Commit Graph

3908 Commits

Author SHA1 Message Date
Kyzentun 4e5a2ade73 Added mod for MinTNSToHideNote so it can be set per-player. 2014-11-22 14:55:44 -07:00
Kyzentun 040c0de509 Added MinTNSToHideNotes preference. 2014-11-19 15:59:21 -07:00
Colby Klein 54725b1356 Hide song options by default.
It's still in the options menu, don't worry.
2014-11-17 14:05:03 -08:00
Kyzentun 9b847caa45 DefaultFailType preference removed because DefaultModifiers was overriding it. DefaultFailType ConfOptionRow now works by putting the fail type in DefaultModifiers.
Fixed double InitCommand bug in Foreground.
Disabled odd dimension check for screen texture.
2014-11-15 17:18:42 -07:00
Kyzentun 5487362902 Fixed ScreenPrompt::AnswerOnCommand metrics by calling LOAD_ALL_COMMANDS after the name was set. 2014-11-05 22:26:25 -07:00
Kyzentun 2834cded9e Created tween queue and functions for BitmapText so the stroke color can be tweened. 2014-11-01 18:49:48 -06:00
Kyzentun 50df61a0ca Fixed RollingNumbers to work with corner diffuse colors. Changed diffuse loops to use NUM_DIFFUSE_COLORS instead of 4. 2014-11-01 16:42:51 -06:00
Kyzentun 1f844d6627 Fixed coloring and cropping of RollingNumbers during tweens. 2014-11-01 13:30:41 -06:00
Kyzentun a5289ddaca Fixed broken else-if chain in Actor::SetEffectClockString. Changed error to not crash Stepmania. 2014-10-29 17:43:37 -06:00
Kyzentun 5639a0d31f Lineage reporting for nil commands in RunCommands. Stricter type checking for FormatPercentScore in PercentageDisplay. 2014-10-28 20:32:38 -06:00
Colby Klein 034790849d Merge pull request #352 from hanubeki/input-p2
Fix P2 input when PlayerAutoplay in P1
2014-10-26 15:19:01 -07:00
hanubeki c407feeb34 Fix P2 input when PlayerAutoplay in P1 2014-10-27 00:14:35 +09:00
Kyzentun ca4eb65b61 Added lerp, lerp_color, approach, and multiapproach lua functions. 2014-10-23 00:13:13 -06:00
Kyzentun 2e7fabc7e7 Added StageStats:GetStepsSeconds lua function. 2014-10-20 22:17:20 -06:00
Kyzentun 1d061ac4dd Don't crash if AI.ini doesn't exist. 2014-10-20 12:26:29 -06:00
Kyzentun c16f045cb4 Fixed UnknownStyleSupport. 2014-10-20 05:14:54 -06:00
Kyzentun af68d6cb14 Merge branch 'UnknownStyleSupport' of https://github.com/kyzentun/stepmania 2014-10-20 02:58:57 -06:00
Kyzentun 5ef72ab8b0 Set StepsTypeStr in Steps::CreateBlank. 2014-10-19 20:24:06 -06:00
Jason Felds 395107d3d5 Revert "Preserve Steps of unknown Style."
This reverts commit 8edd929e24.

This also updates the song cache.
2014-10-19 10:06:40 -04:00
Colby Klein 530cfa1f2d Version un-bump. A comes before B, Jason. 2014-10-16 07:36:31 -07:00
Jason Felds bf7344a3e1 Increment the version. Update the change log. 2014-10-15 18:42:00 -04:00
hanubeki e9c5549896 formatting operator<() 2014-10-14 16:13:06 +09:00
hanubeki 5a69929f60 Modify NoteDisplay to work with Var "Player" and Var "Controller" in non-receptor arrow. 2014-10-14 14:30:23 +09:00
Jason Felds 578f0b8b0b Merge pull request #324 from jberney/master
Mac OS X 10.10 Yosemite crash fix
2014-10-13 18:54:05 -04:00
Jason Felds 295e09c9e6 Merge pull request #239 from dtinth/MacOSX10.9.sdk
Update to Mac OS X 10.10 SDK

