Sean Burke
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cdaf42c277
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This should solve the issue where difficulties other than Beginner could have BeginnerHelper show.
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2003-08-29 00:16:29 +00:00 |
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Thad Ward
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562aa9877b
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make BeginnerHelper capable of handling turn modifiers.
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2003-08-27 13:36:22 +00:00 |
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Thad Ward
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0537af1078
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fix up timing in the BeginnerHelper.
(I hate having "magic" numbers, but there are some here that I can't figure out.)
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2003-08-27 12:29:32 +00:00 |
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Thad Ward
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4926712fb9
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Add a little error detection.
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2003-08-25 14:44:46 +00:00 |
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Thad Ward
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5c5c4ed329
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Move the BeginnerHelper code from ScreenGameplay::Update() into BeginnerHelper::Update()
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2003-08-25 06:20:44 +00:00 |
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Thad Ward
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cf23c9c14c
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Move all random character selection to a separate function and make everything call that.
Make BeginnerHelper attempt to randomly select a character if one isn't selected.
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2003-08-25 00:45:12 +00:00 |
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Thad Ward
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36caaf5812
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check the current player's character for null, not just the first player.
also, DON'T add source code as binary. it IS NOT binary.
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2003-08-23 04:15:42 +00:00 |
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Sean Burke
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432e6f2a9d
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Get rid of the character in BeginnerHelper if no character is selected.
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2003-08-22 23:13:00 +00:00 |
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Sean Burke
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84ecdbb5bf
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I believe this is the preferred way to deal with slashes.
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2003-08-20 16:19:48 +00:00 |
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Ben Anderson
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f820850b0e
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Works on Linux
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2003-08-20 14:31:55 +00:00 |
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Kevin Slaughter
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919ce258e8
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Fixed naming error for pad models
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2003-08-20 10:06:58 +00:00 |
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Kevin Slaughter
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8a674e0836
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The actual BeginnerHelper class..
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2003-08-20 09:55:52 +00:00 |
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