Commit Graph

16685 Commits

Author SHA1 Message Date
Glenn Maynard 9adcb8349d SDL, SDL debug DLL and SDL_image. 2002-10-24 03:34:27 +00:00
Glenn Maynard fe7c85449c DLLs used by SDL_image. 2002-10-24 03:32:59 +00:00
Chris Danford 57896611b9 Documentation clean up and optimized AutoGen 2002-10-24 01:51:01 +00:00
Chris Danford a53fe4ef0e Don't allow switching of pages on SelectDifficulty after one player has made a choice. 2002-10-21 02:32:06 +00:00
Chris Danford 3a6edc3d99 Fixed hang when loading pump or solo notes 2002-10-21 02:15:06 +00:00
Chris Danford 6674d2a9a1 Fixed super shuffle generating impossible HoldNote patterns. 2002-10-20 21:39:13 +00:00
Chris Danford fedb7b0c92 Added super shuffle to PlayerOptions screen. Duh... 2002-10-20 20:20:12 +00:00
Chris Danford 1989e70fb1 Removed assert in OptionIconRow that was triggering if there were more options than icons. 2002-10-20 20:16:03 +00:00
Chris Danford ea9a5be821 On SelectDifficulty the "This mode is difficult" sound plays every switch from page 1 to page 2, not just the first time. 2002-10-20 20:03:28 +00:00
Chris Danford 5efe893685 Support for "Shifted" punctuation keys in TextEntry. 2002-10-20 19:54:15 +00:00
Chris Danford 3e12a22626 MenuTimer set to "00" after pressing Start. 2002-10-20 19:38:07 +00:00
Chris Danford bb669368ba Texture caching off by default 2002-10-20 19:34:17 +00:00
Chris Danford d0412d9a03 Changed toggle resolution from 400 to 320 because 320 looks better. 2002-10-20 18:03:11 +00:00
Chris Danford f3c78ebdb1 More efficient texture memory usage. Fixes hickups on BGAnimation change. 2002-10-20 17:26:31 +00:00
Chris Danford 1c75f1b095 More efficient texture memory usage. Fixes hickups on BGAnimation change. 2002-10-20 17:18:05 +00:00
Glenn Maynard 0b1cd44364 Update. 2002-10-20 09:49:17 +00:00
Glenn Maynard dc06849fa0 Use clamp instead of border to get rid of some stray lines. 2002-10-20 08:50:49 +00:00
Glenn Maynard 8669f05da3 Update. 2002-10-20 07:15:52 +00:00
Glenn Maynard 2cd8a7c313 Hide the main window when we crash. Save the dump early, in case
something else blows up.
2002-10-20 07:14:23 +00:00
Chris Danford 3445d28025 Fixed "wrong frame shown for tap on same row as hold head" 2002-10-20 05:25:34 +00:00
Glenn Maynard 833fc3ccdb Fix a random #pragma once. 2002-10-20 05:14:39 +00:00
Glenn Maynard e3a03499dc Remove RageTexture::m_TextureFormat. 2002-10-20 05:14:16 +00:00
Glenn Maynard f15a46f431 Don't set RageTexture::m_TextureFormat. (Nothing ever reads it beyond
texture creation, so it can be removed.)
2002-10-20 05:13:34 +00:00
Glenn Maynard d997eb6c03 Move commas into a place real, living humans expect them to be. 2002-10-20 03:56:09 +00:00
Glenn Maynard 269117402d Update. 2002-10-20 03:54:54 +00:00
Glenn Maynard 90f826b278 Clean up restarting: close the mutex to make sure it actually restarts,
and don't make assumptions about the executable filename.
2002-10-20 03:53:45 +00:00
Chris Danford d7e458cb2f Fixed "can't switch to windowed" (hopefully). Fixed smpackage: individual files selected not added to zip. 2002-10-20 02:33:32 +00:00
Chris Danford 28ca40b186 Desktop path now discovered correctly on non-English OSes. 2002-10-19 23:28:10 +00:00
Glenn Maynard 22b95f922f Change DWORD to int in *Texture*. (Maybe it should be unsigned, but
we don't use unsigned much anyway.)
2002-10-19 19:30:34 +00:00
Glenn Maynard d98b95d63c Remove unnecessary cast. 2002-10-19 19:21:21 +00:00
Glenn Maynard b3f4d37071 If UTDSeconds is 0, unload unused textures immediately; this makes
sure we don't keep them around for an extra screen anyway.
2002-10-19 19:18:40 +00:00
Glenn Maynard 7783b51900 map iterators aren't invalidated when you delete a different one 2002-10-19 18:56:48 +00:00
Glenn Maynard 40ef973094 move/fix comment 2002-10-18 23:12:20 +00:00
Glenn Maynard 04d39f2dfb Only save #FIRSTBEAT/#LASTBEAT to cache. (It's derived.) 2002-10-18 19:46:55 +00:00
Glenn Maynard ffd4a4f436 /* */ 2002-10-18 19:46:00 +00:00
Chris Danford 1a2cc7dfdf Switched texture stretch filter to linear instead of triangle for faster loading (I can't see the difference) 2002-10-18 19:10:37 +00:00
Chris Danford 15fc589cc6 Fixed articts in hold note and life frames. 2002-10-18 19:01:32 +00:00
Glenn Maynard 1c955f47f6 Remove obsolete commented code.
Increase draw-behind when recording, so notes don't pop distractingly
out of view before they're off-screen.
2002-10-18 04:13:19 +00:00
Glenn Maynard 995a75b4cf fix reselection bug 2002-10-18 02:42:52 +00:00
Glenn Maynard dc28f03cde Merge R and P keys. 2002-10-18 02:08:44 +00:00
Glenn Maynard 3f60901da2 Sync up playing and recording. 2002-10-18 02:03:44 +00:00
Glenn Maynard 5b2aee2420 Make sure record never sets a negative note.
Make sure escape doesn't do anything else when exiting from record.
2002-10-18 02:02:53 +00:00
Glenn Maynard 1ca0f1f719 More extra code.
Comment out the, er, dimmer.
2002-10-18 01:46:25 +00:00
Glenn Maynard 5d94e66b8d Bring speeds out to two decimal places, so we get .75. 2002-10-18 01:36:19 +00:00
Glenn Maynard 5b2e497b76 Handle speed modifiers specially, so we don't bail if we
get a weird speed.

If we *do* bail, log why.
2002-10-18 01:35:45 +00:00
Glenn Maynard 191d6aa8fd Bring ticks in edit closer to gameplay; perhaps move this to Player to
get rid of the dupe ...
2002-10-18 01:09:59 +00:00
Glenn Maynard def5791975 Remove unnecessary cast. 2002-10-18 00:59:34 +00:00
Glenn Maynard 2cef59ffd2 Now that I've done all that, I can fix this: don't leave the cursor before
the beginning of the song when escaping from play and edit.
2002-10-18 00:58:21 +00:00
Glenn Maynard a8ed1f80c1 Pull out more common code. 2002-10-18 00:53:22 +00:00
Glenn Maynard 90a69d75d5 Pull out more common code. 2002-10-18 00:45:09 +00:00