Glenn Maynard
c78a78ccbf
avoid locking when copying nil references
2007-02-20 01:16:37 +00:00
Glenn Maynard
669609fc20
add alignment helpers
2007-02-20 00:36:21 +00:00
Glenn Maynard
94619a7607
fix error handling
2007-02-20 00:33:09 +00:00
Glenn Maynard
00c3a91989
4-TLU hardware is common
2007-02-20 00:32:39 +00:00
Glenn Maynard
e4cfafe9f9
bindings
2007-02-19 23:48:36 +00:00
Glenn Maynard
1d94399fe5
ActorMultiTexture: interface to render multitextured textures
2007-02-19 23:48:00 +00:00
Glenn Maynard
f8c5b663c4
add mixing shaders
2007-02-19 23:40:46 +00:00
Glenn Maynard
ebf4bc5c0e
more sensible shader handling, incomplete but functional
...
add mixing modes
2007-02-19 23:40:19 +00:00
Chris Danford
fd566a6355
don't hardcode banner ztest. Use metrics instead.
2007-02-19 20:12:17 +00:00
Chris Danford
e4a02afa18
spacing cleanup
2007-02-19 20:11:40 +00:00
AJ Kelly
3ce08b5d13
fix a metric error in ScreenMusicScroll as explained by chinese_amuro on the forums
2007-02-19 17:44:59 +00:00
Chris Danford
b3c3bd52d2
LOAD_ALL_COMMANDS_AND_SET_XY -> LoadAllCommands; SET_XY
2007-02-19 10:23:29 +00:00
Chris Danford
d61272fe08
consistent command loading style
2007-02-19 10:06:50 +00:00
Chris Danford
2c30453a27
fix duplicate command loading
2007-02-19 09:49:23 +00:00
Chris Danford
bc997f81d4
BitmapText::Rainbow -> RainbowScroll to fix naming confict with Actor::rainbow
2007-02-19 09:32:07 +00:00
Chris Danford
599db61b62
Always call LoadAllCommands explicitly.
...
The hack to LoadAllCommands when playing a command was leading to weird interactions: If a theme element contained an OnCommand, it would cause the rest of the commands defined in metrics to not be loaded.
2007-02-19 09:30:07 +00:00
Chris Danford
d72ebfa33e
fix missing "Launch Game" string in non-English langs
2007-02-19 06:32:48 +00:00
Ben Anderson
1e064b6a8b
SCons compilation is working again. It runs too. Thanks for the pointers Steve.
2007-02-19 05:19:07 +00:00
Steve Checkoway
0355d0cd80
missing metric
2007-02-19 04:25:18 +00:00
Steve Checkoway
a0dfa4d06a
Do this in metrics instead.
2007-02-19 04:25:07 +00:00
Steve Checkoway
8f18ee731d
Stacked screens do not have a PrevScreen, they get popped. Fixes dialog box popping up after pressing escape at ScreenTextEntry.
2007-02-19 03:36:51 +00:00
Steve Checkoway
68420be177
Wide character.
2007-02-19 03:35:36 +00:00
Steve Checkoway
bbbe762ee7
Update sm icon.
2007-02-19 01:18:55 +00:00
Eric Gustafson
965b81f5f8
Something is torturing my binary commits, and i'm determiend to find out what it is.
2007-02-19 01:18:36 +00:00
Eric Gustafson
81d15d4a0a
Source files for the new logo material. Spell-corrected (ADVANGED _> ADVANCED)
2007-02-19 01:04:04 +00:00
Eric Gustafson
539ddc7411
Re-do in binary mode
2007-02-19 00:58:20 +00:00
Eric Gustafson
3fe7d42385
Font for new SM logo and others...
2007-02-18 21:31:54 +00:00
AJ Kelly
d169005d60
ScreenSelectCharacter attack frame (font change+ psd)
2007-02-18 21:29:15 +00:00
Eric Gustafson
92acd840ec
Source files for the new logo material. Spell-corrected (ADVANGED _> ADVANCED)
2007-02-18 21:26:10 +00:00
AJ Kelly
8fd882fdfc
psd versions of newly committed banners
2007-02-18 21:20:57 +00:00
AJ Kelly
38ce967061
less clutter, font change
2007-02-18 21:19:21 +00:00
Eric Gustafson
f354498c24
New installer graphics featuring the new logo. This is my first attempt. Feel free to touch them up.
2007-02-18 21:19:15 +00:00
AJ Kelly
80fce5b026
replace questionable-looking graphic
2007-02-18 21:11:32 +00:00
AJ Kelly
8ba4cb1203
changing to match new program icon
2007-02-18 20:43:53 +00:00
AJ Kelly
2c235e14de
More sizes and formats added, including Windows XP formats (RGBA)
2007-02-18 20:41:56 +00:00
Eric Gustafson
6e0db9adea
New StepMania icon created from our newly-adopted logo by PlagueFox. The death of the dancing man draws nigh!
2007-02-18 18:06:01 +00:00
Steve Checkoway
0e7eed7637
Style.
2007-02-18 11:15:31 +00:00
Glenn Maynard
34b29827d0
Prefer to let OpenGL assign attribute locations, as in
...
http://developer.download.nvidia.com/opengl/glsl/glsl_release_notes.pdf
"Vertex Attribute Aliasing"
2007-02-18 10:37:06 +00:00
Glenn Maynard
2da126ba59
glGetAttribLocationARB
2007-02-18 10:33:04 +00:00
Steve Checkoway
cef0c5ea30
Header cleanup.
2007-02-18 10:19:31 +00:00
Chris Danford
adc293946c
roulette in metrics, not code
2007-02-18 09:20:44 +00:00
Steve Checkoway
dc56558137
Sort extension list.
2007-02-18 07:30:58 +00:00
Steve Checkoway
ede9c95a5e
Simplify.
2007-02-18 07:12:24 +00:00
Glenn Maynard
b67e19b09d
print the extension string more intelligently. I'm tired of a two-page long line in every info.txt.
2007-02-17 14:14:44 +00:00
Steve Checkoway
0bc8d2c9bb
This is ridiculous. I've cleaned up over a thousand lines of this code and I'm tired of it. I'd enumerate our code guidelines again, but the last n times had no effect.
2007-02-17 13:45:11 +00:00
Steve Checkoway
76040c2280
Simplify.
2007-02-17 13:20:14 +00:00
Steve Checkoway
bf585ff477
This isn't calling the base ctor (that has already happened before RoomWheelData's ctor is called), this is creating a new WheelItemBaseData and then throwing it away.
2007-02-17 13:14:28 +00:00
Steve Checkoway
515bb3b263
Style to match the rest of the code.
2007-02-17 13:03:59 +00:00
Steve Checkoway
bcbb72cfe0
MakeItem returns a MusicWheelItem*.
2007-02-17 13:03:27 +00:00
Steve Checkoway
5e8cead0f1
Crop life bar images.
2007-02-17 10:50:42 +00:00