Kyzentun
0d9897aed3
Added toasty example.
2015-05-08 11:19:14 -06:00
sigatrev
c5451c98d5
Update AFT examples
...
Added a note to example 3 specifying that it was demonstrating the
"float" property.
Added information about functionality I only just realized existed: the
ability to draw outside of the screen's draw cycle.
2015-03-19 19:20:39 -05:00
sigatrev
3af895b1bf
AFT examples
...
because it seem like I'm the only one who knows what these things do.
2015-03-17 21:46:22 -05:00
Kyzentun
1de3cce1cd
Fixed quotes and spelling in new actor examples. Fixed RollingNumbers to do nothing instead of crashing if it's rendered before it loads its metrics.
2015-02-05 18:56:56 -07:00
YungDaVinci
fa560d755c
Create RollingNumbers.lua
2015-02-05 19:34:00 -05:00
YungDaVinci
be89efe77a
Create Quad.lua
2015-02-05 19:33:23 -05:00
YungDaVinci
b8157ee1f0
Create BitmapText.lua
2015-02-05 19:32:10 -05:00
Kyzentun
db1147abac
Added ScreenHeartEntry example.
2014-09-30 19:16:21 -06:00
freem
64cd9f898d
Various changes to things in the Docs folder:
...
* remove unused WindowsNotes.txt
* various sm-ssc -> StepMania (and similar) changes
* Rewrote a bit of recommended_practices.txt
* Fix a copy/paste typo in anatomy_of_an_actor.lua
* many other things I can't remember; namely newlines at the end of files
2014-09-14 19:17:17 -05:00
Kyzentun
13066518fe
Renamed Header elements to ListHeader. Removed hungarian notation from ScreenMapControllers.
2014-09-04 17:03:11 -06:00
Kyzentun
a41d9c0467
Changed GetAttrPath to not warn on optional paths.
2014-08-25 03:38:22 -06:00
freem
4ac7e2ad2d
draft 2 of ActorScroller example; still needs work
...
* removed QuantizePixels because it's unused
* make note that the "BitmapText requires ActorFrame for coloring" bug has existed for a while
* mention what offset actually is in TransformFunction
2014-08-12 13:23:53 -05:00
freem
90b388c586
add first draft of ActorScroller example
2014-08-12 12:43:50 -05:00
Kyzentun
a3e6cdbfa2
Added One_Screen_Example_Theme as a minimal example.
2014-08-10 16:17:03 -06:00
Kyzentun
ef955bc4d4
A couple actor docs.
2014-08-04 20:27:49 -06:00
Kyzentun
32e5d7e90c
Improved three-key support. Default theme should be completely usable with three-key cabinets if ThreeKeyNavigation pref is true. Added ThreeKeyNavigation pref. ScreenOptions:NavigationMode metric now uses that pref to decide between normal and toggle modes. Added GoToFirstOnStart to OptionRowHandlerLua so an option row can control that behavior. Rewrote input for default's ScreenSelectProfile to use an input callback to take advantage of menu button mapping. Fixed inconsistent indentation in ORHL documentation.
2014-07-25 14:33:15 -06:00
Kyzentun
69b5f1ae61
Fixed two typos.
2014-07-19 16:05:16 -06:00
Kyzentun
6cf23c4dc3
Changed many parts of GameCommand to improve error reporting. Fixed GameCommand setpref to not set when loading the command. Minor fix to ScreenOptionsExample.ini to explain that SongInCurrentSongGroup is unusable. CommonMetrics, CourseContentsList, HoldJudgent, OptionRowHandler all have minor changes to fix crashes on malformed theme data.
2014-07-14 15:41:04 -06:00
Kyzentun
fb1a251b7a
Changed many places that used RageException to use ReportScriptError instead. Wrote ScreenOptionsExample.ini as documentation example for the OptionRow system. Rewrote gamecommands.txt to include all GameCommands. Fixed Commands::GetOriginalCommandString to insert the semicolons that separated the original commands. Changed nonsensical boolean |= true statements in GameCommand.cpp to just use =. Added protection to ReportScriptError to keep it from recursing through itself when an error occurs in error reporting. Added UseAbort option to ReportScriptError for places that want to use an AbortRetryIgnore dialog to query the user. Added ScriptErrorMessage for places that need to handle the warning/dialog part separately. Added logging flag to MESSAGEMAN so that all messages broadcast can be logged when desired. Changed OptionRowHandler::LoadInternal to return a boolean success value as part of error handling.
2014-07-12 14:59:10 -06:00
Kyzentun
dcf819d297
Moved all sanity checking for OptionRowHandlerLua to a separate function so that a malformed row does not crash StepMania, and instead prints an error to the log file, and creates a row that does nothing. Added AllowAnything arg to CheckEnum.
2014-06-25 12:08:57 -06:00
Kyzentun
c02a17f393
Revised documentation example for OptionRowHandlerLua to make it slightly more clear.
2014-06-19 21:02:35 -06:00
Kyzentun
045e9edcdd
Added ArbSpeedMods function for a better way of setting speed modifiers. Added NotifyHandlerOfSelection to OptionRowHandler to support this. Changed exceptions thrown by OptionRowHandlerLua into log warnings because crashing out is not helpful to themers. Fixed SetEnabledForPlayers in OptionRowHandlerLua to correctly read the PlayerNumber enum. Removed silly git add Docs/Themerdocs/Examples/OptionRowHandlerLua.lua and second check for ExportOnChange.
2014-06-19 06:41:18 -06:00