Glenn Maynard
49f05c9ab8
s/throw RageException/RageException::Throw/
2002-12-21 19:34:02 +00:00
Glenn Maynard
b3508e02cf
move power_of_two
...
unset pixelstore settings when we're done
2002-12-20 06:28:22 +00:00
Glenn Maynard
628b0a36a0
fix stretch
2002-11-21 22:34:37 +00:00
Glenn Maynard
0812be2332
for now, throw on failed image load
2002-11-21 00:54:28 +00:00
Glenn Maynard
48eee90ab2
Reenable and move iterative filtering into the zoom proper.
2002-11-21 00:48:15 +00:00
Glenn Maynard
dbb6f0416c
fix not dithering in 32bpp
2002-11-20 01:25:40 +00:00
Glenn Maynard
197addc73f
use texture prefs for bit depth directly
2002-11-15 23:45:48 +00:00
Chris Danford
487b4e9527
Readded texture stretch, texture dither, and 16 bit textures.
2002-11-14 01:26:19 +00:00
Glenn Maynard
892fcb47dc
impement Invalidate()
2002-11-12 09:23:15 +00:00
Chris Danford
628dea9da7
OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
2002-11-11 04:53:31 +00:00
Glenn Maynard
af8b074f16
cleanup
2002-10-30 23:43:35 +00:00
Glenn Maynard
f2856485aa
Arg. This is ugly and slow, but at least it's a real linear filter.
...
Handle extreme resizing iteratively, which gives us something like
a triangle filter--slower and probably not quite as good, but much
better than it was.
2002-10-30 23:36:16 +00:00
Chris Danford
ec202633e9
Added .GetString() to all CStrings passed in vargs
2002-10-29 07:58:44 +00:00
Glenn Maynard
98470966a8
Remove comment. It's out-of-date and probably misleading to anyone
...
reading it. Easier to keep inline comments updated than a large prefixed
description.
2002-10-28 09:38:06 +00:00
Glenn Maynard
5c2dbf9426
remove boring timings
2002-10-28 09:35:03 +00:00
Glenn Maynard
3d0379f5a9
Figure out the texture format by starting at the input alpha depth and
...
and pruning it down, instead of starting at the hint.
2002-10-28 09:33:13 +00:00
Glenn Maynard
cc68e1d3a9
convert to RGBA for resizing (worry about making it work on other
...
formats after it's correct for this)
2002-10-28 09:02:53 +00:00
Glenn Maynard
195772c720
Fix VC7 project. Make rotozoom C++, updated, junk removed, single
...
zoom function, remove hack that causes image misalignment.
2002-10-28 06:19:23 +00:00
Glenn Maynard
66392109c7
remove timing cruft
2002-10-24 06:35:10 +00:00
Glenn Maynard
4c50a27275
New texture loader.
2002-10-24 04:16:15 +00:00
Chris Danford
d0412d9a03
Changed toggle resolution from 400 to 320 because 320 looks better.
2002-10-20 18:03:11 +00:00
Chris Danford
1c75f1b095
More efficient texture memory usage. Fixes hickups on BGAnimation change.
2002-10-20 17:18:05 +00:00
Glenn Maynard
f15a46f431
Don't set RageTexture::m_TextureFormat. (Nothing ever reads it beyond
...
texture creation, so it can be removed.)
2002-10-20 05:13:34 +00:00
Glenn Maynard
22b95f922f
Change DWORD to int in *Texture*. (Maybe it should be unsigned, but
...
we don't use unsigned much anyway.)
2002-10-19 19:30:34 +00:00
Chris Danford
1a2cc7dfdf
Switched texture stretch filter to linear instead of triangle for faster loading (I can't see the difference)
2002-10-18 19:10:37 +00:00
Chris Danford
05cb828e81
Yet more theme cleanup. This should be the job of the artists!
2002-09-24 03:12:04 +00:00
Glenn Maynard
e3c59f9b0a
put in a value for assert
2002-09-13 18:32:39 +00:00
Chris Danford
144a7339f2
re-enabled alpha override and dithering for song BGs
2002-09-11 06:49:30 +00:00
Glenn Maynard
c005d5f6aa
i fear commitment
...
(mumble)
2002-09-09 23:15:44 +00:00
Glenn Maynard
7a459c7e50
pump couples; fix style counts
...
(fallback not used yet)
2002-09-09 23:15:43 +00:00
Chris Danford
142002091a
Added ScreenHowToPlay, removed texture hints, and cleaned up ThemeMetric stuff
2002-08-27 03:59:22 +00:00
Chris Danford
7c1bfb3a0d
big checkin - new noteskin format and XY positioning. I probably broke a lot of things.
2002-08-13 23:26:46 +00:00
Chris Danford
4ec08edf2d
Mini-rewrite of input mapping, theme support, and added KSF reader.
2002-07-31 19:40:40 +00:00
Chris Danford
936fabbe85
more fixes to Oni and courses
2002-07-27 19:29:51 +00:00
Chris Danford
82e52c1306
3.0 beta 4
2002-07-11 19:02:26 +00:00
Chris Danford
0bc6e1ec7e
weekend checkin
2002-06-14 22:25:22 +00:00
Chris Danford
b723efdaba
no message
2002-05-27 08:23:27 +00:00
Chris Danford
2f80235590
no message
2002-05-19 01:59:48 +00:00
Chris Danford
6f1c1e4619
no message
2002-05-01 19:14:55 +00:00
Chris Danford
dad622f11c
no message
2002-04-28 20:42:32 +00:00
Chris Danford
78f3e80118
2.50 checkin
2002-04-16 17:31:00 +00:00
Chris Danford
d2eeed810c
in the middle of working on 1.70. Now compiles in Visual Studio.net
2002-03-30 20:00:13 +00:00
Chris Danford
57ed77bf1a
no message
2002-03-06 09:25:57 +00:00
Chris Danford
b0794fbd78
no message
2002-03-06 09:14:52 +00:00
Chris Danford
a6b3663a3c
bug fixes
2002-02-28 19:40:40 +00:00
Chris Danford
49f4997d47
OPTIMIZATION: Major optimization of BitmapText. Now about 2x faster.
...
NEW FEATURE: F4-F8: Toggle Fullscreen, Change Resolution, Change Display Color, Change
Texture Color, Toggle Statistics
NEW FEATURE: Remebers last selected Steps
NEW FEATURE: Stage number saved to .ini file.
BUG FIX: Default key buttons don't work if .ini file not present on startup
CHANGE: Hold Arrows are now drawn last to first, like in DDR MAX.
NEW FEATURE: Hold Arrows allow you to not hold the button for a second without NG'ing
them.
CHANGE: Regular Arrows on the same line as a Hold Arrow now appear green.
NEW FEATURE: Hold Arrows now turn gray player doesn't hold the button.
NEW FEATURE: More texture loading hints (DITHER, NO_MIP_MAPS) for increased quality and faster loading time.
2002-02-03 20:45:08 +00:00
Chris Danford
2713332a43
no message
2002-01-29 21:56:14 +00:00
Chris Danford
fbb9e9494f
new theme graphics and new texture loading algorithm
2002-01-29 08:19:03 +00:00
Chris Danford
5c8fc16b34
checked in package manager
2002-01-28 21:24:17 +00:00
Chris Danford
2f8cd4feb4
Messed a lot with BMS reading. See changelog.txt.
2002-01-24 08:01:24 +00:00