Commit Graph

27 Commits

Author SHA1 Message Date
Glenn Maynard 77a9377ef2 use a namespace instead of a singleton 2006-02-24 01:09:13 +00:00
Glenn Maynard 617cc32566 eliminate remaining special-cased messages 2006-02-24 01:03:18 +00:00
Glenn Maynard af7fb8a25c Clean up some messages. I'm not too crazy about this; we should have parameters
to messages, and unify them with actor messages instead of having two major,
distinct, functionally similar messaging systems.   This is an improvement over
a chunk of messages that are handled differently than all other messages, though.
2006-02-23 23:50:32 +00:00
Glenn Maynard 205b8d6411 cleanup, remove ASMHClass::LogMessageNumbers 2006-02-14 11:06:20 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Glenn Maynard f495060a90 unused 2005-09-10 20:31:58 +00:00
Glenn Maynard 6c462c9f26 unused 2005-07-14 03:51:00 +00:00
Glenn Maynard 502ca8a26b remove unused 2005-07-14 03:37:04 +00:00
Glenn Maynard 7489719b11 SM_Invalid 2005-07-07 08:08:43 +00:00
Charles Lohr 3f3e06aa6b Feature: Allow reverse screenmessage lookups.
This is particularly useful if you want to be able to add a feature to a screen.
It allows for a very fast and easy way to find what screenmessage you are
looking for. Just SystemMessage it out.
2005-04-02 17:26:33 +00:00
Chris Danford 5f2f3ab9c8 fix duplicate ScreenGameplay overlays, broken DancingState transitions 2005-04-02 02:45:17 +00:00
Charles Lohr 8c5909ebe9 Modify AutoScreenMessage to keep map of all non-standard ScreenMessages.
This has a lot of advantages over the old ways.  Some of the initial ones are that
you can log a list of all screenmessages and their respective number and another
is that it would be fairly easy to add a reverse lookup, so you could get the name
of a ScreenMessage for log use by getting the ScreenMessage number.
2005-03-28 08:01:36 +00:00
Chris Danford 880e42e1d3 fix conflicting ScreenMessage IDs by automatically generating unique values 2005-03-23 08:48:38 +00:00
Glenn Maynard 50196e4a0f add generic success/failure screen messages for pushed screens 2005-03-12 23:41:26 +00:00
Glenn Maynard f61cce45f5 don't process hold note logic while paused
SM_Pause can be sent from elsewhere to pause
START unpauses when paused
don't move on to another screen when paused
2005-03-11 03:54:40 +00:00
Chris Danford d5c31a1a23 revert headers 2004-06-09 04:28:27 +00:00
Chris Danford 2241c31369 stop ScreenDemonstration music on MENU_COIN 2004-06-09 02:48:38 +00:00
Glenn Maynard e4d124dd91 license update 2004-06-08 05:22:33 +00:00
Glenn Maynard 076a9a84ab SM_GainFocus, SM_LoseFocus 2003-11-25 21:57:00 +00:00
Chris Danford 52100a727b working on "attack notes" 2003-11-12 08:13:02 +00:00
Chris Danford e6273f1db3 more work on editor 2003-02-19 05:46:09 +00:00
Chris Danford 5a7b10e989 more work on ranking 2003-01-26 20:49:05 +00:00
Chris Danford 9a104a7b2f working on ranking 2003-01-26 07:33:03 +00:00
Glenn Maynard 24cc7a3c04 Get rid of all other #pragma once's, except the one in StdAfx.h.
(three cheers for perl)
2002-11-16 08:07:38 +00:00
Chris Danford 936fabbe85 more fixes to Oni and courses 2002-07-27 19:29:51 +00:00
Chris Danford b723efdaba no message 2002-05-27 08:23:27 +00:00
Chris Danford 8549236385 no message 2002-05-20 08:59:37 +00:00