Here's to hoping this doesn't cause too many problems.
2014-10-11 19:04:11 -04:00
AJ Kelly b0ccfd71a5 Merge pull request #328 from hanubeki/notecolor
Add {PartName}NoteColorType and {PartName}NoteColorCount NoteSkin metric.
2014-10-11 17:26:19 -05:00
Kyzentun 14a1504263 Merge pull request #323 from kyzentun/UnknownStyleSupport
Preserve Steps of unknown Style.
2014-10-11 16:18:21 -06:00
hanubeki 4c40ca9b76 Add {PartName}NoteColorType and {PartName}NoteColorCount NoteSkin metric. 2014-10-12 00:40:46 +09:00
Thai Pangsakulyanont 36aa012f03 fallback to the fallback when KeyCodeToChar does not work 2014-10-11 21:10:23 +07:00
Thai Pangsakulyanont 85f6f2e5d4 added the code that works. It is tested outside of StepMania 2014-10-11 14:34:05 +07:00
Thai Pangsakulyanont b0106312c4 remove untested code 2014-10-11 14:19:20 +07:00
Thai Pangsakulyanont a2e66a7803 Use Quarts to map raw keyboard to character code. 2014-10-11 13:49:43 +07:00
Thai Pangsakulyanont a4f9df9cbc Merge branch 'master' of https://github.com/stepmania/stepmania into MacOSX10.9.sdk 2014-10-11 12:40:18 +07:00
Jonathan Berney f9f486b812 Fixed indentation issues accidentally introduced 2014-10-07 19:56:33 -07:00
Jonathan Berney 218c10ef97 Update RageSoundDriver_AU.cpp
The Yosemite crash happens when we call CFRunLoopAddObserver. It doesn't seem to like runLoopRef. Replacing the first argument to this call with CFRunLoopGetCurrent() avoids the crash, but the app then hangs because CFRunLoopWakeUp doesn't cause observerRef (NameHALThread) to fire, so the semaphore is not posted. Commenting the semaphore wait line allows the game to boot in Yosemite, and seems to play totally normally. This doesn't really fix our problem (we are trying to name the HAL thread, and a catastrophic error occurs), but it shows us what the problem is.

We are obtaining runLoopRef using an API call that was deprecated years ago. However, the Apple-approved replacement code doesn't produce a runLoopRef that avoids the crash, either. So I'm not sure how we get the correct runLoopRef so we can name the thread.

This is my first time looking at the code base, but I don't see the value of naming the thread. In the interest of keeping Stepmania compatible with the upcoming operating system, I propose we just remove the thread-naming logic.
2014-10-07 19:48:58 -07:00
freem 4629bdef5c Make the log mention Windows 8 instead of "unknown NT-based"
(fwiw, I don't like windows 8. also can someone tell me what version number windows 10 will be using?)
2014-10-06 17:50:47 -05:00
Kyzentun e8b8bfdb60 Song cache version bump. 2014-10-03 19:05:39 -06:00
Kyzentun 8edd929e24 Preserve Steps of unknown Style. 2014-10-01 17:12:01 -06:00
Colby Klein 3d126824e9 Merge pull request #316 from kyzentun/DefaultFailPref
Reinstate DefaultFailType preference
2014-09-21 17:56:50 -07:00
Colby Klein 51ade6476e Merge pull request #312 from dguzek/DebounceCoinTime
add distinct coin input debounce preference
2014-09-21 17:56:45 -07:00
Colby Klein 97e5ff0e63 Merge pull request #85 from kyzentun/TimingData_api_change
Timing data api change
2014-09-21 17:56:36 -07:00
freem 28e725b0b8 reverting part of the war on -Werror because there's no decent reason this should be crashing 3/4ths of the time I load StepMania with this screen in TestInitialScreen/reload it from the debug menu. 2014-09-18 01:49:08 -05:00
Kyzentun 455431d8c3 Removed DefaultFail GamePref and reinstated DefaultFailType real preference. Should fix default fail related problems. 2014-09-15 00:04:41 -06:00
Kyzentun 2f37e9d8a9 Merge branch 'DefaultHeart' of https://github.com/kyzentun/stepmania 2014-09-14 21:07:54 -06:00
Kyzentun 1dbdca6b0a Merge branch 'StageDispFixes' of https://github.com/kyzentun/stepmania 2014-09-14 21:06:27 -06:00
Kyzentun fa7502b7b0 Added ScreenOptionsCustomizeProfile to _fallback and default. 2014-09-14 20:04:10 -06:00
Kyzentun f87afa8a4b Added ScreenHeartEntry to default theme. 2014-09-12 15:07:46 -06:00
Dan Guzek fd1de8b080 add distinct coin input debounce preference
This commit adds a preference, DebounceCoinInputTime (defaults is 0), which allows coin input to be debounced via a float value separate from other input.
2014-09-11 16:02:45 -04:00
Kyzentun 1ecb7fbeda Merge branch 'CourseFixes' of https://github.com/kyzentun/stepmania 2014-09-10 20:53:00 -06:00
Kyzentun efd2a82bf7 Merge branch 'JudgementMessageParams' of https://github.com/sigatrev/stepmania 2014-09-10 20:49:03 -06:00