Jason Felds
d442512ade
[wheel cache -> default] Bring Henke's code in.
2011-06-03 16:25:47 -04:00
Henrik Andersson
7c7c42c4b6
Merge with default
2011-06-03 22:21:39 +02:00
AJ Kelly
756d4e23b5
try fixing this
2011-06-03 12:02:49 -05:00
AJ Kelly
59e45c45ca
add Profile(PlayerNumber) binding to productivity helpers
2011-06-03 00:37:04 -05:00
AJ Kelly
17f9da1b3a
add scripter credit for Challenging Random 5
2011-06-02 22:33:25 -05:00
AJ Kelly
b5e34f4900
[SongManager] Make autogen courses have "Autogen" as the Scripter.
2011-06-02 22:32:39 -05:00
Jason Felds
ba6400573a
Minor adjustments.
2011-06-02 15:50:12 -04:00
Jason Felds
9d0dbe8401
Switch R and T keys for debug mode.
2011-06-02 15:49:32 -04:00
Jason Felds
087f77584a
pcre is its own target.
...
That should do it for targets for now.
2011-06-02 15:16:38 -04:00
Jason Felds
6ad076e67d
Glew is its own target.
2011-06-02 15:08:46 -04:00
Jason Felds
320b409817
PNG has its own target.
2011-06-02 14:58:21 -04:00
Henrik Andersson
4bbeadd5f9
Merge with default
2011-06-02 20:43:15 +02:00
AJ Kelly
bfe0d24a8e
small credits change
2011-06-02 12:47:03 -05:00
Henrik Andersson
8a16a6030d
Merge with default
2011-06-02 19:36:32 +02:00
AJ Kelly
746ac768e9
whoops forgot xsd
2011-06-02 12:36:20 -05:00
AJ Kelly
9ed04f02b9
...
2011-06-02 12:35:29 -05:00
AJ Kelly
9cd07b8df7
forcing me to commit this untested code
2011-06-02 12:35:22 -05:00
AJ Kelly
56620dc993
remove now unnecessary sm-ssc='true' behavior
2011-06-02 12:34:35 -05:00
Jason Felds
911fdbee61
Process each file once, not twice.
2011-06-02 13:32:38 -04:00
AJ Kelly
e772991c88
fill out gamestate documentation
2011-06-02 12:19:32 -05:00
AJ Kelly
e07ed2f122
update lua.xml
2011-06-02 11:43:57 -05:00
Henrik Andersson
7b3561e43b
Merge with default
2011-06-02 18:36:17 +02:00
AJ Kelly
2101c0d451
[BPMDisplay] Added SetFromSteps Lua binding.
2011-06-02 11:33:08 -05:00
AJ Kelly
743b9d09d3
merges make freemco mad
2011-06-02 02:06:51 -05:00
Jonathan Payne
818e621875
if it's easy, why not do it?
2011-06-02 02:06:13 -05:00
Jason Felds
1ef97f5db5
Allow song timing to be used when playing.
...
Admitedly, this may not be the best implementation.
As usual, if you can do better, go for it.
2011-06-01 15:27:14 -04:00
Henrik Andersson
04278c1f07
Merge with default
2011-06-01 20:51:21 +02:00
Jason Felds
7b869533da
Make sure default values are used all over.
2011-06-01 14:47:02 -04:00
Jason Felds
90ab6dfca8
Add hack to stop random crashes on editor leave.
...
I'm sure there is a better way, but this works right now.
2011-06-01 14:32:59 -04:00
Jason Felds
7d7e424c8b
<Jax>GOTCHA!</Jax>
...
Holds and rolls can be made right in Song Timing.
Hmm...still another bug or two to find and fix I think.
2011-06-01 14:20:41 -04:00
Jason Felds
63ba56d0be
More flexible song timing.
...
Still not finding the bug I'm after though.
2011-06-01 14:01:35 -04:00
Jason Felds
c249f0eaf5
Paste works under both timings.
2011-06-01 13:50:42 -04:00
Jason Felds
c57d0eeed5
Add function to get appropriate SongPosition.
...
This restore highlighting areas in Song Timing.
This does NOT readjust the highlighted area when
timing modes are switched.
2011-06-01 13:41:49 -04:00
Jason Felds
6faaa92891
Cut comment cruft.
2011-06-01 13:34:04 -04:00
Jason Felds
172ecb8455
Trying different ordering here.
2011-06-01 12:15:13 -04:00
Jason Felds
6c9bb57ddb
Disable the Score Display mod for now.
...
Since scoring is now lua based, these mods
may no longer have a place here.
2011-06-01 11:06:43 -04:00
Jason Felds
b36f172462
Added the HasScrollChanges lua binding.
2011-06-01 10:12:10 -04:00
Jason Felds
e0f36181be
More accurate for CMod checking.
2011-06-01 10:08:40 -04:00
Jason Felds
df6a00b53e
Stops (and Delays) now templated.
...
This is all of them at this present time.
At some point in the future, we should make
DelaySegments separate from StopSegments.
2011-06-01 09:50:34 -04:00
Henrik Andersson
148f557b6e
Merge with default
2011-06-01 14:59:09 +02:00
Henrik Andersson
f717de974e
Just tweaking some compiler switches.
2011-06-01 14:58:27 +02:00
Jason Felds
50e93045cc
Scroll Segments Satisfied.
...
Just the Stops and Delays...in one segment.
Yeah, maybe those should be split up at some point.
2011-06-01 08:44:09 -04:00
Jason Felds
d50eb4830d
The others are just other. Stay consistent.
2011-06-01 07:48:59 -04:00
Thai Pangsakulyanont
6ca0cd1e70
optimizations to NoteDataUtil::CalculateRadarValues, results in 3x faster loading.
2011-06-01 16:01:14 +07:00
Thai Pangsakulyanont
6f83556da7
fix the template mess! it now builds on windows but not sure if it works or if it will build on other platforms.
2011-06-01 14:21:57 +07:00
Jason Felds
d0ff9413e7
Trying this once again...
...
We need to prevent Segments from being
the variable type sent into TimingSegment<WhateverSegment>.
Just have it be ints or floats I think.
2011-06-01 01:08:53 -04:00
Jason Felds
3b2f9510cd
Right, how'd I forget global.h in here?!?
2011-05-31 22:25:53 -04:00
Jason Felds
69c03da032
Bad file, but need a record of key comment.
...
I think this is the key issue.
gcc is doing some magic for us.
VS20** is forcing us to do it right.
Yes AJ, that means Windows is better on something.
Revert this file if needed: the record is now made.
2011-05-31 19:22:51 -04:00
Jason Felds
aa9ba8a31b
May as well add these to .ignore too.
2011-05-31 18:39:52 -04:00
Jason Felds
5d496c41a7
I was told I needed a copy ctor here.
...
May as well see if this builds on Mac OS X.
2011-05-31 18:37:19 -04:00