Glenn Maynard
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9adcb8349d
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SDL, SDL debug DLL and SDL_image.
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2002-10-24 03:34:27 +00:00 |
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Glenn Maynard
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fe7c85449c
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DLLs used by SDL_image.
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2002-10-24 03:32:59 +00:00 |
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Chris Danford
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57896611b9
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Documentation clean up and optimized AutoGen
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2002-10-24 01:51:01 +00:00 |
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Chris Danford
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a53fe4ef0e
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Don't allow switching of pages on SelectDifficulty after one player has made a choice.
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2002-10-21 02:32:06 +00:00 |
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Chris Danford
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3a6edc3d99
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Fixed hang when loading pump or solo notes
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2002-10-21 02:15:06 +00:00 |
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Chris Danford
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6674d2a9a1
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Fixed super shuffle generating impossible HoldNote patterns.
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2002-10-20 21:39:13 +00:00 |
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Chris Danford
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fedb7b0c92
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Added super shuffle to PlayerOptions screen. Duh...
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2002-10-20 20:20:12 +00:00 |
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Chris Danford
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1989e70fb1
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Removed assert in OptionIconRow that was triggering if there were more options than icons.
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2002-10-20 20:16:03 +00:00 |
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Chris Danford
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ea9a5be821
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On SelectDifficulty the "This mode is difficult" sound plays every switch from page 1 to page 2, not just the first time.
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2002-10-20 20:03:28 +00:00 |
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Chris Danford
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5efe893685
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Support for "Shifted" punctuation keys in TextEntry.
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2002-10-20 19:54:15 +00:00 |
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Chris Danford
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3e12a22626
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MenuTimer set to "00" after pressing Start.
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2002-10-20 19:38:07 +00:00 |
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Chris Danford
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bb669368ba
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Texture caching off by default
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2002-10-20 19:34:17 +00:00 |
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Chris Danford
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d0412d9a03
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Changed toggle resolution from 400 to 320 because 320 looks better.
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2002-10-20 18:03:11 +00:00 |
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Chris Danford
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f3c78ebdb1
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More efficient texture memory usage. Fixes hickups on BGAnimation change.
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2002-10-20 17:26:31 +00:00 |
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Chris Danford
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1c75f1b095
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More efficient texture memory usage. Fixes hickups on BGAnimation change.
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2002-10-20 17:18:05 +00:00 |
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Glenn Maynard
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0b1cd44364
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Update.
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2002-10-20 09:49:17 +00:00 |
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Glenn Maynard
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dc06849fa0
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Use clamp instead of border to get rid of some stray lines.
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2002-10-20 08:50:49 +00:00 |
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Glenn Maynard
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8669f05da3
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Update.
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2002-10-20 07:15:52 +00:00 |
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Glenn Maynard
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2cd8a7c313
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Hide the main window when we crash. Save the dump early, in case
something else blows up.
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2002-10-20 07:14:23 +00:00 |
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Chris Danford
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3445d28025
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Fixed "wrong frame shown for tap on same row as hold head"
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2002-10-20 05:25:34 +00:00 |
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Glenn Maynard
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833fc3ccdb
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Fix a random #pragma once.
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2002-10-20 05:14:39 +00:00 |
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Glenn Maynard
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e3a03499dc
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Remove RageTexture::m_TextureFormat.
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2002-10-20 05:14:16 +00:00 |
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Glenn Maynard
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f15a46f431
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Don't set RageTexture::m_TextureFormat. (Nothing ever reads it beyond
texture creation, so it can be removed.)
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2002-10-20 05:13:34 +00:00 |
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Glenn Maynard
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d997eb6c03
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Move commas into a place real, living humans expect them to be.
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2002-10-20 03:56:09 +00:00 |
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Glenn Maynard
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269117402d
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Update.
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2002-10-20 03:54:54 +00:00 |
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Glenn Maynard
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90f826b278
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Clean up restarting: close the mutex to make sure it actually restarts,
and don't make assumptions about the executable filename.
