Glenn Maynard
f098157a4f
split out crypto++-specific verify code; prefer to create our own RageFileBasic
2005-05-20 01:19:47 +00:00
Glenn Maynard
98003393df
warnings
2005-05-20 01:16:46 +00:00
Glenn Maynard
e4a12fa22d
float
2005-05-20 01:04:05 +00:00
Glenn Maynard
54bed650e4
check size before reading
2005-05-20 01:02:56 +00:00
Glenn Maynard
1cc8495a26
simplify: read files ourselves
2005-05-20 00:58:09 +00:00
Glenn Maynard
b547c631e6
simplify: read files ourselves, don't bother using SecByteBlock
2005-05-20 00:45:05 +00:00
Glenn Maynard
2a8f4d02cf
fix eating keys
2005-05-20 00:41:22 +00:00
Glenn Maynard
fcab77004e
fix warning
...
prefer float over double
2005-05-20 00:35:40 +00:00
Glenn Maynard
aa5aff643f
fix const
...
fix signed warning
2005-05-20 00:28:41 +00:00
Glenn Maynard
b3d9debc44
remove unused (and too broad) IsGood
2005-05-20 00:18:52 +00:00
Glenn Maynard
38b10ca499
one line
2005-05-20 00:18:15 +00:00
Glenn Maynard
f37a3810d6
allow reading whole files with GetFileContents
2005-05-20 00:12:43 +00:00
Renaud Lepage
ffa3cd2b58
Again. So sorry. I promise this won't be the same next time.
2005-05-19 23:54:56 +00:00
Renaud Lepage
7495ac7443
Seems this file doesn't see the end of it. Sorry.
2005-05-19 23:52:47 +00:00
Renaud Lepage
8a954d8979
Reflect most recent changes
2005-05-19 23:45:48 +00:00
Renaud Lepage
bd296020e2
Removed the abnormalities in the DSP. Please update.
2005-05-19 23:44:32 +00:00
Glenn Maynard
e64e00d6c6
allow initializing a RageFileSource with a RageFileBasic*
2005-05-19 23:39:41 +00:00
Chris Danford
31a5d1e0ed
sync controls cleanup:
...
move sync display/saving out of complicated ScreenGameplay
show sync UI in editor playback as well as gameplay
revert sync from in-memory backup, not from disk
move more functions into debug overlay
2005-05-19 23:34:46 +00:00
Chris Danford
d67d60e178
sync controls cleanup:
...
move sync display/saving out of complicated ScreenGameplay
show sync UI in editor playback as well as gameplay
revert sync from in-memory backup, not from disk
move more functions into debug overlay
2005-05-19 23:29:39 +00:00
Chris Danford
f20e5915b0
sync controls cleanup:
...
move sync display/saving out of complicated ScreenGameplay
show sync UI in editor playback as well as gameplay
2005-05-19 23:10:28 +00:00
Renaud Lepage
4ab4762de7
Slight update. When exported, the project generates some bizzare strings in the makefile.
2005-05-19 23:07:24 +00:00
Glenn Maynard
815c1015a7
RageFile -> RageFileBasic
2005-05-19 22:59:47 +00:00
Glenn Maynard
53aea34fb2
remove unused
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RageFile -> RageFile*
2005-05-19 22:50:57 +00:00
Glenn Maynard
93ff013321
cleanup, assert -> ASSERT
2005-05-19 21:34:47 +00:00
Glenn Maynard
aa5c8699fb
allow validating from alternate keys
...
fix missing HAVE_CRYPTOPP defs
2005-05-19 21:27:14 +00:00
Glenn Maynard
d406068148
reduce crypto++ code by doing our own file writing (simpler)
2005-05-19 21:21:37 +00:00
Glenn Maynard
f701c3f261
remove unused FirstRunInitialScreen
2005-05-19 21:05:25 +00:00
Renaud Lepage
98b20649f4
Now these actually do something. Sorry.
