Create RollingNumbers.lua

This commit is contained in:
YungDaVinci
2015-02-05 19:34:00 -05:00
parent be89efe77a
commit fa560d755c
@@ -0,0 +1,38 @@
-- A simple RollingNumbers example, which takes 10 seconds to go from 0 to 1000.
-- RollingNumbers are interesting (and kind of lame) in the sense that
-- the way they are loaded is through metrics.
-- To test this, put this in your metrics ini:
[RollingNumbersExample]
Fallback=RollingNumbers
TextFormat=%04.0f
ApproachSeconds=10
Commify=true
LeadingZeroMultiplyColor=Color.Orange
-- Be sure to reload the metrics if StepMania is currently open.
-- Lets go over the parts:
-- TextFormat: How many trailing zeroes you want, using the format “xx.0f”, where xx
-- is the number.
-- ApproachSeconds: How many seconds it takes to reach the target number (explained later)
-- Commify: Whether or not to use commas every 3 digits, i.e. 1,000 vs 1000.
-- Commify can only be true or false.
-- LeadingZeroMultiplyColor: The color of the closest zero to the number.
-- For example, if you were to make LeadingZeroMultiplyColor red, and
-- your RollingNumber was at 100 with a TextFormat of “%04.0f”, then
-- then the zero before the 1 (0100) would be red.
-- Now, for the actual thing:
Def.RollingNumbers{
-- RollingNumbers derives from BitmapText, so youre gonna need a font.
Font=Common Normal,
-- Text is unnecessary however, and may break the game.
-- Lets load the metrics and set our target number
OnCommand=cmd(Load,RollingNumbersExample;targetnumber,1000)
}
-- Your RollingNumber should start at zero, then take 10 seconds to reach 1000.