Commit Graph

29 Commits

Author SHA1 Message Date
AJ Kelly d53a8442d0 comment/cleanup spree 2010-08-22 13:24:32 -05:00
AJ Kelly 53a8a435ef remove unfinished karaoke mode 2010-08-19 21:24:35 -05:00
AJ Kelly 26bd3d565b this is a big one...
[Player] fix a warning [shakesoda]
[Player] Change combo coloring logic in course mode:
"PERCENT_UNTIL_COLOR_COMBO refers to how long through the course the combo color
should appear (scaling to the number of songs). (This may not be desired behavior,
however.)" Let me know if I should add an alternate way to specify course combo
color logic.  -aj

[other files including Player.cpp]
Update warp note logic; It used to be WarpFromRow=WarpToRow, now it's WarpFromRow=WarpLengthBeats.
They still aren't functional but I'm getting closer. Negative Stops are still not converted.
2010-08-15 16:12:30 -05:00
AJ Kelly e2f424e99d minihold hack 2010-08-11 01:33:16 -05:00
Alberto Ramos f6eee30f9b Restores a removed value (it'll be configurable soon) 2010-07-26 21:51:12 -06:00
AJ Kelly 78fbaaa0d7 comment out some logging stuff 2010-07-23 22:48:53 -05:00
Alberto Ramos ce0f7877c1 New PIU noteskins! :D 2010-07-22 10:38:31 -06:00
Alberto Ramos daa32fc3f8 Fixed the issue related to trigging holdheads before they reach the receptor, at least I think that, more tests to be done (issue 150) 2010-07-18 18:54:37 -06:00
AJ Kelly 0c02d883d1 Modify Autoplay/AutoplayCPU's tap note offset code to generate proper offsets.
(as opposed to offsets between -0.1f and 0.1f, which makes Selling Out Made Simple 2's protiming look weird)
2010-07-09 12:08:24 -05:00
AJ Kelly dd760b83cd [Player] add RequireStepOnMines metric. This allows DDR's Shock Arrows to be emulated. [FSX] 2010-07-05 14:16:18 -05:00
AJ Kelly f79d6fb365 sync up hg with the svn code in preparation for sm-ssc v1.0 beta 4; this adds at least one new Lua binding and the WIP warps code (partially-working in quirks mode). 2010-05-30 17:03:30 -05:00
AJ Kelly 52db6f068c revert that last change since random vanish crashes anyways 2010-05-26 19:02:49 -05:00
AJ Kelly 5fc8c0c2e9 attempt to fix issue 144 by moving default fails to the end of the switch statements (http://ssc.ajworld.net/sm-ssc/bugtracker/view.php?id=144) 2010-05-26 18:51:08 -05:00
AJ Kelly 642f4b107c the various changes that I forgot to commit (cleanup and so forth) into hg,
culminating in syncing with sm-ssc v1.0 public beta 2
2010-03-31 17:37:09 -05:00
AJ Kelly c7120dd40b whoops, looks like this should've been a float. 2010-03-28 12:55:34 -05:00
Jason Felds 49babda8d1 New metric: allow the color combo to activate whenever.
If x <= 0, the color combo starts at the beginning.
If x >= 1, it doesn't show up at all.
2010-03-26 10:46:09 -04:00
AJ Kelly cd17227872 don't add checkpoints to combo if autoplay is on. 2010-03-11 13:31:40 -06:00
Nicole Reid 0213ac82d4 Fix apparent typo in Player.cpp. 2010-03-09 13:52:36 -05:00
AJ Kelly 8ba30b523c SM4SVN commits, all code by Chris Danford:
* 57e8159: fix handling of noteskins with an uppercase letter
* 3be4d7e: track W4 full combo
* f8270c6: draw glow using stroke texture
2010-03-09 03:22:58 -06:00
AJ Kelly 02c7037721 sm-ssc v1.0 Public Beta 1 code changes 2010-03-01 00:44:39 -06:00
AJ Kelly 60b86919ba [Player] CheckpointsFlashOnHold metric added (bool). also cleanup/comment/etc. 2010-02-24 02:40:36 -06:00
AJ Kelly 034cbc4d83 fixes compiling of Player.cpp 2010-02-13 22:33:43 -06:00
AJ Kelly 6879834149 sm4svn commits (all code by Glenn Maynard)
1fc3636: "working on routine mode"
fb1edc2: "working on routine"
20b5827: "working on routine"
193363b: "working on routine"
bd042f9: "working on routine"
2010-02-13 14:31:58 -06:00
AJ Kelly 00e0c7c801 add TapNote::autoKeysound to NeedsTapJudging, NeedsHoldJudging; Fixes a crash with keysounded files. 2010-02-11 17:42:20 -06:00
AJ Kelly 0f63c3d957 possible fix for handling of delays in autoplay. may also fix things elsewhere (editor?), but that is untested. autoplay seemed to work well with uprock (the song) so I have no complaints. 2010-02-10 03:28:13 -06:00
AJ Kelly ca8f660c4f syncing changes from ssc svn, mostly.
[Course.cpp] HasTimedMods() now actually checks for timed mods (technically non-global) instead of being a clone of HasMods()
[Player.cpp] add MAX_HOLD_LIFE/[Player] MaxHoldLife metric
[ScreenGameplay] looking into places to put loading of replay data, perhaps?
[elsewhere] lots of cleanup, and I'm sure there's lots more to be done.
add a todo to ProductivityHelpers.
2010-02-02 16:00:10 -06:00
Jason Felds 81b4011423 View the list:
* Added new metric to cap the max life of a hold. No sanity checking yet: need a way to keep <= 1.
* Added more Pump specific behavior to lua.
* Fixed combo and hold judgment graphics due to it being defined twice.

Minor cleanup of the ProductivityHelpers is going to have to happen later on.
2010-01-31 00:27:42 -05:00
AJ Kelly 3e51544930 Initial commit. 2010-01-26 21:00:30 -06:00
Devin J. Pohly 80057f53cd smsvn -> ssc-hg glue: rearrange directory structure 2013-06-10 15:38:43 -04:00