fix crash with empty vertex objects

This commit is contained in:
Glenn Maynard
2004-04-26 05:26:20 +00:00
parent 0324b49bde
commit a593763aac
+2 -2
View File
@@ -59,8 +59,8 @@ public:
virtual void Draw( int iMeshIndex ) const = 0;
protected:
size_t GetTotalVertices() { return m_vMeshInfo.back().iVertexStart + m_vMeshInfo.back().iVertexCount; }
size_t GetTotalTriangles() { return m_vMeshInfo.back().iTriangleStart + m_vMeshInfo.back().iTriangleCount; }
size_t GetTotalVertices() { if( m_vMeshInfo.empty() ) return 0; return m_vMeshInfo.back().iVertexStart + m_vMeshInfo.back().iVertexCount; }
size_t GetTotalTriangles() { if( m_vMeshInfo.empty() ) return 0; return m_vMeshInfo.back().iTriangleStart + m_vMeshInfo.back().iTriangleCount; }
struct MeshInfo
{