Commit Graph
2182 Commits
Author SHA1 Message Date
Steve Checkoway d3c116a178 Separate song and player mods. Set fall off for Battle. 2007-02-11 04:47:16 +00:00
Steve Checkoway 38cd50ffcc Separate song and player mods. 2007-02-11 04:46:45 +00:00
Steve Checkoway 735d9bfac5 flat has not been updated. 2007-02-11 00:37:15 +00:00
Glenn Maynard 98daa2535c xml->lua for files that use % 2007-02-10 23:16:16 +00:00
Glenn Maynard ebb4b3a340 xml->lua for files that use % 2007-02-10 22:52:28 +00:00
Glenn Maynard 2140b1d8c8 xml->lua for files that use % 2007-02-10 22:45:25 +00:00
Glenn Maynard 7d66e0bcfd xml->lua for files that use % 2007-02-10 22:35:50 +00:00
Glenn Maynard b9acd66239 xml->lua for files that use % 2007-02-10 22:28:07 +00:00
Glenn Maynard 7a6b2d6c47 add ActorFrame:RunCommandsRecursively 2007-02-08 22:17:14 +00:00
Glenn Maynard 2aca7a4d16 add more powerful dynamic frame 2007-02-08 20:40:52 +00:00
Glenn Maynard 0ec4356901 Allow Lua concatenated tables to concatenate functions. This means
that code loading an actor can have an InitCommand even if the actor
itself also has an InitCommand.  The actor's own InitCommand will be
run first, followed by the caller's.
2007-02-06 02:59:48 +00:00
Glenn Maynard 2a912202ad (This is a little clumsy--it should be derived from DefaultModifiers.
I'll figure it out later.)
2007-02-04 04:08:51 +00:00
Glenn Maynard a5f71e3cca remove unused GameBaseNoteSkin metric 2007-02-04 03:56:17 +00:00
Glenn Maynard 09a1a6091a Context -> LuaThreadVariable 2007-02-03 22:24:28 +00:00
Glenn Maynard 107fe9294f add LoadActorWithParams 2007-02-03 12:38:33 +00:00
Glenn Maynard e5c939166a xml -> lua 2007-02-03 12:18:40 +00:00
Glenn Maynard f894aa943f xml -> lua 2007-02-03 11:19:11 +00:00
Glenn Maynard 8a1d6a71b9 xml -> lua 2007-02-03 10:55:08 +00:00
Glenn Maynard 1852d1a7c8 new icons 2007-02-03 02:11:34 +00:00
AJ Kelly cfcb8d1953 and fix the other spelling error 2007-02-02 17:27:52 +00:00
Glenn Maynard 8733865c34 fix disappearing menu header 2007-02-02 07:49:21 +00:00
Glenn Maynard 785b18ca2a add missing 2007-02-02 07:43:15 +00:00
AJ Kelly ce414f86fa redo screencompany with new logo 2007-02-02 06:47:07 +00:00
Glenn Maynard b53364cf67 add missing/removed 2007-02-01 22:59:22 +00:00
Glenn Maynard d0c0ec69d0 New sounds. Some from KaW, others public domain. 2007-02-01 11:11:32 +00:00
Glenn Maynard 16469942fd duplicate 2007-01-31 07:56:28 +00:00
Chris Danford 7e135b6789 add metronome 2007-01-25 11:00:09 +00:00
Glenn Maynard 693057b19f add, change failed 2007-01-25 01:46:12 +00:00
Glenn Maynard a8024014f6 remove old metrics 2007-01-25 01:40:56 +00:00
Chris Danford 56ca4a5a18 add metrics for NextSong and PrevSong buttons 2007-01-16 07:47:00 +00:00
Glenn Maynard 55747b94c7 SoundEffectControl_Off 2007-01-16 02:15:36 +00:00
Glenn Maynard b22933188c metrics 2007-01-16 01:40:15 +00:00
Glenn Maynard 762be733df add EffectSpeed, EffectPitch 2007-01-16 01:28:59 +00:00
Glenn Maynard 7c20f4e67d add SoundEffect 2007-01-16 01:28:00 +00:00
Glenn Maynard e5d4983eac ArrowEffects metrics 2007-01-16 00:45:33 +00:00
Chris Danford d47ada20f1 add Player::UpdateHoldNotes, score groups of hold notes together if JudgeHoldNotesOnSameRowTogether 2007-01-15 12:02:00 +00:00
Glenn Maynard 0e70d6205b remove unused 2007-01-13 04:06:49 +00:00
Glenn Maynard 953c7e3867 asserts 2006-12-28 09:59:28 +00:00
Glenn Maynard 9ce5ed8f88 fixup path lookup 2006-12-20 03:44:58 +00:00
Glenn Maynard 550e91daff use WrapInActorFrame 2006-12-19 02:03:09 +00:00
Glenn Maynard f375632588 WrapInActorFrame helper 2006-12-19 02:01:52 +00:00
Glenn Maynard a8a945352c update LoadActor
don't load the def repeatedly
2006-12-19 01:55:49 +00:00
Glenn Maynard aac2933b54 missed 2006-12-19 01:46:49 +00:00
Chris Danford 014e4ad48b add HandleTapScoreNone() for letting LifeMeters and ScoreKeepers handle TNS_None steps
move sending of "ComboStopped" to SendComboMessages
2006-12-19 01:42:17 +00:00
Glenn Maynard 45ee492808 LoadActor(path)(args) -> LoadActor(path, args) 2006-12-15 23:04:47 +00:00
Glenn Maynard 1cf89233a8 rename LoadActor to LoadActorFunc
allow level param to LoadActorFunc
LoadActor now evaluates the function; arguments can be passed
directly to LoadActor; use LoadActorFunc if you want to get the
factory directly
2006-12-15 23:03:47 +00:00
Chris Danford f968d9d215 move LifeChange from Preference to Metrics 2006-12-12 10:50:18 +00:00
Chris Danford f4db1eff44 metrics for bar alphas 2006-12-12 01:04:26 +00:00
Chris Danford d78274b515 add ComboStopped commands 2006-12-11 14:20:08 +00:00
Chris Danford 380868986f add board OnCommand, optimize board drawing 2006-12-11 06:33:51 +00:00