Glenn Maynard
b3cba1b726
remove old hack per stepmania-devs post; model code shouldn't be
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loading character.ini
2005-02-12 18:03:04 +00:00
Glenn Maynard
e166bbcb48
cleanup
2005-02-12 17:53:36 +00:00
Glenn Maynard
9ba9a842ad
add TextureMatrixScale vertex attribute; disable X texture animation with
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1, Y with 2
2005-02-01 02:45:15 +00:00
Chris Danford
5c79ac4196
pass bNeedsNormals into RageCompiledGeometry
2005-01-14 10:23:22 +00:00
Chris Danford
81bc59321f
fix broken bone optimization if some verts in a mesh aren't associated with a bone
2004-12-27 03:12:14 +00:00
Andrew Arsenault
b3f472ae8c
Ym2413a: Here are two files of a new feature I've wrote.
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It's called Character Scaling and has been in DDR since the 1st mix.
What it does is read the dancing character's "character.ini" file and uses
attributes stored there to adjust height, width and depth of the 3D object
and animation bones thus adjusting the size of the character on screen.
2004-10-16 10:29:56 +00:00
Glenn Maynard
4f12abec26
RageModelGeometry::m_pGeometry -> m_pCompiledGeometry, to
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differentiate from Model::m_pGeometry
2004-08-19 06:24:41 +00:00
Glenn Maynard
cc5dfc9653
cleanup
2004-08-19 00:42:31 +00:00
Glenn Maynard
b0084f0951
cleanup
2004-08-19 00:16:50 +00:00
Glenn Maynard
f9f10e2372
more license updates
2004-05-06 02:40:33 +00:00
Glenn Maynard
1781f0148a
fix error reporting
2004-04-26 05:29:16 +00:00
Chris Danford
7de8269a67
pack all geometry for a Model into one set of vertex buffers
2004-04-16 05:09:02 +00:00
Chris Danford
3597e45bbc
add hardware vertex buffers for OpenGL renderer
2004-04-12 03:07:44 +00:00
Chris Danford
ef998e5e84
move vertex buffers into a separate object in perparation for HW vertex buffers
2004-04-08 08:35:38 +00:00
Glenn Maynard
673dfb6b75
fix warnings
2004-04-05 22:43:16 +00:00
Chris Danford
957b03f325
optimize meshes where all vertices are associated with the same bone
2004-04-05 10:05:15 +00:00
Chris Danford
4106625ad3
split Model into ModelGeometry and materials+animations
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single-instance Model geometry
2004-02-08 09:04:23 +00:00