Create RollingNumbers.lua
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-- A simple RollingNumbers example, which takes 10 seconds to go from 0 to 1000.
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-- RollingNumbers are interesting (and kind of lame) in the sense that
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-- the way they are loaded is through metrics.
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-- To test this, put this in your metrics ini:
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[RollingNumbersExample]
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Fallback=”RollingNumbers”
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TextFormat=”%04.0f”
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ApproachSeconds=10
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Commify=true
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LeadingZeroMultiplyColor=Color.Orange
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-- Be sure to reload the metrics if StepMania is currently open.
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-- Let’s go over the parts:
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-- TextFormat: How many trailing zeroes you want, using the format “xx.0f”, where xx
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-- is the number.
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-- ApproachSeconds: How many seconds it takes to reach the target number (explained later)
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-- Commify: Whether or not to use commas every 3 digits, i.e. 1,000 vs 1000.
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-- Commify can only be true or false.
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-- LeadingZeroMultiplyColor: The color of the closest zero to the number.
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-- For example, if you were to make LeadingZeroMultiplyColor red, and
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-- your RollingNumber was at 100 with a TextFormat of “%04.0f”, then
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-- then the zero before the 1 (0100) would be red.
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-- Now, for the actual thing:
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Def.RollingNumbers{
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-- RollingNumbers derives from BitmapText, so you’re gonna need a font.
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Font=”Common Normal”,
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-- Text is unnecessary however, and may break the game.
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-- Let’s load the metrics and set our target number
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OnCommand=cmd(Load,”RollingNumbersExample”;targetnumber,1000)
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}
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-- Your RollingNumber should start at zero, then take 10 seconds to reach 1000.
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