Martin Natano
bacecae1f7
Decouple <vector>
2023-04-21 22:13:41 +02:00
Martin Natano
093675cdc3
Use attributes where possible
2023-04-20 11:21:29 +02:00
Martin Natano
b68ca517e6
Clean up math functions
...
- Remove checking for standard functions from the build system
- Prefix all invocations with std::
- Replace suffixed functions with unprefixed versions
- Include <cmath> in all files that use it and remove the global include
e.g. floorf(x) -> std::floor(x)
2023-04-19 19:31:40 +02:00
Brian Phlipot
d079940fea
Address PR feedback.
2023-02-02 11:54:17 -08:00
Brian Phlipot
4a6b1a743c
Enable more compiler warnings and treat them as errors.
2023-02-02 11:54:17 -08:00
Brian Phlipot
37aff00d6e
Require C++20 for building Stepmania.
2022-10-03 16:21:19 -07:00
Michael Sundqvist
0cba3579de
Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements
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Fix whitespace changes
2022-07-31 22:14:38 +02:00
FMS-Cat
b457c098d8
comment: fix incorrect comments
2020-10-20 13:24:44 +09:00
FMS-Cat
7d2a70db23
feat (RateModsAffectFGChanges): Actually implemented
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I'm trying to transfer the nITG implementation for now
2020-10-20 02:16:02 +09:00
teejusb
7e3789b131
Integrate C++11 branch into 5_1-new
2019-06-22 12:35:38 -07:00
Colby Klein
4977f29fe3
silence a bunch of msvc warnings
2019-03-28 15:05:07 -07:00
Kyzentun Keeslala
23d6c06f49
Do not force full bg brightness on beginner-only songs.
2015-11-10 01:08:16 -07:00
Wolfy
4b70dcd49e
Have lead-in image appear even with a negative BGAnimation beat
...
3.9 would make lead-in images appear no matter what, and still maintained the proper sync demanded by having a negative beat. This PR just restores the behavior to what 3.9 did, since currently negative BGAnimation beats will disable lead-in images.
2015-07-09 00:40:44 -05:00
Kyzentun Keeslala
a8e22c3e81
RandomBGEndsAtLastBeat metric.
2015-07-03 19:02:44 -06:00
Kyzentun Keeslala
f1f1bd5ca6
Added theme metrics for controlling random bg behavior.
2015-07-02 11:51:59 -06:00
Kyzentun
b4893e4a10
Structural changes to ScreenGameplay, Player, and NoteField to put the NoteField Board underneath everything except the song background. This includes underneath the combo/judgment when those are under the field. Screen filter in default theme moved to be part of the NoteField board so that it's always in the right place.
2015-04-03 14:19:28 -06:00
Kyzentun
2b7ebb3729
Added lookup table system to TimingData so that GetBeatAndBPS and GetElapsedTime don't have to walk through the entire list of timing segments several times every frame during gameplay.
2015-03-14 23:17:35 -06:00
Kyzentun
ad877b6dcb
Changed BackgroundEffects files to apply the playback rate to videos. Added GetUpdateRate to ActorFrame and Get/SetDecodeMovie to Sprite. Hope nobody is caught off guard by checkerboard no longer playing videos back at 4x rate.
2015-02-05 00:37:08 -07:00
Kyzentun
3fb36af157
Separate styles for players. Notefields positioned between margins. Edit mode works for kickbox.
2014-12-09 22:27:00 -07:00
freem
87b7aa36a3
Make default value for NumBackgrounds preference 10.
...
(The previous value, 8, was unable to be selected in the menu, so it was always getting changed. Thanks to Mad Matt for pointing this out)
2014-08-02 00:38:54 -07:00
Kyzentun
a74a49af78
Changed many uses of Dialog::OK and LOG->Warn to use ReportScriptError.
2014-08-02 00:38:18 -07:00
Kyzentun
421a9be57b
Ripped out existing PlayerOptions Lua interface and replaced it wholesale. Removed PrefsManager's DefaultFailType enum. Moved PlayerOptions::FailType enum to GameConstantsAndTypes and made it Lua accessible. Changed ModsLevel enum to include ModsLevel_Current to make accessing that ModsLevel easier to access. Rearranged ModsGroup appropriately. Added non-const Get functions to ModsGroup. Removed PlayerOptions.m_bSetTiltOrSkew because it had no reason to exist. Moved 200.0f to the const CMOD_DEFAULT because it was being used in more than one place.
2014-05-01 23:23:20 -06:00
Devin J. Pohly
77ece5a414
Process FT_Xml as legacy actors
...
Everything from here on out is edge cases.
