Commit Graph

14 Commits

Author SHA1 Message Date
Glenn Maynard b01308783e unused headers 2005-12-19 00:42:29 +00:00
Chris Danford 16818e54c8 broadcast on style change 2005-05-07 08:34:20 +00:00
Glenn Maynard 7c4fd2d0ca fix compile 2005-02-27 21:57:09 +00:00
Chris Danford 70663436bb wrap GameState difficulties 2005-02-26 08:32:49 +00:00
Chris Danford 4223e09cc8 GetPathTo -> GetPath 2005-02-06 03:32:53 +00:00
Chris Danford ff4c12b727 rename GameDef -> Game 2004-07-25 17:07:32 +00:00
Chris Danford 64628fac21 remove enum Game. Instead, pass around the GameDef pointer 2004-07-25 04:27:20 +00:00
Chris Danford 5544445ad0 name cleanup: StyleDef -> Style 2004-06-28 07:26:00 +00:00
Chris Danford 3809715db0 cleanup: Remove Style and use StyleDef everywhere. This gets rid of a lot of Style->StyleDef lookups and discourages code that's specific to a Style. All game logic should be data-driven. 2004-06-27 06:52:49 +00:00
Glenn Maynard 3798245ce6 license update 2004-06-07 21:14:03 +00:00
Andrew Livy 336411233f Credit modification. 2003-12-14 08:11:05 +00:00
Glenn Maynard fe489cd281 SOUNDMAN -> SOUND
RageSoundManager.h -> RageSounds.h
2003-07-26 23:05:16 +00:00
Sean Burke 0ce8229701 eol 2003-07-03 18:13:13 +00:00
Andrew Livy 49a5b67453 Added: SelectMode, allows players to cycle between double/halfdouble/single on pump song select screen. Todo: Make it work for versus/make it more 'metricable'
Added: More pump theme stuff
Changed: Temporarily allowed Voodoo3 onto OGL renderer (DX looks horrid on my voodoo3 Bug?)
2003-06-02 11:31:13 +00:00