Paste works under both timings.

This commit is contained in:
Jason Felds
2011-06-01 13:50:42 -04:00
parent c57d0eeed5
commit c249f0eaf5
+1 -3
View File
@@ -3509,14 +3509,12 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const vector<int> &iAns
case paste_at_current_beat:
case paste_at_begin_marker:
{
// TODO: Song/Step Timing checks?
int iDestFirstRow = -1;
switch( c )
{
DEFAULT_FAIL( c );
case paste_at_current_beat:
iDestFirstRow = BeatToNoteRow( GAMESTATE->m_pPlayerState[PLAYER_1]->m_Position.m_fSongBeat );
iDestFirstRow = BeatToNoteRow( GetAppropriatePosition().m_fSongBeat );
break;
case paste_at_begin_marker:
ASSERT( m_NoteFieldEdit.m_iBeginMarker!=-1 );