2014-02-20 10:59:50 -05:00
Devin J. Pohly
60ce34cfaa
Reconnect legacy sprites
2014-02-20 10:59:50 -05:00
Devin J. Pohly
4298f2542d
Check MakeActor rvs for NULL
2013-11-02 04:11:30 -04:00
Jason Felds
28e5148dec
The big NULL replacement party part 5.
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Right. ' = NULL' would get a lot of these.
2013-05-03 23:39:52 -04:00
Jason Felds
9f24627bf9
The big NULL replacement party part 1.
...
This is meant to be a safer alternative since
NULL can often be 0. Let's not rely on that.
And yes, I know this is a lot of files. This is
a safer thing to do in big commits vs for loops.
2013-05-03 23:01:54 -04:00
Jason Felds
04b03f0b6e
Handle the background changes.
2013-04-28 17:28:04 -04:00
Jason Felds
7e810ef9f6
Another map loop.
2013-04-27 23:56:11 -04:00
Jason Felds
1fc16698ba
War on -Werror, part 12: explicit bool usage.
...
It may save a few cycles, but it's best to be
explicit on boolean operations, especially with
ASSERT.
2012-12-27 11:38:53 -05:00
AJ Kelly
9174f07dae
[Background] Fix 3D noteskins and dancing characters from clashing with each other. [shakesoda, AJ]
2012-03-20 00:10:43 -05:00
Mark Cannon
8099e25dcc
stage 3 of TimingData changes: changed external interface, enforce encapsulation more strictly
2011-09-15 03:28:58 +00:00
Mark Cannon
0d4e43f9e3
stage 1 of TimingSegment cleanup: consolidate genericizable code in TimingData, use a proper variable name
2011-09-10 03:08:59 +00:00
Jason Felds
26e311a49e
[timing] More conversion.
2011-07-14 13:00:03 -04:00
Jason Felds
5940bdeddb
More abstraction.
2011-06-30 02:10:58 -04:00
Jason Felds
8bc2c38142
Replace #BEAT tags with #SECOND tags.
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Split Timing has made this necessary.
Yes, this means another recache.
2011-06-30 01:11:38 -04:00
AJ Kelly
e1c899f98d
remove unused define
2011-06-11 02:16:12 -05:00
Jason Felds
b1eab10594
Time Signatures, the other big one. :D
2011-05-31 14:27:55 -04:00
Thai Pangsakulyanont
1d2dd19ab1
Yeah, BPM segments, big one :D
2011-05-31 23:41:39 +07:00
Jason Felds
7fa6620423
[splittiming] m_Position needed. (50)
2011-05-10 14:45:52 -04:00
Jason Felds
f7d1b46f72
[splittiming] Bringing it down. (91)
2011-05-09 21:03:30 -04:00
Jason Felds
a085d0d1da
Line endings...be normalized!
2011-03-17 01:47:30 -04:00
Jason Felds
e9df4832f6
Bring shadowed variables back from the dark side.
...
Alright Colby, happy now?
2011-03-14 02:54:11 -04:00
AJ Kelly
4eb8117ee7
whitespace, commenting...
2011-02-25 04:14:34 -06:00
AJ Kelly
d0459c3488
comment, cleanup
2011-02-21 03:11:39 -06:00
AJ Kelly
26bd3d565b
this is a big one...
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[Player] fix a warning [shakesoda]
[Player] Change combo coloring logic in course mode:
"PERCENT_UNTIL_COLOR_COMBO refers to how long through the course the combo color
should appear (scaling to the number of songs). (This may not be desired behavior,
however.)" Let me know if I should add an alternate way to specify course combo
color logic. -aj
[other files including Player.cpp]
Update warp note logic; It used to be WarpFromRow=WarpToRow, now it's WarpFromRow=WarpLengthBeats.
They still aren't functional but I'm getting closer. Negative Stops are still not converted.
2010-08-15 16:12:30 -05:00
AJ Kelly
cd2a78e09a
pretty much equivalent to 23b02ce-adf0feb. [Chris Danford; some other cleanup by AJ]
2010-06-12 14:37:20 -05:00
AJ Kelly
f79d6fb365
sync up hg with the svn code in preparation for sm-ssc v1.0 beta 4; this adds at least one new Lua binding and the WIP warps code (partially-working in quirks mode).
2010-05-30 17:03:30 -05:00
AJ Kelly
b5b761234e
23e241a: if a BGCHANGE file can't be resolved, don't use the specified effect because it may require 2 files and all random BGs specify only 1 file [Chris Danford]
2010-03-12 14:09:35 -06:00
AJ Kelly
02c7037721
sm-ssc v1.0 Public Beta 1 code changes
2010-03-01 00:44:39 -06:00