Chris Danford
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426387f26a
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show "x" instead of "0" in DifficultyMeter when not on a song or course
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2004-05-07 03:27:41 +00:00 |
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Glenn Maynard
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6c71f9103f
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allow per-player course difficulties (not well-tested yet, off by default)
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2004-01-21 01:35:54 +00:00 |
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Glenn Maynard
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78c2ef6fbf
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tweak
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2003-11-18 00:51:40 +00:00 |
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Glenn Maynard
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e986520429
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add FeetPerDifficulty
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2003-11-17 18:38:02 +00:00 |
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Glenn Maynard
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cb6ba495db
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add FEET_IS_DIFFICULTY_COLOR
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2003-11-16 22:34:03 +00:00 |
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Glenn Maynard
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6828c3bd07
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add difficulty and meter displays
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2003-11-15 00:26:30 +00:00 |
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Glenn Maynard
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fe41065071
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abstract this again
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2003-11-14 23:05:03 +00:00 |
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Glenn Maynard
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8f64564544
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Revert; breaks theme tricks and it's not worth fixing ...
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2003-11-14 00:55:58 +00:00 |
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Glenn Maynard
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7998b340ce
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Improve DifficultyMeter abstraction, const fix
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2003-11-13 23:50:52 +00:00 |
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Glenn Maynard
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607beaaed0
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Make Course::GetMeter return a float. Use it in the sort again. This
fixes the sort ignoring #METER, not handling random difficulties the
same way as the difficulty meter, etc.
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2003-08-11 23:58:32 +00:00 |
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Chris Danford
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bf02bfddf4
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rename Notes to Steps
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2003-08-03 00:13:55 +00:00 |
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Chris Gomez
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d4866c3973
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Make DifficultyMeter behavior constants into theme metrics instead.
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2003-08-01 23:18:03 +00:00 |
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Glenn Maynard
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00d42525bb
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add course meter
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2003-07-21 22:38:41 +00:00 |
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Chris Danford
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448bdc7b6e
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make calls to THEME->GetPathTo() more concise
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2003-04-12 17:39:27 +00:00 |
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Glenn Maynard
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ee6034ebeb
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remove magic constant
(these should probably be metrics)
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2003-04-06 23:59:35 +00:00 |
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Chris Danford
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31aa613295
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Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
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2003-03-09 00:55:49 +00:00 |
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