Updated for abstraction and changes to origional MusicWheel operation
This commit is contained in:
+81
-82
@@ -17,12 +17,7 @@
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#include "ThemeMetric.h"
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#include "ScreenDimensions.h"
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#define NUM_WHEEL_ITEMS ((int)ceil(NUM_WHEEL_ITEMS_TO_DRAW+2))
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// leaving this one under ScreenSelectMusic because that is the only place it takes effect anyway.
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//ThemeMetric<CString> DEFAULT_SORT ("ScreenSelectMusic","DefaultSort");
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//static CString SECTION_COLORS_NAME( size_t i ) { return ssprintf("SectionColor%d",int(i+1)); }
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static CString CHOICE_NAME( CString s ) { return ssprintf("Choice%s",s.c_str()); }
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const int MAX_WHEEL_SOUND_SPEED = 15;
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@@ -49,7 +44,6 @@ void WheelBase::Load( CString sType )
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LoadFromMetrics( sType );
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LoadVariables();
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// SECTION_COLORS .Load(sType,SECTION_COLORS_NAME,NUM_SECTION_COLORS);
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FOREACH( WheelItemBase*, m_WheelBaseItems, i )
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SAFE_DELETE( *i );
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@@ -184,11 +178,8 @@ void WheelBase::DrawPrimitives()
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}
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void WheelBase::DrawItem( int i )
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void WheelBase::DrawItem( int i, WheelItemBase *display, const float fThisBannerPositionOffsetFromSelection)
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{
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WheelItemBase *display = m_WheelBaseItems[i];
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const float fThisBannerPositionOffsetFromSelection = i - NUM_WHEEL_ITEMS/2 + m_fPositionOffsetFromSelection;
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if( fabsf(fThisBannerPositionOffsetFromSelection) > NUM_WHEEL_ITEMS_TO_DRAW/2 )
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return;
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@@ -210,10 +201,9 @@ void WheelBase::DrawItem( int i )
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display->Draw();
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}
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void WheelBase::UpdateScrollbar()
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void WheelBase::UpdateScrollbar(unsigned int size)
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{
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int total_num_items = m_WheelBaseItemsData.size();
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int total_num_items = size;
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float item_at=m_iSelection - m_fPositionOffsetFromSelection;
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if(NUM_WHEEL_ITEMS >= total_num_items)
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@@ -245,11 +235,8 @@ void WheelBase::Update( float fDeltaTime )
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{
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ActorFrame::Update( fDeltaTime );
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for( unsigned i = 0; i < unsigned(NUM_WHEEL_ITEMS); i++)
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{
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m_WheelBaseItems[i]->Update( fDeltaTime );
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}
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/*
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UpdateItems(fDeltaTime);
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//Moved to CommonUpdateProcedure, seems to work fine
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//Revert if it happens to break something
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UpdateScrollbar();
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@@ -259,58 +246,14 @@ void WheelBase::Update( float fDeltaTime )
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m_TimeBeforeMovingBegins -= fDeltaTime;
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m_TimeBeforeMovingBegins = max(m_TimeBeforeMovingBegins, 0);
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}
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*/
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// update wheel state
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m_fTimeLeftInState -= fDeltaTime;
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if( m_fTimeLeftInState <= 0 ) // time to go to a new state
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{
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switch( m_WheelState )
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{
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case STATE_TWEENING_ON_SCREEN:
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m_fTimeLeftInState = 0;
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if( (GAMESTATE->IsExtraStage() && !PREFSMAN->m_bPickExtraStage) || GAMESTATE->IsExtraStage2() )
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{
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m_WheelState = STATE_LOCKED;
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SCREENMAN->PlayStartSound();
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m_fLockedWheelVelocity = 0;
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}
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else
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{
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m_WheelState = STATE_SELECTING_GENERIC;
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}
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break;
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case STATE_TWEENING_OFF_SCREEN:
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m_WheelState = STATE_WAITING_OFF_SCREEN;
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m_fTimeLeftInState = 0;
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break;
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case STATE_SELECTING_GENERIC:
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m_fTimeLeftInState = 0;
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break;
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case STATE_WAITING_OFF_SCREEN:
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break;
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case STATE_LOCKED:
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break;
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default:
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ASSERT(0); // all state changes should be handled explicitly
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break;
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}
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UpdateSwitch();
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}
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CommonUpdateProcedure(fDeltaTime);
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}
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void WheelBase::CommonUpdateProcedure(float fDeltaTime) {
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//This bit of code now happens after it's normal execution, but it seems to work fine.
