Steve Checkoway
dd46ba19b5
Cleanup.
2006-02-19 01:01:11 +00:00
Steve Checkoway
1090af5ac0
Simplify.
2006-02-19 00:07:03 +00:00
Glenn Maynard
7ed5caf16b
fix hiding m_sprLineHighlight (for real)
2006-02-18 02:51:58 +00:00
Glenn Maynard
bc94e6e8a8
fix hiding m_sprLineHighlight
2006-02-18 02:51:22 +00:00
Chris Danford
95c88765a0
fix options rows tween from top of screen instead of initially being in the row's position
2006-02-10 04:33:54 +00:00
Glenn Maynard
7ef23abec9
wrong PlayerNumber
2006-02-03 10:06:10 +00:00
Glenn Maynard
baeb3703b5
remove unused
2006-02-03 10:04:08 +00:00
Glenn Maynard
11373b5c3b
call UpdateEnabledDisabled directly
2006-02-03 10:02:14 +00:00
Glenn Maynard
8c7b5747f5
i -> r
2006-02-03 09:59:47 +00:00
Glenn Maynard
c32c1ff736
simplify
2006-02-03 09:59:08 +00:00
Glenn Maynard
664b7921d2
do SetRowHasFocus when m_iCurrentRow changes
2006-02-03 09:56:31 +00:00
Glenn Maynard
f5176bff03
AfterChangeValueOrRow does this
2006-02-03 09:51:35 +00:00
Glenn Maynard
a3b6b1ab01
simplify
2006-02-03 09:49:42 +00:00
Glenn Maynard
fc1a0fd75b
simplify: pull out loop
2006-02-03 09:45:06 +00:00
Glenn Maynard
082d3b570a
simplify
2006-02-03 09:41:54 +00:00
Glenn Maynard
2289df5c42
unused
2006-02-03 09:38:07 +00:00
Glenn Maynard
ac15b9fb11
redundant (called by AfterChangeValueOrRow)
2006-02-03 09:36:19 +00:00
Glenn Maynard
059901e3a9
only PositionIcons the changed player
2006-02-03 09:34:34 +00:00
Glenn Maynard
2e95edf9da
PositionIcons(pn)
2006-02-03 09:31:51 +00:00
Glenn Maynard
ca738bcccf
cleanup
...
remove old comment
2006-02-03 08:53:31 +00:00
Glenn Maynard
359b416fab
simplify
2006-02-03 08:49:02 +00:00
Glenn Maynard
4bf73b3d32
remove bRepeat parameter
2006-02-03 08:03:25 +00:00
Glenn Maynard
e6ca5f8a76
remove bTweenIn
2006-02-03 07:53:33 +00:00
Glenn Maynard
9a865ac5cd
MoveRowRelative should skip disabled rows, but didn't because
...
it was used by MoveRowAbsolute. Refactor: MoveRowAbsolute sets
directly, ignoring whether a row is disabled (if you say "select
row 3", you mean it). MoveRowRelative checks disabled rows,
with logic pulled from MenuUpDown (slightly refactored). That
way, the disabled-row logic affects all relative movement. (Net
simplification.)
2006-02-03 06:52:51 +00:00
Glenn Maynard
8704b5ec1e
cleanup
2006-02-03 06:26:16 +00:00
Glenn Maynard
65a795a2dc
hey also unused
2006-02-03 06:17:47 +00:00
Glenn Maynard
16a08f8500
unused
2006-02-03 06:17:25 +00:00
Glenn Maynard
441d23cbc9
move "bFirstChoiceGoesDown back to first choice" logic into AfterChangeRow
2006-02-03 06:16:38 +00:00
Glenn Maynard
652536ea83
simplify
2006-02-03 06:09:17 +00:00
Glenn Maynard
e4c6fbafff
fixup
2006-02-03 06:07:57 +00:00
Glenn Maynard
48a691534d
cleanup
2006-02-03 06:06:34 +00:00
Glenn Maynard
02f5839746
cleanup
2006-02-03 06:04:27 +00:00
Glenn Maynard
afa74ef150
move NAV_TOGGLE_FIVE_KEY focus handling into AfterChangeRow
2006-02-03 06:02:17 +00:00
Glenn Maynard
ccab670ae8
add ScreenOptions::RestartOptions, to allow changing option rows
...
without restarting the screen completely
2006-02-03 05:36:16 +00:00
Glenn Maynard
db0354cdf8
cleanup
2006-02-03 04:50:42 +00:00
Glenn Maynard
8ed452252a
MoveRowRelative has had a side-effect of playing a sound, but
...
that only makes sense if the function was called as the result
of the user pressing a key. ScreenOptionsEditCourse, etc.
use MoveRowAbsolute to set the default row, which calls MoveRowRelative,
causing an extranneous sound.
2006-02-03 04:50:25 +00:00
Glenn Maynard
b74febae7a
return bChanged
2006-02-03 04:40:49 +00:00
Glenn Maynard
b556348e31
being a bit more explicit than usual, since the stuff in this screen is complicated
2006-02-03 04:36:48 +00:00
Glenn Maynard
cb0c7ce59d
Set up tsDestination directly. It doesn't make sense for a
...
function named "UpdateEnabledDisabled" to do this, and we
don't need to delay it anymore as GetWidthXY says (that was
before we moved the text into a frame).
2006-01-30 08:06:31 +00:00
Glenn Maynard
5995043bf0
Don't play the Start sound in SM_BeginFadingOut. It might
...
have been triggered by something that just played a sound,
or the screen might want to play a different sound. It's
not SM_BeginFadingOut's job to play a sound.
(fixes double-start sound when "next screen" options are
selected from context menus in ScreenOptionsManage*)
2006-01-30 05:41:46 +00:00
Glenn Maynard
5ea602e4a2
hack to fix RowType_Exit in NAV_THREE_KEY_MENU
2006-01-25 09:38:58 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Glenn Maynard
5a3356e94e
fix inactive underlines showing
2006-01-19 06:02:52 +00:00
Glenn Maynard
078017317c
fix NAV_TOGGLE_FIVE_KEY focus navigation
2006-01-19 04:32:31 +00:00
Glenn Maynard
b52e776f36
remove def param; use m_Def
2006-01-19 03:43:29 +00:00
Glenn Maynard
7e261bb44b
merge code paths
2006-01-19 01:56:40 +00:00
Glenn Maynard
544733b287
don't have to import both players at once, so AfterImportOptions takes pn
2006-01-19 01:52:18 +00:00
Glenn Maynard
8da0e94aa2
UpdateText is used when the focus changes, so call it from
...
SetChoiceInRowWithFocus.
2006-01-19 01:23:14 +00:00
Glenn Maynard
b158147319
pull pn loop out of UpdateText
2006-01-19 01:01:13 +00:00
Glenn Maynard
b98fa213b5
only used in one place (makes it hard to see exactly where PositionUnderlines itself is used)
2006-01-19 00:42:50 +00:00