Chris Danford
1920634135
move Song/Steps sorting into Song/StepsUtil.h/cpp
2004-04-18 07:34:37 +00:00
Glenn Maynard
de3a48cb54
on edit "revert from disk", if the reverted file has no steps of the current
...
type, exit to menu instead of crashing
2004-04-17 00:07:59 +00:00
Glenn Maynard
293d0fa52a
when reverting out of the editor, not being able to match steps* is not
...
a fatal error
use GetID so reverting from disk menu option can try to match for edits
2004-04-16 23:42:13 +00:00
Steve Checkoway
20a8bab45c
Clean up includes.
2004-04-05 05:22:32 +00:00
Glenn Maynard
96a76fa6a6
don't loop sample music in the editor
2004-04-04 05:39:10 +00:00
Glenn Maynard
3177a36697
fix tick not being played on row 0
2004-04-04 04:12:26 +00:00
Glenn Maynard
8e24cb1801
simplify
2004-04-04 04:11:43 +00:00
Chris Danford
2929bacb08
show per-diffculty award on Eval screen every time it's received (not just the first time)
...
clean up ScreenEval PR and MR graphics
clean up Actor shadow parameters
2004-03-20 02:59:08 +00:00
Glenn Maynard
eb673765ac
simplify
2004-03-07 03:49:28 +00:00
Glenn Maynard
6caa34faff
fix note skin reverting to default after play
2004-03-01 05:41:40 +00:00
Glenn Maynard
be03ed1c21
Pass RageSoundParams to Play() (or SetParams). This should help fix
...
the long-standing ambiguity of "what happens if parameters are changed
for a second copy of a sound when a first is still playing".
2004-02-28 02:09:46 +00:00
Glenn Maynard
71d1380951
make RageSoundParams available
2004-02-28 01:02:06 +00:00
Matt Denham
95172cd9ea
Added ctrl+insert/delete to shift BPM changes and stops around, and reverted insert/delete to their original behavior.
2004-02-27 06:28:31 +00:00
Glenn Maynard
45d27f00fe
cleanup, fix warnings
2004-02-26 06:47:13 +00:00
Matt Denham
324e07d383
Implemented a quick pair of move/scale functions for TimingData
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fixed NoteDataUtil::ScaleRegion (and dealt with conflicts - whee)
fixed assorted editor inconsistencies and bugs
2004-02-26 05:38:46 +00:00
Glenn Maynard
e7f196ba9c
fix crash
2004-02-25 23:43:50 +00:00
Matt Denham
2fc72f9b46
I'm an idiot, part 2 of many.
2004-02-23 17:18:02 +00:00
Matt Denham
6905bbe781
Added BMRize mod because people have complained that Quick is too easy. Try this. :-)
2004-02-12 06:54:54 +00:00
Glenn Maynard
629bbc19f2
fix receptor flash in play/record mode
2004-02-01 02:05:09 +00:00
Glenn Maynard
762dba8662
fix editor jumping back to 1x
2004-01-29 21:31:40 +00:00
Glenn Maynard
269023f747
fix editor jumping to odd positions in the music after going through options menus
2004-01-26 23:08:46 +00:00
Glenn Maynard
8b03f1a9f4
fix player options in editor
2004-01-26 22:20:42 +00:00
Glenn Maynard
bc0af51dcc
allow showing course mods in the editor
2004-01-26 20:56:58 +00:00
Glenn Maynard
82276c80cb
add "Reload from disk"
...
sort F5/F6
2004-01-24 20:36:09 +00:00
Glenn Maynard
3c940c997e
optionally show (mostly) synced BGAs in the editor
...
(mostly: movies will start correctly but will not seek)
2004-01-23 08:25:00 +00:00
Glenn Maynard
42e0413e0f
make SOUND handle ScreenGameplay's music
2004-01-20 06:08:56 +00:00
Glenn Maynard
da6107e9b2
timestamps
2004-01-18 06:57:59 +00:00
Glenn Maynard
fea54929ac
precise, framerate-independent assist ticks
2004-01-12 09:36:01 +00:00
Chris Danford
b555be59df
more rave balancing
...
add "noquads"
2004-01-12 03:47:55 +00:00
Chris Danford
e2136499e1
add "nojumps"
2004-01-11 06:34:30 +00:00
Chris Danford
ba9cef947e
fix double+stomp
2004-01-02 21:02:06 +00:00
Chris Danford
da466fc20c
add NoHands option
2004-01-02 11:25:21 +00:00
Chris Danford
65df309d32
add collapse left transform
2003-12-31 07:49:30 +00:00
Chris Danford
141ba141d0
fix noteskin error if current game doesn't have a NoteSkin called "note"
2003-12-31 07:44:53 +00:00
David Wilson
825543a381
cleanup
2003-12-23 01:50:44 +00:00
Glenn Maynard
066e1a94b9
fix editor timer
2003-12-22 20:27:47 +00:00
David Wilson
14fb3b4632
Added Predicted Meter to Edit Note Stat Screen
2003-12-22 18:27:32 +00:00
Glenn Maynard
629f25bc34
fix possessed editor after options screen
2003-12-20 21:31:17 +00:00
Glenn Maynard
588836df07
generic beat sync
2003-12-18 08:53:38 +00:00
Glenn Maynard
eb0620add8
pass TimingData to GameState::UpdateSongPosition
2003-12-18 06:14:47 +00:00
Glenn Maynard
c1462d88f5
TimingData
2003-12-18 04:48:26 +00:00
Glenn Maynard
7003e2b157
Implement RADAR_NUM_HANDS result.
...
Change hold note contents to rows (from beats). This makes it
consistent with tap note data. Row numbers are also generally
more precise, since they're integers, not floats.
2003-12-16 04:00:39 +00:00
Glenn Maynard
5d7ffff221
fix editor tick
2003-11-30 23:53:33 +00:00
Glenn Maynard
c691a3c2da
merge NoteFieldPlus back down
2003-11-27 05:18:28 +00:00
Chris Danford
143dc3ae5e
tweak ScoreDisplayRave
2003-11-26 06:40:03 +00:00
Glenn Maynard
0d194ef2a0
handle Y values in GrayArrowRow and GhostArrowRow
2003-11-26 02:15:55 +00:00
Chris Danford
e385a2c930
put attacks in effect when tap attack is stepped on
2003-11-17 07:14:41 +00:00
Chris Danford
3b8718c1e1
fix saving and copying of tap attack notes
2003-11-17 03:38:24 +00:00
Chris Danford
38ec8ca856
rework tap attack representation
2003-11-15 23:19:13 +00:00
Chris Danford
d51a3491a8
working on battle attacks
2003-11-15 08:51:47 +00:00