Propegate PlayerOptions down to LifeMeterPills in a way more consistant
with the rest of the project-- using extra variables and copy constructors,
but gaining a SetPlayerOptions() method.
Undo silly title screen debug change.
lifemeter at full yet, I think because LifeMeterPills' constructor
is getting called before the options are exported-- it looks like
it should've worked...
There's also some pngs and stuff that CVS is insisiting I check
in, even though I never modified them, hopefully this doesn't
clobber anything
NEW FEATURE: F4-F8: Toggle Fullscreen, Change Resolution, Change Display Color, Change
Texture Color, Toggle Statistics
NEW FEATURE: Remebers last selected Steps
NEW FEATURE: Stage number saved to .ini file.
BUG FIX: Default key buttons don't work if .ini file not present on startup
CHANGE: Hold Arrows are now drawn last to first, like in DDR MAX.
NEW FEATURE: Hold Arrows allow you to not hold the button for a second without NG'ing
them.
CHANGE: Regular Arrows on the same line as a Hold Arrow now appear green.
NEW FEATURE: Hold Arrows now turn gray player doesn't hold the button.
NEW FEATURE: More texture loading hints (DITHER, NO_MIP_MAPS) for increased quality and faster loading time.
WindowDancing and all its UI elements). All of the dancing UI elements
have been consolidated into the Player class, which simplifies things a
great deal. Steps and the classes that use them have been generalized
to use a variable number of panels (6 panel, 8 panel). Only a little more
work is needed on the ColorArrows portion of Player to fully support these
panel modes.