fix compile
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@@ -71,7 +71,7 @@ CString ModeSwitcher::GetStyleName()
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{
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if( GAMESTATE->IsPlayerEnabled(i) )
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{
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switch(GAMESTATE->m_PreferredDifficulty[i])
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switch( GAMESTATE->m_PreferredDifficulty[i].Get() )
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{
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case DIFFICULTY_BEGINNER: sDiff[i] = "Beginner\n"; break;
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case DIFFICULTY_EASY:
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