Glenn Maynard
77a9377ef2
use a namespace instead of a singleton
2006-02-24 01:09:13 +00:00
Glenn Maynard
617cc32566
eliminate remaining special-cased messages
2006-02-24 01:03:18 +00:00
Glenn Maynard
af7fb8a25c
Clean up some messages. I'm not too crazy about this; we should have parameters
...
to messages, and unify them with actor messages instead of having two major,
distinct, functionally similar messaging systems. This is an improvement over
a chunk of messages that are handled differently than all other messages, though.
2006-02-23 23:50:32 +00:00
Glenn Maynard
205b8d6411
cleanup, remove ASMHClass::LogMessageNumbers
2006-02-14 11:06:20 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Glenn Maynard
f495060a90
unused
2005-09-10 20:31:58 +00:00
Glenn Maynard
6c462c9f26
unused
2005-07-14 03:51:00 +00:00
Glenn Maynard
502ca8a26b
remove unused
2005-07-14 03:37:04 +00:00
Glenn Maynard
7489719b11
SM_Invalid
2005-07-07 08:08:43 +00:00
Charles Lohr
3f3e06aa6b
Feature: Allow reverse screenmessage lookups.
...
This is particularly useful if you want to be able to add a feature to a screen.
It allows for a very fast and easy way to find what screenmessage you are
looking for. Just SystemMessage it out.
2005-04-02 17:26:33 +00:00
Chris Danford
5f2f3ab9c8
fix duplicate ScreenGameplay overlays, broken DancingState transitions
2005-04-02 02:45:17 +00:00
Charles Lohr
8c5909ebe9
Modify AutoScreenMessage to keep map of all non-standard ScreenMessages.
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This has a lot of advantages over the old ways. Some of the initial ones are that
you can log a list of all screenmessages and their respective number and another
is that it would be fairly easy to add a reverse lookup, so you could get the name
of a ScreenMessage for log use by getting the ScreenMessage number.
2005-03-28 08:01:36 +00:00
Chris Danford
880e42e1d3
fix conflicting ScreenMessage IDs by automatically generating unique values
2005-03-23 08:48:38 +00:00
Glenn Maynard
50196e4a0f
add generic success/failure screen messages for pushed screens
2005-03-12 23:41:26 +00:00
Glenn Maynard
f61cce45f5
don't process hold note logic while paused
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SM_Pause can be sent from elsewhere to pause
START unpauses when paused
don't move on to another screen when paused
2005-03-11 03:54:40 +00:00
Chris Danford
d5c31a1a23
revert headers
2004-06-09 04:28:27 +00:00
Chris Danford
2241c31369
stop ScreenDemonstration music on MENU_COIN
2004-06-09 02:48:38 +00:00
Glenn Maynard
e4d124dd91
license update
2004-06-08 05:22:33 +00:00
Glenn Maynard
076a9a84ab
SM_GainFocus, SM_LoseFocus
2003-11-25 21:57:00 +00:00
Chris Danford
52100a727b
working on "attack notes"
2003-11-12 08:13:02 +00:00
Chris Danford
e6273f1db3
more work on editor
2003-02-19 05:46:09 +00:00
Chris Danford
5a7b10e989
more work on ranking
2003-01-26 20:49:05 +00:00
Chris Danford
9a104a7b2f
working on ranking
2003-01-26 07:33:03 +00:00
Glenn Maynard
24cc7a3c04
Get rid of all other #pragma once's, except the one in StdAfx.h.
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(three cheers for perl)
2002-11-16 08:07:38 +00:00
Chris Danford
936fabbe85
more fixes to Oni and courses
2002-07-27 19:29:51 +00:00
Chris Danford
b723efdaba
no message
2002-05-27 08:23:27 +00:00
Chris Danford
8549236385
no message
2002-05-20 08:59:37 +00:00