2005-05-19 20:59:40 +00:00
Glenn Maynard
78682940ea
remove; we generate a machine keypair on demand
...
doing things "on first run" is fragile: it might be interrupted, in which
case we either do it again next time (running first-run tasks more than
once) or we don't do any (skipping some of them). instead, do things
on demand, and keep track of which tasks have completed
2005-05-19 20:55:05 +00:00
Renaud Lepage
077e7af34c
Initial commit.
...
These files are used when building SM with nothing more than a compiler (VC++ Toolkit 2003) and a pack of libraires (MS Platform SDK, DirectX).
The BAT's are to automate the make itself.
The mak is the makefile.
2005-05-19 20:54:29 +00:00
Glenn Maynard
f9b18c7a64
cleanup
2005-05-19 20:43:06 +00:00
Glenn Maynard
846a4bd6ae
don't need to stuff this in a function (this doesn't belong in StepMania.cpp,
...
though ...)
2005-05-19 20:39:42 +00:00
Glenn Maynard
cfaca94b4c
remove hack. the problem was probably that CompareNoCase returns
...
a value < 0, not necessarily -1
2005-05-19 20:36:34 +00:00
Glenn Maynard
14da28b9e5
style fixes
2005-05-19 20:34:35 +00:00
Glenn Maynard
b78ea78dea
style fix
2005-05-19 20:32:10 +00:00
Glenn Maynard
83d8099f7f
remove ConditionalBGA; it's not used. ask the list if you need to know how to do something that was done in this ...
2005-05-19 20:26:53 +00:00
Glenn Maynard
221e369b7b
long-needed style update. no non-cosmetic changes.
2005-05-19 06:55:31 +00:00
Glenn Maynard
01490f8f68
revert weird wrapping hack. I can't make sense of it, and it's causing
...
infinite loops. Implement overdraw handling correctly.
2005-05-19 06:11:46 +00:00
Glenn Maynard
140ec4fdca
allow setting preferences from theme metrics. static.ini is deprecated.
2005-05-19 05:19:23 +00:00
Glenn Maynard
acc86207d0
Don't re-read game prefs at reset; it's a hack to load game prefs
...
and mappings after changing the game. Do it in ChangeCurrentGame
instead. Don't expose ReadGamePrefsFromDisk. (This code path
is still a little overcomplicated, but it's a bit simpler now ...)
2005-05-19 05:12:30 +00:00
Glenn Maynard
0190f4024f
after most calls to ReadGamePrefsFromDisk, we call
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ReadMappingsFromDisk; cleanup
2005-05-19 04:30:30 +00:00
Glenn Maynard
0ee9564bb1
license
2005-05-19 03:29:24 +00:00
Glenn Maynard
65e8bd1ac0
update
2005-05-19 01:26:41 +00:00
Glenn Maynard
ea1bede8c3
drop StepMania.ini sections. Almost everything is in [Options], and it's
...
hard enough keeping straight which arbitrary options screen an option
is in without having a separate categorization for the INI. (This will
simplify later changes.)
2005-05-19 01:25:38 +00:00
Glenn Maynard
cf933964f2
debug -> options
2005-05-19 01:17:33 +00:00
Glenn Maynard
31c07f35d7
fix message never subscribed
2005-05-18 08:17:42 +00:00
Glenn Maynard
27413bdb35
fix compile
2005-05-18 08:14:56 +00:00
Chris Danford
dd98a6bc7e
move more of autoplay into debugOverlay
2005-05-18 07:15:56 +00:00
Chris Danford
e504fb4e98
broadcast on changed course/trail
2005-05-18 07:14:19 +00:00
Glenn Maynard
0986e61f3d
rewrite ZIP parsing. only a tiny bit of code was used from InfoZIP, causing
...
us to have to lug around a proportionately unreasonably big chunk of
licensing text. (this code is smaller, too.)
2005-05-18 06:44:24 +00:00