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UpdateScrollbar();
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if( m_Moving )
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{
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m_TimeBeforeMovingBegins -= fDeltaTime;
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m_TimeBeforeMovingBegins = max(m_TimeBeforeMovingBegins, 0);
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}
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//The following code is just fine here.
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if( m_WheelState == STATE_LOCKED )
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{
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/* Do this in at most .1 sec chunks, so we don't get weird if we
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@@ -388,6 +331,46 @@ void WheelBase::CommonUpdateProcedure(float fDeltaTime) {
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}
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}
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void WheelBase::UpdateItems(float fDeltaTime) {
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for( unsigned i = 0; i < unsigned(NUM_WHEEL_ITEMS); i++)
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{
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m_WheelBaseItems[i]->Update( fDeltaTime );
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}
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}
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void WheelBase::UpdateSwitch() {
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switch( m_WheelState )
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{
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case STATE_TWEENING_ON_SCREEN:
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m_fTimeLeftInState = 0;
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if( (GAMESTATE->IsExtraStage() && !PREFSMAN->m_bPickExtraStage) || GAMESTATE->IsExtraStage2() )
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{
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m_WheelState = STATE_LOCKED;
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SCREENMAN->PlayStartSound();
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m_fLockedWheelVelocity = 0;
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}
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else
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{
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m_WheelState = STATE_SELECTING_GENERIC;
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}
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break;
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case STATE_TWEENING_OFF_SCREEN:
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m_WheelState = STATE_WAITING_OFF_SCREEN;
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m_fTimeLeftInState = 0;
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break;
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case STATE_SELECTING_GENERIC:
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m_fTimeLeftInState = 0;
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break;
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case STATE_WAITING_OFF_SCREEN:
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break;
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case STATE_LOCKED:
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break;
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default:
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ASSERT(0); // all state changes should be handled explicitly
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break;
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}
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}
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bool WheelBase::Select() // return true if this selection ends the screen
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{
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LOG->Trace( "WheelBase::Select()" );
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@@ -450,6 +433,15 @@ void WheelBase::TweenOnScreen(bool changing_sort)
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m_ScrollBar.BeginTweening( 0.2f , Actor::TWEEN_ACCELERATE );
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m_ScrollBar.AddX( -30 );
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TweenOnScreenUpdateItems(changing_sort);
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if( changing_sort )
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HurryTweening( 0.25f );
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m_fTimeLeftInState = GetTweenTimeLeft() + 0.100f;
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}
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void WheelBase::TweenOnScreenUpdateItems(bool changing_sort) {
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for( int i=0; i<NUM_WHEEL_ITEMS; i++ )
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{
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WheelItemBase *display = m_WheelBaseItems[i];
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@@ -463,11 +455,6 @@ void WheelBase::TweenOnScreen(bool changing_sort)
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if( changing_sort )
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display->HurryTweening( 0.25f );
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}
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if( changing_sort )
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HurryTweening( 0.25f );
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m_fTimeLeftInState = GetTweenTimeLeft() + 0.100f;
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}
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void WheelBase::TweenOffScreen(bool changing_sort)
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@@ -493,6 +480,16 @@ void WheelBase::TweenOffScreen(bool changing_sort)
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m_ScrollBar.BeginTweening( 0.2f, Actor::TWEEN_ACCELERATE );
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m_ScrollBar.SetX( SCROLL_BAR_X+30 );
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TweenOffScreenUpdateItems(changing_sort);
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if( changing_sort )
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HurryTweening( 0.25f );
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m_fTimeLeftInState = GetTweenTimeLeft() + 0.100f;
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}