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2002-10-20 03:53:45 +00:00 |
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Chris Danford
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d7e458cb2f
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Fixed "can't switch to windowed" (hopefully). Fixed smpackage: individual files selected not added to zip.
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2002-10-20 02:33:32 +00:00 |
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Chris Danford
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28ca40b186
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Desktop path now discovered correctly on non-English OSes.
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2002-10-19 23:28:10 +00:00 |
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Glenn Maynard
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22b95f922f
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Change DWORD to int in *Texture*. (Maybe it should be unsigned, but
we don't use unsigned much anyway.)
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2002-10-19 19:30:34 +00:00 |
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Glenn Maynard
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d98b95d63c
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Remove unnecessary cast.
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2002-10-19 19:21:21 +00:00 |
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Glenn Maynard
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b3f4d37071
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If UTDSeconds is 0, unload unused textures immediately; this makes
sure we don't keep them around for an extra screen anyway.
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2002-10-19 19:18:40 +00:00 |
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Glenn Maynard
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7783b51900
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map iterators aren't invalidated when you delete a different one
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2002-10-19 18:56:48 +00:00 |
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Glenn Maynard
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40ef973094
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move/fix comment
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2002-10-18 23:12:20 +00:00 |
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Glenn Maynard
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04d39f2dfb
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Only save #FIRSTBEAT/#LASTBEAT to cache. (It's derived.)
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2002-10-18 19:46:55 +00:00 |
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Glenn Maynard
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ffd4a4f436
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/* */
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2002-10-18 19:46:00 +00:00 |
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Chris Danford
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1a2cc7dfdf
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Switched texture stretch filter to linear instead of triangle for faster loading (I can't see the difference)
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2002-10-18 19:10:37 +00:00 |
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Chris Danford
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15fc589cc6
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Fixed articts in hold note and life frames.
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2002-10-18 19:01:32 +00:00 |
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Glenn Maynard
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1c955f47f6
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Remove obsolete commented code.
Increase draw-behind when recording, so notes don't pop distractingly
out of view before they're off-screen.
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2002-10-18 04:13:19 +00:00 |
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Glenn Maynard
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995a75b4cf
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fix reselection bug
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2002-10-18 02:42:52 +00:00 |
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Glenn Maynard
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dc28f03cde
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Merge R and P keys.
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2002-10-18 02:08:44 +00:00 |
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Glenn Maynard
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3f60901da2
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Sync up playing and recording.
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2002-10-18 02:03:44 +00:00 |
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Glenn Maynard
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5b2aee2420
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Make sure record never sets a negative note.
Make sure escape doesn't do anything else when exiting from record.
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2002-10-18 02:02:53 +00:00 |
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Glenn Maynard
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1ca0f1f719
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More extra code.
Comment out the, er, dimmer.
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2002-10-18 01:46:25 +00:00 |
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Glenn Maynard
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5d94e66b8d
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Bring speeds out to two decimal places, so we get .75.
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2002-10-18 01:36:19 +00:00 |
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Glenn Maynard
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5b2e497b76
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Handle speed modifiers specially, so we don't bail if we
get a weird speed.
If we *do* bail, log why.
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2002-10-18 01:35:45 +00:00 |
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Glenn Maynard
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191d6aa8fd
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Bring ticks in edit closer to gameplay; perhaps move this to Player to
get rid of the dupe ...
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2002-10-18 01:09:59 +00:00 |
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Glenn Maynard
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def5791975
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Remove unnecessary cast.
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2002-10-18 00:59:34 +00:00 |
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Glenn Maynard
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2cef59ffd2
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Now that I've done all that, I can fix this: don't leave the cursor before
the beginning of the song when escaping from play and edit.
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2002-10-18 00:58:21 +00:00 |
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Glenn Maynard
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a8ed1f80c1
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Pull out more common code.
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2002-10-18 00:53:22 +00:00 |
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Glenn Maynard
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90a69d75d5
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Pull out more common code.
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2002-10-18 00:45:09 +00:00 |
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