Paste works under both timings.
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+1
-3
@@ -3509,14 +3509,12 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const vector<int> &iAns
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case paste_at_current_beat:
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case paste_at_begin_marker:
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{
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// TODO: Song/Step Timing checks?
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int iDestFirstRow = -1;
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switch( c )
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{
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DEFAULT_FAIL( c );
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case paste_at_current_beat:
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iDestFirstRow = BeatToNoteRow( GAMESTATE->m_pPlayerState[PLAYER_1]->m_Position.m_fSongBeat );
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iDestFirstRow = BeatToNoteRow( GetAppropriatePosition().m_fSongBeat );
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break;
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case paste_at_begin_marker:
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ASSERT( m_NoteFieldEdit.m_iBeginMarker!=-1 );
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