fix crash with empty vertex objects
This commit is contained in:
@@ -59,8 +59,8 @@ public:
|
||||
virtual void Draw( int iMeshIndex ) const = 0;
|
||||
|
||||
protected:
|
||||
size_t GetTotalVertices() { return m_vMeshInfo.back().iVertexStart + m_vMeshInfo.back().iVertexCount; }
|
||||
size_t GetTotalTriangles() { return m_vMeshInfo.back().iTriangleStart + m_vMeshInfo.back().iTriangleCount; }
|
||||
size_t GetTotalVertices() { if( m_vMeshInfo.empty() ) return 0; return m_vMeshInfo.back().iVertexStart + m_vMeshInfo.back().iVertexCount; }
|
||||
size_t GetTotalTriangles() { if( m_vMeshInfo.empty() ) return 0; return m_vMeshInfo.back().iTriangleStart + m_vMeshInfo.back().iTriangleCount; }
|
||||
|
||||
struct MeshInfo
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user