Fix P2 input when PlayerAutoplay in P1
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@@ -2369,7 +2369,7 @@ bool ScreenGameplay::Input( const InputEventPlus &input )
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{
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AbortGiveUp( true );
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if( GamePreferences::m_AutoPlay == PC_HUMAN && GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions.GetCurrent().m_fPlayerAutoPlay == 0 )
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if( GamePreferences::m_AutoPlay == PC_HUMAN && GAMESTATE->m_pPlayerState[input.pn]->m_PlayerOptions.GetCurrent().m_fPlayerAutoPlay == 0 )
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{
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PlayerInfo& pi = GetPlayerInfoForInput( input );
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