06-20 01:26:28 +00:00
Chris Danford 91aafcd4c1 move all graphics API calls into RageDisplay_* 2004-06-19 21:00:38 +00:00
Glenn Maynard de64d8a953 cleanup 2004-06-15 05:52:51 +00:00
Glenn Maynard b481fc465b excessively large commit: use RageSurface 2004-06-14 00:51:00 +00:00
Glenn Maynard f1ebbe330d reduce xbox hackery 2004-05-23 23:24:44 +00:00
Glenn Maynard e0ceb30f93 remove virtual IsSoftwareRenderer() 2004-05-23 22:38:44 +00:00
Chris Danford e9e0a2816f add pref: TrilinearFiltering 2004-05-18 09:05:21 +00:00
Chris Danford 7ea35ebb25 add prefs: ForceMipMaps, AnisotropicFiltering 2004-05-18 08:43:21 +00:00
Chris Danford e83bbc40da fix ActorFrame ZTest propogation 2004-05-15 18:35:03 +00:00
Chris Danford 9ec4c6be91 add "draw on z fail" mode 2004-05-15 09:26:21 +00:00
Glenn Maynard 6398054e26 Remove 4-bit palette support. As far as I can tell, no hardware supports
it.  (New ATI hardware apparently doesn't even support 8-bit palettes?!)
2004-05-15 08:18:37 +00:00
Glenn Maynard 33a04b79de beginning GPL->X11 license transition
The conventions I'm using are to put the entire copyright notice at the bottom
of each file, and to put the summary of the source file's use at the top of the
header.

Putting the license text in each file avoids confusion, and is normal practice
for many projects.  Putting it at the bottom gets it out of the way; it's a
ton of clutter to put at the top.

The description is in the header.  People who don't know what a class is for,
or how to use it, are probably looking at the header to see the interface,
not the implementation, so let's put the description in there.  Keep it brief
(one line); any substantial implementation notes should go in the source file.
2004-05-06 00:42:06 +00:00
Glenn Maynard a593763aac fix crash with empty vertex objects 2004-04-26 05:26:20 +00:00
Chris Danford 7de8269a67 pack all geometry for a Model into one set of vertex buffers 2004-04-16 05:09:02 +00:00
Chris Danford 3dc41e5d94 move rendundant renderer code to be shared by all 2004-04-15 05:24:28 +00:00
Glenn Maynard 8c8e449922 add DrawQuadStrip 2004-04-13 07:28:25 +00:00
Chris Danford 3597e45bbc add hardware vertex buffers for OpenGL renderer 2004-04-12 03:07:44 +00:00
Chris Danford ef998e5e84 move vertex buffers into a separate object in perparation for HW vertex buffers 2004-04-08 08:35:38 +00:00
Glenn Maynard d9f0e5819b save lower quality jpeg to memcards 2004-03-23 22:35:30 +00:00
Chris Danford 871a1a9c63 add JPEG screenshots 2004-02-12 06:49:13 +00:00
Chris Danford 3ca8601390 add front face culling 2004-02-04 11:05:33 +00:00
Chris Danford 9502f1c262 draw models with 2 textures with multitexture instead of 2 passes. D3D multitexture not tested yet 2004-02-04 09:55:18 +00:00
Chris Danford b3ff1ef883 re-add mipmapping, support it in OpenGL (D3D unimplemented) 2004-01-23 06:20:28 +00:00
Chris Danford 034fcb6bad clean up parameter types 2004-01-06 21:25:46 +00:00
Chris Danford 882406afe8 add spherical environment mapping 2004-01-06 19:54:13 +00:00
Chris Danford 4ca799bc96 rename "AntiAliasing" to "SmoothLines" 2003-12-20 21:29:55 +00:00
Glenn Maynard cac44ec303 don't use GL_UNSIGNED_SHORT_1_5_5_5_REV for movie textures
if it'll require an additional conversion
2003-11-29 17:56:09 +00:00
Glenn Maynard e21f149d3b separate Z-write and Z-test flags 2003-11-18 20:33:18 +00:00
Chris Danford c76e819d1d finish image centering code
add input test screen
2003-10-11 07:47:34 +00:00
Chris Danford 70446551a9 add half-finished screen centering code (necessary for arcade and Xbox) 2003-10-11 01:51:36 +00:00
Glenn Maynard d902715269 add Supports4BitPalettes 2003-10-09 03:06:10 +00:00
Glenn Maynard f611e2461e namespace cleanup 2003-10-03 21:38:38 +00:00
Steve Checkoway efc65a20d8 Add virtual dtor to RageDisplay. 2003-09-22 23:37:33 +00:00
Chris Danford babe533a9e fix D3D lighting 2003-09-21 18:54:54 +00:00
Chris Danford eebb417840 clean up perspective
fix mini
fix frustum matrix in D3D
2003-09-21 18:07:29 +00:00
Chris Danford c8f7c02036 Split ModelView matrix stack into View and World stacks.
Add "hallway" and "distant" mods.
2003-09-21 02:36:28 +00:00
Glenn Maynard 98c7c09cc7 Work on improving error messages when video init fails 2003-08-27 23:36:09 +00:00
Glenn Maynard 1913fddee0 Change progressive -> interlaced. Not Xbox-only. (Avoid making
RageDisplay interfaces arch-specific.)
2003-08-12 19:08:07 +00:00
Manu Evans 135103a4e9 PAL and Progressive Scan support for XBox .. 2003-08-03 06:41:52 +00:00
Glenn Maynard 3d34e3a8e8 Don't take a reference to a pointer in CreateTexture.
It might be useful to save some conversions--that is, if a conversion to
a native format is needed, it'll be available to the caller--but it's confusing
and it's never helpful in practice.  It was causing some banner-related
crashes, so let's just remove it.
2003-07-15 23:55:56 +00:00
Chris Danford 332c2b318c break battle into two PlayModes: CPU_BATTLE, HUMAN_BATTLE 2003-07-08 19:56:56 +00:00
Chris Danford c67d78d948 let Actor subclasses have first crack at parsing commands
allow Models and BitmapTexts in BGAnimationLayer (detected through file extension)
add RageModelVertex, which doesn't have a color property
add "stretch" file name hint for textures
2003-07-07 01:29:18 +00:00