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void WheelBase::TweenOffScreenUpdateItems(bool changing_sort)
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{
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for( int i=0; i<NUM_WHEEL_ITEMS; i++ )
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{
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WheelItemBase *display = m_WheelBaseItems[i];
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@@ -506,11 +503,6 @@ void WheelBase::TweenOffScreen(bool changing_sort)
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if( changing_sort )
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display->HurryTweening( 0.25f );
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}
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if( changing_sort )
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HurryTweening( 0.25f );
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m_fTimeLeftInState = GetTweenTimeLeft() + 0.100f;
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}
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void WheelBase::Move(int n)
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@@ -529,6 +521,18 @@ void WheelBase::Move(int n)
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return;
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}
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if (!MoveSpecific(n))
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return;
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m_TimeBeforeMovingBegins = 1/4.0f;
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m_SpinSpeed = float(PREFSMAN->m_iMusicWheelSwitchSpeed);
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m_Moving = n;
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if(m_Moving)
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ChangeMusic(m_Moving);
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}
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bool WheelBase::MoveSpecific(int n) {
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/* If we're not selecting, discard this. We won't ignore it; we'll
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* get called again every time the key is repeated. */
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/* Still process Move(0) so we sometimes continue moving immediate
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@@ -541,10 +545,10 @@ void WheelBase::Move(int n)
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case STATE_FLYING_OFF_BEFORE_NEXT_SORT:
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case STATE_FLYING_ON_AFTER_NEXT_SORT:
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if( n!= 0 )
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return;
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return false;
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break;
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default:
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return; // don't continue
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return false; // don't continue
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}
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if(m_Moving != 0 && n == 0 && m_TimeBeforeMovingBegins == 0)
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@@ -560,12 +564,7 @@ void WheelBase::Move(int n)
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// SCREENMAN->PostMessageToTopScreen( SM_SongChanged, 0 );
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}
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m_TimeBeforeMovingBegins = 1/4.0f;
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m_SpinSpeed = float(PREFSMAN->m_iMusicWheelSwitchSpeed);
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m_Moving = n;
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if(m_Moving)
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ChangeMusic(m_Moving);
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return true;
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}
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void WheelBase::AddItem(WheelItemBaseData* itemdata)
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+17
-15
@@ -13,9 +13,7 @@
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#include "WheelItemBase.h"
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#include "ThemeMetric.h"
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//AutoScreenMessage( SM_SongChanged ); // TODO: Replace this with a Message and MESSAGEMAN
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//struct CompareSongPointerArrayBySectionName;
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#define NUM_WHEEL_ITEMS ((int)ceil(NUM_WHEEL_ITEMS_TO_DRAW+2))
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class WheelBase : public ActorFrame
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{
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@@ -26,24 +24,25 @@ public:
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virtual void Update( float fDeltaTime );
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virtual void DrawPrimitives();
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void DrawItem( int index );
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virtual void DrawItem( int i, WheelItemBase *display, const float fThisBannerPositionOffsetFromSelection);
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virtual void DrawItem( int i ) { DrawItem( i, m_WheelBaseItems[i], i - NUM_WHEEL_ITEMS/2 + m_fPositionOffsetFromSelection ); }
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virtual void TweenOnScreen(bool changing_sort);
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virtual void TweenOffScreen(bool changing_sort);
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virtual void TweenOnScreen() { TweenOnScreen(false); }
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virtual void TweenOffScreen() { TweenOffScreen(false); }
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void TweenOnScreen(bool changing_sort);
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void TweenOffScreen(bool changing_sort);
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void TweenOnScreen() { TweenOnScreen(false); }
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void TweenOffScreen() { TweenOffScreen(false); }
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void Move(int n);
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virtual void ChangeMusic(int dist); /* +1 or -1 */
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/* Return true if we're moving fast automatically. */
