add EffectSpeed, EffectPitch
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@@ -3608,15 +3608,16 @@ Game=Change the current game type with this option.
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TimerSeconds=30
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StyleIcon=false
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PlayMusic=false
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LineNames="1,2,3,4,5,6,7,8"
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LineNames="1,2,3,4,5,6,7,8,9"
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Line1="list,LifeType"
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Line2="list,BarDrain"
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Line3="list,BatLives"
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Line4="list,Fail"
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Line5="list,AssistTick"
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Line6="list,Rate"
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Line7="list,AutoAdjust"
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Line8="list,SaveScores"
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Line7="list,SoundEffect"
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Line8="list,AutoAdjust"
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Line9="list,SaveScores"
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StopMusicOnBack=false
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[ScreenCredits2]
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@@ -3865,6 +3866,11 @@ AutoAdjust,1="mod,no autosync;name,Off"
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AutoAdjust,2="mod,autosyncsong;name,Sync Song"
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AutoAdjust,3="mod,autosyncmachine;name,Sync Machine"
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AutoAdjust,4="mod,autosynctempo;name,Sync Tempo"
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SoundEffect="3;together"
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SoundEffectDefault=""
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SoundEffect,1="mod,no effect;name,Off"
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SoundEffect,2="mod,EffectSpeed;name,EffectSpeed"
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SoundEffect,3="mod,EffectPitch;name,EffectPitch"
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SaveScores="2;together"
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SaveScoresDefault=""
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SaveScores,1="mod,no savescore;name,Off"
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@@ -16,6 +16,7 @@ void SongOptions::Init()
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m_fHaste = 0.0f;
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m_SpeedfHaste = 1.0f;
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m_AutosyncType = AUTOSYNC_OFF;
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m_SoundEffectType = SOUNDEFFECT_OFF;
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m_bSaveScore = true;
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}
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@@ -33,6 +34,7 @@ void SongOptions::Approach( const SongOptions& other, float fDeltaSeconds )
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APPROACH( fHaste );
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DO_COPY( m_bAssistTick );
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DO_COPY( m_AutosyncType );
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DO_COPY( m_SoundEffectType );
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DO_COPY( m_bSaveScore );
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#undef APPROACH
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#undef DO_COPY
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@@ -97,6 +99,14 @@ void SongOptions::GetMods( vector<RString> &AddTo ) const
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case AUTOSYNC_TEMPO: AddTo.push_back("AutosyncTempo"); break;
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default: ASSERT(0);
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}
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switch( m_SoundEffectType )
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{
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case SOUNDEFFECT_OFF: break;
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case SOUNDEFFECT_SPEED: AddTo.push_back("EffectSpeed"); break;
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case SOUNDEFFECT_PITCH: AddTo.push_back("EffectPitch"); break;
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default: ASSERT(0);
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}
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}
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void SongOptions::GetLocalizedMods( vector<RString> &AddTo ) const
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@@ -187,6 +197,12 @@ void SongOptions::FromString( const RString &sOptions )
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m_AutosyncType = on ? AUTOSYNC_MACHINE : AUTOSYNC_OFF;
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else if( sBit == "autosynctempo" )
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m_AutosyncType = on ? AUTOSYNC_TEMPO : AUTOSYNC_OFF;
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else if( sBit == "effect" && !on )
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m_SoundEffectType = SOUNDEFFECT_OFF;
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else if( sBit == "effectspeed" )
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m_SoundEffectType = on ? SOUNDEFFECT_SPEED : SOUNDEFFECT_OFF;
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else if( sBit == "effectpitch" )
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m_SoundEffectType = on ? SOUNDEFFECT_PITCH : SOUNDEFFECT_OFF;
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else if( sBit == "savescore" ) m_bSaveScore = on;
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else if( sBit == "bar" ) m_LifeType = LIFE_BAR;
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else if( sBit == "battery" ) m_LifeType = LIFE_BATTERY;
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@@ -206,6 +222,7 @@ bool SongOptions::operator==( const SongOptions &other ) const
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COMPARE( m_fHaste );
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COMPARE( m_bAssistTick );
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COMPARE( m_AutosyncType );
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COMPARE( m_SoundEffectType );
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COMPARE( m_bSaveScore );
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#undef COMPARE
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return true;
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@@ -40,6 +40,13 @@ public:
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};
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AutosyncType m_AutosyncType;
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bool m_bSaveScore;
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enum SoundEffectType {
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SOUNDEFFECT_OFF,
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SOUNDEFFECT_SPEED,
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SOUNDEFFECT_PITCH,
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NUM_SOUNDEFFECT
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};
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SoundEffectType m_SoundEffectType;
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SongOptions() { Init(); };
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