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+17
-16
@@ -233,14 +233,15 @@ Player::Player( PlayerOptions po, PlayerNumber pn )
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void Player::SetX( float fX )
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{
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m_fArrowsCenterX = fX;
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int fXInt = (int)m_fArrowsCenterX;
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SetGrayArrowsX(fX);
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SetGhostArrowsX(fX);
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SetColorArrowsX(fX);
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SetJudgementX(fX);
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SetComboX(fX);
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SetScoreX(fX);
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SetLifeMeterX(fX);
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SetGrayArrowsX(fXInt);
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SetGhostArrowsX(fXInt);
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SetColorArrowsX(fXInt);
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SetJudgementX(fXInt);
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SetComboX(fXInt);
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SetScoreX(fXInt);
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SetLifeMeterX(fXInt);
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m_frameJudgementAndCombo.SetX(fX);
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}
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@@ -1045,7 +1046,7 @@ float Player::GetColorArrowYPos( int iStepIndex, float fSongBeat )
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fYOffset *= 1.4f / ((fYOffset+SCREEN_HEIGHT/1.6f)/SCREEN_HEIGHT);
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break;
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case PlayerOptions::EFFECT_WAVE:
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fYOffset += 15*sin( fYOffset/38 );
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fYOffset += 15.0f*(float)sin( fYOffset/38.0f );
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break;
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}
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float fYPos = fYOffset + GRAY_ARROW_Y;
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@@ -1064,7 +1065,7 @@ float Player::GetColorArrowYOffset( int iStepIndex, float fSongBeat )
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fYOffset *= 1.4f / ((fYOffset+SCREEN_HEIGHT/1.6f)/SCREEN_HEIGHT);
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break;
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case PlayerOptions::EFFECT_WAVE:
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fYOffset += 15*sin( fYOffset/38 );
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fYOffset += 15.0f*(float)sin( fYOffset/38.0f );
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break;
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}
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return fYOffset;
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@@ -1180,7 +1181,7 @@ void Player::SetJudgement( StepScore score )
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m_sprJudgement.SetDiffuseColor( D3DXCOLOR(1,1,1,1) ); // visible
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m_frameJudgementAndCombo.SetZoom( 1.35f );
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m_frameJudgementAndCombo.BeginTweening( JUDGEMENT_DISPLAY_TIME/5.0 );
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m_frameJudgementAndCombo.BeginTweening( JUDGEMENT_DISPLAY_TIME/5.0f );
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m_frameJudgementAndCombo.SetTweenZoom( 1.0f );
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/* m_sprJudgement.SetZoom( 1.5f );
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@@ -1216,7 +1217,7 @@ void Player::SetHoldJudgement( int iCol, HoldStepScore::HoldScore score )
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if( m_PlayerOptions.m_bReverseScroll ) fY = SCREEN_HEIGHT - fY;
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m_sprHoldJudgement[iCol].SetY( fY );
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m_sprHoldJudgement[iCol].SetZoom( 1.5f );
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m_sprHoldJudgement[iCol].BeginTweening( JUDGEMENT_DISPLAY_TIME/3.0 );
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m_sprHoldJudgement[iCol].BeginTweening( JUDGEMENT_DISPLAY_TIME/3.0f );
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m_sprHoldJudgement[iCol].SetTweenZoom( 1.0f );
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}
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}
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@@ -1291,8 +1292,8 @@ void Player::EndCombo()
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void Player::SetLifeMeterX( int iNewX )
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{
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m_sprLifeMeterFrame.SetXY( iNewX, LIFEMETER_Y );
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m_sprLifeMeterPills.SetXY( iNewX, LIFEMETER_PILLS_Y );
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m_sprLifeMeterFrame.SetXY( (float)iNewX, LIFEMETER_Y );
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m_sprLifeMeterPills.SetXY( (float)iNewX, LIFEMETER_PILLS_Y );
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}
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void Player::UpdateLifeMeter( float fDeltaTime )
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@@ -1310,7 +1311,7 @@ void Player::DrawLifeMeter()
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float iX = m_sprLifeMeterFrame.GetX() - m_sprLifeMeterFrame.GetZoomedWidth()/2 + 27;
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int iNumPills = (int)(m_sprLifeMeterPills.GetNumStates() * m_fLifePercentage);
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int iPillWidth = m_sprLifeMeterPills.GetZoomedWidth();
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int iPillWidth = (int)m_sprLifeMeterPills.GetZoomedWidth();
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for( int i=0; i<iNumPills; i++ )
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{
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@@ -1356,8 +1357,8 @@ void Player::ChangeLife( StepScore score )
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void Player::SetScoreX( int iNewX )
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{
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m_sprScoreFrame.SetXY( iNewX, SCORE_Y );
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m_textScoreNumber.SetXY( iNewX, SCORE_Y );
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m_sprScoreFrame.SetXY( (float)iNewX, SCORE_Y );
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m_textScoreNumber.SetXY( (float)iNewX, SCORE_Y );
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}
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void Player::UpdateScore( float fDeltaTime )
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