Chris Danford
|
33835ee478
|
pass a GameCommand to each wheel item bar (experimental)
|
2006-12-07 11:34:42 +00:00 |
|
Chris Danford
|
a8f0ca9366
|
Sprite -> AutoActor
|
2006-12-07 07:46:27 +00:00 |
|
Glenn Maynard
|
cd3f228338
|
covariant Copy()
|
2006-10-20 00:17:51 +00:00 |
|
Steve Checkoway
|
72aa78003c
|
Fix memory leak. See stepmania-devs.
|
2006-09-03 05:43:36 +00:00 |
|
Steve Checkoway
|
1568419a35
|
Cleanup.
|
2006-08-13 03:02:22 +00:00 |
|
Glenn Maynard
|
a5253821a3
|
more wheel fixes
|
2006-08-10 05:09:14 +00:00 |
|
Chris Danford
|
61955f3266
|
make wheel item locked color a metric
|
2006-04-25 08:46:43 +00:00 |
|
Chris Danford
|
7f821e8cfc
|
CString -> RString
|
2006-01-22 01:00:06 +00:00 |
|
Glenn Maynard
|
b73d4e1a46
|
implement copy ctors
|
2005-09-09 03:23:10 +00:00 |
|
Glenn Maynard
|
a65596e402
|
cleanup
|
2005-07-01 04:28:29 +00:00 |
|
Glenn Maynard
|
267b4de72c
|
simplify
|
2005-05-05 03:05:22 +00:00 |
|
Glenn Maynard
|
af6a452ee9
|
Set the actor to use for graying, instead of passing it around in an
overloaded "DrawPrimitives". It's too confusing to have different
DrawPrimitives overloads.
|
2005-05-05 03:01:39 +00:00 |
|
Glenn Maynard
|
ac55b2d24f
|
split out DrawGrayBar
protected:
|
2005-05-05 02:48:46 +00:00 |
|
Josh Allen
|
531b4731a8
|
Updates
|
2005-05-03 01:05:11 +00:00 |
|
Josh Allen
|
63d86682c3
|
Updated for abstraction and changes to origional MusicWheel operation
|
2005-04-29 02:42:31 +00:00 |
|
Josh Allen
|
9c6ca1381b
|
Very basic and generic selection wheel using code from existing MusicWheel and MusicWheelItems. MusicWheel and MusicWheelItems will abstract from this eventually.
|
2005-03-27 03:56:10 +00:00 |
|