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int IsMoving() const;
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bool IsSettled() const;
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virtual bool IsSettled() const;
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void GetItemPosition( float fPosOffsetsFromMiddle, float& fX_out, float& fY_out, float& fZ_out, float& fRotationX_out );
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void SetItemPosition( Actor &item, float fPosOffsetsFromMiddle );
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bool Select(); // return true if this selection ends the screen
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virtual bool Select(); // return true if this selection ends the screen
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bool WheelIsLocked() { return (m_WheelState == STATE_LOCKED ? true : false); }
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void RebuildWheelItems( int dist = -999999 ); // -999999 = refresh all
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@@ -53,12 +52,15 @@ public:
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WheelItemBaseData* LastSelected();
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protected:
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virtual void LoadFromMetrics( CString sType );
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void LoadFromMetrics( CString sType );
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void LoadVariables();
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void CommonUpdateProcedure(float fDeltaTime);
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virtual void UpdateSwitch();
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virtual void UpdateItems(float fDeltaTime);
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virtual void TweenOnScreenUpdateItems(bool changing_sort);
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virtual void TweenOffScreenUpdateItems(bool changing_sort);
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virtual bool MoveSpecific(int n);
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virtual void BuildWheelItemsData( vector<WheelItemBaseData *> &arrayWheelItemDatas );
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// bool SelectModeMenuItem();
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int FirstVisibleIndex();
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ScrollBar m_ScrollBar;
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@@ -102,7 +104,8 @@ protected:
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RageSound m_soundLocked;
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// bool WheelItemIsVisible(int n);
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void UpdateScrollbar();
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virtual inline void UpdateScrollbar() { UpdateScrollbar(m_WheelBaseItemsData.size()); }
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void UpdateScrollbar(unsigned int size);
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ThemeMetric<float> SWITCH_SECONDS;
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ThemeMetric<float> LOCKED_INITIAL_VELOCITY;
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@@ -119,7 +122,6 @@ protected:
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ThemeMetric<float> WHEEL_ITEM_ON_DELAY_OFFSET;
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ThemeMetric<float> WHEEL_ITEM_OFF_DELAY_CENTER;
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ThemeMetric<float> WHEEL_ITEM_OFF_DELAY_OFFSET;
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// ThemeMetric1D<RageColor> SECTION_COLORS;
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};
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#endif
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@@ -14,19 +14,11 @@
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#include "Course.h"
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#include "ProfileManager.h"
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#include "ActorUtil.h"
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#include "ThemeMetric.h"
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// WheelItem stuff
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#define ICON_X THEME->GetMetricF("WheelItemBase","IconX")
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#define SONG_NAME_X THEME->GetMetricF("WheelItemBase","SongNameX")
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#define SECTION_NAME_X THEME->GetMetricF("WheelItemBase","SectionNameX")
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#define SECTION_ZOOM THEME->GetMetricF("WheelItemBase","SectionZoom")
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#define ROULETTE_X THEME->GetMetricF("WheelItemBase","RouletteX")
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#define ROULETTE_ZOOM THEME->GetMetricF("WheelItemBase","RouletteZoom")
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#define GRADE_X( p ) THEME->GetMetricF("WheelItemBase",ssprintf("GradeP%dX",p+1))
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ThemeMetric<float> TEXT_X ("WheelItemBase","TextX");
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ThemeMetric<float> TEXT_Y ("WheelItemBase","TextY");
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ThemeMetric<apActorCommands> TEXT_ON_COMMAND ("WheelItemBase","TextOnCommand");
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WheelItemBaseData::WheelItemBaseData( WheelItemType wit, CString sText, RageColor color )
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{
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@@ -39,22 +31,19 @@ WheelItemBaseData::WheelItemBaseData( WheelItemType wit, CString sText, RageColo
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WheelItemBase::WheelItemBase()
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{
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// data = new WheelItemBaseData;
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// data->m_Type = TYPE_GENERIC;
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SetName( "WheelItemBase" );
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m_fPercentGray = 0;
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m_sprBar.Load( THEME->GetPathG("WheelItemBase","bar") );
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m_sprBar.SetXY( 0, 0 );
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m_All.AddChild( &m_sprBar );
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this->AddChild( &m_sprBar );
