Commit Graph

90 Commits

Author SHA1 Message Date
Glenn Maynard 3a57dca6c4 ActorCommands -> ActorUtil::ParseActorCommands 2006-09-21 02:24:22 +00:00
Glenn Maynard 8548f1cb33 simplify ActorCommands 2006-09-21 01:39:38 +00:00
Glenn Maynard e7fdfa2132 prefer GAMESTATE->JoinPlayer to setting GAMESTATE->m_bSideIsJoined manually 2006-09-15 05:56:43 +00:00
Glenn Maynard c7dfb9f2ec MenuInput -> MenuButton 2006-09-14 20:52:34 +00:00
Glenn Maynard f1cd95828e remove MenuInput.IsValid(); if invalid, the button is simply MenuButton_INVALID 2006-09-14 20:31:46 +00:00
Steve Checkoway 0cb22fb806 Apparently VC doesn't like using (group).GroupType as a type (and frankly, I couldn't get g++ to accept it outside of StepMania, either) so use the macros with PO and SO prefixes for PlayerOptions and SongOptions, respectively. Also, pointers to data members can't point to elements of an array (no idea why gcc was allowing it before) so use Assign_n and pass the index separately. (Very annoying, typeof() should really be in the standard.) 2006-08-05 08:02:49 +00:00
Steve Checkoway 1802e603b3 Update to use the new ModsGroup api. 2006-08-05 04:47:01 +00:00
Chris Danford 7ac45c24e4 save Preferred, Stage, Song, and Current modifiers separately. This eliminates the fragile mods store/restore. 2006-08-05 02:38:05 +00:00
Steve Checkoway 80698277cf Don't use rand()%n. The function specified by the ANSI committee is a terrible linear congruential generator. In fact, it's so bad that the low order bit alternates. The algorithm implemented as RandomFloat() seems to be Park and Miller's "minimum standard" generator which is better (but not great). [See Knuth for more information.]
Any place where you would use rand()%n, use RandomInt(0, n) instead.
2006-06-26 12:14:30 +00:00
Glenn Maynard b3884dbb01 cleanup (and don't ignore m_Cancel) 2006-03-15 21:41:26 +00:00
Chris Danford 0df6972287 remove stats text - use Lua instead 2006-03-15 01:31:55 +00:00
Glenn Maynard 181ffaafdc remove untranslated "songs", "courses" text. We'd have to worry about
word ordering here, I think, and this seems clear enough.
2006-03-09 22:02:19 +00:00
Glenn Maynard 347218429f cleanup 2006-03-09 21:59:05 +00:00
Chris Danford cd2fb443d0 metric to make ScreenEnding use machine's Profile instead of player's Profile 2006-02-27 19:53:11 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Glenn Maynard a87993bcb1 finish ctor transition 2006-01-15 20:46:15 +00:00
Glenn Maynard 1c5b3c9002 Transition away from Screen(sName). 2006-01-15 19:18:57 +00:00
Chris Danford 44225ad379 XToThemedString -> XToLocalizedString 2006-01-07 04:11:29 +00:00
Chris Danford 36c7d8e0ed enum name cleanup 2005-12-01 03:20:25 +00:00
Chris Danford 8b8fa8aad3 move CommonMetrics into a namespace so that it's clear where they're coming from when used. 2005-10-27 05:16:19 +00:00
Chris Danford feb1bfb0fc naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
add Preference1D so that we can index into the grading and life values
2005-10-09 04:30:59 +00:00
Chris Danford b6cf3477b4 Use generic names for TapNoteScore values since they are treated genericly by the code.
Theme changes coming...
2005-10-08 00:57:40 +00:00
Glenn Maynard 781017c4c0 ChooseRandomMofifiers -> ChooseRandomModifiers 2005-09-08 01:06:01 +00:00
Chris Danford bb10c7c21f pass around InputEventPlus in Screen::Input instead of multiple input structures 2005-09-05 02:26:50 +00:00
Chris Danford 48ebc53549 return NULL -> return CString() for clarity and efficiency 2005-09-04 16:55:21 +00:00
Chris Danford e439ae2a96 return "" -> return NULL 2005-09-02 00:14:07 +00:00
Chris Danford 881001b6c6 broadcast on PlayMode changed 2005-07-25 03:59:24 +00:00
Glenn Maynard 6ac51af9c2 header 2005-07-20 09:48:19 +00:00
Glenn Maynard bb8af41cb1 missing headers 2005-07-01 05:07:22 +00:00
Glenn Maynard b5f82fe4ae remove nops, cleanup 2005-06-25 09:07:11 +00:00
Glenn Maynard 59a99ec624 remove nop 2005-06-25 09:03:29 +00:00
Chris Danford e504fb4e98 broadcast on changed course/trail 2005-05-18 07:14:19 +00:00
Chris Danford fb1d69add3 rename: IsUsingProfile -> IsPersistentProfile
Don't require IsPersistentProfile in some places related to fitness mode where a non-persistent Profile will suffice
2005-05-09 08:44:01 +00:00
Chris Danford 16818e54c8 broadcast on style change 2005-05-07 08:34:20 +00:00
Glenn Maynard 57e4649de3 fix draw order 2005-05-06 06:34:18 +00:00
Ben Anderson a89304c0cb Remove unused variable 2005-05-02 01:53:09 +00:00
Chris Danford 3a726a1c9b fix ScreenEnding shows stats when not using a memory card
fix other bugs introduced when GetProfile was changed to return a valid pointer even with no profile loaded
2005-05-01 06:42:30 +00:00
Chris Danford f57e898966 show life and combo graphs over the whole song/course - not just over the time the player was alive 2005-04-20 06:13:06 +00:00
Chris Danford 5d8456e3ea metrics cleaup: Remove duplicated "ToShow" and "ToHide" parsing logic
don't show hidden StepsTypes in EditMenu
2005-03-24 21:44:03 +00:00
Chris Danford 8b32383969 move DifficultiesToShow into CommonMetrics
re-cache on theme reload, not on timer expired
2005-03-10 19:57:43 +00:00
Chris Danford 071f02a862 allow access to individual BroadcastOnChangePtrs within BroadcastOnChangePtr1D 2005-02-25 18:17:26 +00:00
Chris Danford 4104edcad9 use BroadcastOnChange wrappers 2005-02-25 05:27:28 +00:00
Chris Danford ab22e629d4 enforce that changed message is broadcast whenever value changes 2005-02-24 12:27:30 +00:00
Glenn Maynard b51b0cfb4c Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Chris Danford bb712884bb move global StageStats into a singleton 2005-02-16 03:25:45 +00:00
Chris Danford 12fde5d55c move PlayerName texts out of code and into BGAnimations 2005-02-13 01:16:17 +00:00
Glenn Maynard 8274c123b7 don't wait for removal if in MEMORY_CARD_STATE_REMOVED 2005-02-06 08:50:08 +00:00
Chris Danford 4223e09cc8 GetPathTo -> GetPath 2005-02-06 03:32:53 +00:00
Glenn Maynard 0e94b4cbdf SM_BeginFadingOut is being sent by ScreenAttract already 2005-01-16 14:53:32 +00:00
Glenn Maynard b1227b4372 headers 2005-01-15 21:00:50 +00:00