Steve Checkoway
d3c116a178
Separate song and player mods. Set fall off for Battle.
2007-02-11 04:47:16 +00:00
Steve Checkoway
38cd50ffcc
Separate song and player mods.
2007-02-11 04:46:45 +00:00
Steve Checkoway
735d9bfac5
flat has not been updated.
2007-02-11 00:37:15 +00:00
Glenn Maynard
98daa2535c
xml->lua for files that use %
2007-02-10 23:16:16 +00:00
Glenn Maynard
ebb4b3a340
xml->lua for files that use %
2007-02-10 22:52:28 +00:00
Glenn Maynard
2140b1d8c8
xml->lua for files that use %
2007-02-10 22:45:25 +00:00
Glenn Maynard
7d66e0bcfd
xml->lua for files that use %
2007-02-10 22:35:50 +00:00
Glenn Maynard
b9acd66239
xml->lua for files that use %
2007-02-10 22:28:07 +00:00
Glenn Maynard
7a6b2d6c47
add ActorFrame:RunCommandsRecursively
2007-02-08 22:17:14 +00:00
Glenn Maynard
2aca7a4d16
add more powerful dynamic frame
2007-02-08 20:40:52 +00:00
Glenn Maynard
0ec4356901
Allow Lua concatenated tables to concatenate functions. This means
...
that code loading an actor can have an InitCommand even if the actor
itself also has an InitCommand. The actor's own InitCommand will be
run first, followed by the caller's.
2007-02-06 02:59:48 +00:00
Glenn Maynard
2a912202ad
(This is a little clumsy--it should be derived from DefaultModifiers.
...
I'll figure it out later.)
2007-02-04 04:08:51 +00:00
Glenn Maynard
a5f71e3cca
remove unused GameBaseNoteSkin metric
2007-02-04 03:56:17 +00:00
Glenn Maynard
09a1a6091a
Context -> LuaThreadVariable
2007-02-03 22:24:28 +00:00
Glenn Maynard
107fe9294f
add LoadActorWithParams
2007-02-03 12:38:33 +00:00
Glenn Maynard
e5c939166a
xml -> lua
2007-02-03 12:18:40 +00:00
Glenn Maynard
f894aa943f
xml -> lua
2007-02-03 11:19:11 +00:00
Glenn Maynard
8a1d6a71b9
xml -> lua
2007-02-03 10:55:08 +00:00
Glenn Maynard
1852d1a7c8
new icons
2007-02-03 02:11:34 +00:00
AJ Kelly
cfcb8d1953
and fix the other spelling error
2007-02-02 17:27:52 +00:00
Glenn Maynard
8733865c34
fix disappearing menu header
2007-02-02 07:49:21 +00:00
Glenn Maynard
785b18ca2a
add missing
2007-02-02 07:43:15 +00:00
AJ Kelly
ce414f86fa
redo screencompany with new logo
2007-02-02 06:47:07 +00:00
Glenn Maynard
b53364cf67
add missing/removed
2007-02-01 22:59:22 +00:00
Glenn Maynard
d0c0ec69d0
New sounds. Some from KaW, others public domain.
2007-02-01 11:11:32 +00:00
Glenn Maynard
16469942fd
duplicate
2007-01-31 07:56:28 +00:00
Chris Danford
7e135b6789
add metronome
2007-01-25 11:00:09 +00:00
Glenn Maynard
693057b19f
add, change failed
2007-01-25 01:46:12 +00:00
Glenn Maynard
a8024014f6
remove old metrics
2007-01-25 01:40:56 +00:00
Chris Danford
56ca4a5a18
add metrics for NextSong and PrevSong buttons
2007-01-16 07:47:00 +00:00
Glenn Maynard
55747b94c7
SoundEffectControl_Off
2007-01-16 02:15:36 +00:00
Glenn Maynard
b22933188c
metrics
2007-01-16 01:40:15 +00:00
Glenn Maynard
762be733df
add EffectSpeed, EffectPitch
2007-01-16 01:28:59 +00:00
Glenn Maynard
7c20f4e67d
add SoundEffect
2007-01-16 01:28:00 +00:00
Glenn Maynard
e5d4983eac
ArrowEffects metrics
2007-01-16 00:45:33 +00:00
Chris Danford
d47ada20f1
add Player::UpdateHoldNotes, score groups of hold notes together if JudgeHoldNotesOnSameRowTogether
2007-01-15 12:02:00 +00:00
Glenn Maynard
0e70d6205b
remove unused
2007-01-13 04:06:49 +00:00
Glenn Maynard
953c7e3867
asserts
2006-12-28 09:59:28 +00:00
Glenn Maynard
9ce5ed8f88
fixup path lookup
2006-12-20 03:44:58 +00:00
Glenn Maynard
550e91daff
use WrapInActorFrame
2006-12-19 02:03:09 +00:00
Glenn Maynard
f375632588
WrapInActorFrame helper
2006-12-19 02:01:52 +00:00
Glenn Maynard
a8a945352c
update LoadActor
...
don't load the def repeatedly
2006-12-19 01:55:49 +00:00
Glenn Maynard
aac2933b54
missed
2006-12-19 01:46:49 +00:00
Chris Danford
014e4ad48b
add HandleTapScoreNone() for letting LifeMeters and ScoreKeepers handle TNS_None steps
...
move sending of "ComboStopped" to SendComboMessages
2006-12-19 01:42:17 +00:00
Glenn Maynard
45ee492808
LoadActor(path)(args) -> LoadActor(path, args)
2006-12-15 23:04:47 +00:00
Glenn Maynard
1cf89233a8
rename LoadActor to LoadActorFunc
...
allow level param to LoadActorFunc
LoadActor now evaluates the function; arguments can be passed
directly to LoadActor; use LoadActorFunc if you want to get the
factory directly
2006-12-15 23:03:47 +00:00
Chris Danford
f968d9d215
move LifeChange from Preference to Metrics
2006-12-12 10:50:18 +00:00
Chris Danford
f4db1eff44
metrics for bar alphas
2006-12-12 01:04:26 +00:00
Chris Danford
d78274b515
add ComboStopped commands
2006-12-11 14:20:08 +00:00
Chris Danford
380868986f
add board OnCommand, optimize board drawing
2006-12-11 06:33:51 +00:00