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m_text.LoadFromFont( THEME->GetPathF("WheelItemBase","text") );
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m_text.SetShadowLength( 0 );
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m_text.SetVertAlign( align_middle );
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m_text.SetXY( SECTION_NAME_X, 0 );
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m_text.SetZoom( SECTION_ZOOM );
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m_All.AddChild( &m_text );
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m_text.SetXY( TEXT_X, TEXT_Y );
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m_text.RunCommands( TEXT_ON_COMMAND );
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this->AddChild( &m_text );
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}
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void WheelItemBase::LoadFromWheelItemBaseData( WheelItemBaseData* pWID )
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@@ -84,69 +73,22 @@ void WheelItemBase::LoadFromWheelItemBaseData( WheelItemBaseData* pWID )
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void WheelItemBase::Update( float fDeltaTime )
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{
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Actor::Update( fDeltaTime );
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switch( data->m_Type )
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{
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case TYPE_GENERIC:
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m_sprBar.Update( fDeltaTime );
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m_text.Update( fDeltaTime );
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break;
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default:
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break;//ASSERT(0);
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}
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}
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void WheelItemBase::DrawPrimitives()
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void WheelItemBase::DrawPrimitives(Sprite& bar)
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{
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Sprite *bar = NULL;
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switch( data->m_Type )
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{
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case TYPE_GENERIC:
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bar = &m_sprBar;
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break;
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default: ASSERT(0);
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}
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bar = &m_sprBar;
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bar->Draw();
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m_text.Draw();
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switch( data->m_Type )
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{
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case TYPE_GENERIC:
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m_text.Draw();
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break;
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default:
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ASSERT(0);
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}
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ActorFrame::DrawPrimitives();
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if( m_fPercentGray > 0 )
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{
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bar->SetGlow( RageColor(0,0,0,m_fPercentGray) );
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bar->SetDiffuse( RageColor(0,0,0,0) );
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bar->Draw();
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bar->SetDiffuse( RageColor(0,0,0,1) );
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bar->SetGlow( RageColor(0,0,0,0) );
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bar.SetGlow( RageColor(0,0,0,m_fPercentGray) );
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bar.SetDiffuse( RageColor(0,0,0,0) );
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bar.Draw();
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bar.SetDiffuse( RageColor(0,0,0,1) );
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bar.SetGlow( RageColor(0,0,0,0) );
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}
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}
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|
||||
void WheelItemBase::SetZTestMode( ZTestMode mode )
|
||||
{
|
||||
ActorFrame::SetZTestMode( mode );
|
||||
|
||||
// set all sub-Actors
|
||||
m_All.SetZTestMode( mode );
|
||||
}
|
||||
|
||||
void WheelItemBase::SetZWrite( bool b )
|
||||
{
|
||||
ActorFrame::SetZWrite( b );
|
||||
|
||||
// set all sub-Actors
|
||||
m_All.SetZWrite( b );
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* (c) 2001-2004 Chris Danford, Chris Gomez, Glenn Maynard, Josh Allen
|
||||
* All rights reserved.
|
||||
|
||||
@@ -16,7 +16,13 @@ struct WheelItemBaseData;
|
||||
enum WheelItemType
|
||||
{
|
||||
TYPE_GENERIC,
|
||||
TYPE_GROUP
|
||||
TYPE_SECTION,
|
||||
TYPE_SONG,
|
||||
TYPE_ROULETTE,
|
||||
TYPE_RANDOM,
|
||||
TYPE_PORTAL,
|
||||
TYPE_COURSE,
|
||||
TYPE_SORT
|
||||
};
|
||||
|
||||
class WheelItemBase : public ActorFrame
|
||||
@@ -25,23 +31,18 @@ public:
|
||||
WheelItemBase();
|
||||
WheelItemBaseData* data;
|
||||
virtual void Update( float fDeltaTime );
|
||||
virtual void DrawPrimitives();
|
||||
virtual void SetZTestMode( ZTestMode mode );
|
||||
virtual void SetZWrite( bool b );
|
||||
virtual void DrawPrimitives(Sprite& bar);
|
||||
virtual void DrawPrimitives() { DrawPrimitives( m_sprBar ); }
|
||||
|
||||
virtual void LoadFromWheelItemBaseData( WheelItemBaseData* pWID );
|
||||
|
||||
float m_fPercentGray;
|
||||
|
||||
// for TYPE_GENERIC
|
||||
Sprite m_sprBar;
|
||||
BitmapText m_text;
|
||||
|
||||
WheelItemType m_Type;
|
||||
RageColor m_color;
|
||||
|
||||
// for TYPE_SORT
|
||||
ActorFrame m_All;
|
||||
};
|
||||
|
||||
struct WheelItemBaseData
|
||||
@@ -53,10 +54,6 @@ struct WheelItemBaseData
|
||||
CString m_sText;
|
||||
RageColor m_color; // either text color or section background color
|
||||
WheelNotifyIcon::Flags m_Flags;
|
||||
|
||||
// for TYPE_SORT
|
||||
// CString m_sLabel;
|
||||
// GameCommand m_Action;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user